BUMP
Here's more info about Kojima and rumble feature among other items. Plus, and good interview with David Hayter.
http://www.kotaku.com/gaming/ps3/kojima-i-miss-the-rumble-217200.php
Interview with David Hayter
Spy Hard (PS3)
David Hayter, the voice of Snake, discusses his role in Metal Gear Solid: Portable Ops.
By Paul Semel | Nov. 22, 2006
As professional celebrity interviewers, we're used to jumping through hoops when we want to chat up the famous and the infamous alike. But nothing compares to the tiny, flaming loops we had to leap through to interview David Hayter, the voice of Snake in the Metal Gear Solid games, including the new Portable Ops for PSP. Conducted via email, not only did we have to submit our questions to Konami and Kojima Productions for approval, but Hayter's answers went through the same vetting process on the way back to us as well. Which is why, even though we asked, there's nothing in the following interview about Metal Gear Solid 4: Guns Of The Patriots, Snake's appearance in the upcoming Super Smash Bros. Brawl, or the in-the-works Metal Gear Solid movie. They even nixed our Splinter Cell question: Have you ever played Splinter Cell, or do you feel that would be like dating your ex-girlfriend's best friend? Though, oddly, they did leave our Family Guy inquiry intact. How we made it through that flaming hoop unscathed we'll never know.
GameSpy: How did you first land the role of Snake?
David Hayter: I had been an actor in Los Angeles for about eight years when I auditioned for the role in a little house in Hollywood. The game (and all the subsequent games) was directed by Kris Zimmerman, who had been a casting director on Captain Planet, in which I had appeared five years earlier. That's how I got called in.
GameSpy: How long did it take you to nail his voice?
Hayter: I actually auditioned with a much less gravelly version of the voice (closer to my own voice), but by the time we got to recording (maybe a week later), it had developed into what it is now. Once we put it down on the track, we all knew that was the voice. I had a gut feeling it was going to make a significant impact. But I didn't really have any idea it would become my defining role as an actor.
GameSpy: So how often do your friends try to get you to do his voice on their answering machines?
Hayter: Most of my friends know me as a screenwriter, and my side-job as Snake doesn't really occur to them. However, I do record it for fans on rare occasions.
GameSpy: A few years ago I interviewed Kevin Conroy, who was the voice of Batman in the Warner Brothers cartoons, and he told me that he has a gentleman's agreement with Warner that he won't do the Batman voice without asking them if it's okay. Has anyone ever asked you not to do Snake's voice for anything but a Metal Gear Solid game?
Hayter: Konami has never asked me not to do anything with the voice, but we have had a long, successful relationship, and I try to honor that by limiting what I do with it. It also gives Snake's voice more impact if it is limited to the gaming experience.
GameSpy: I've heard you're actually a fan of the games. How many of them have you beaten? Do you have a favorite, and if so, why that one?
Hayter: I've beaten all of them, with the exception of the two Acid games. My favorite to date has to be Metal Gear Solid 3: Snake Eater. It is the best written, most dramatic, and one of the most beautiful games I have ever seen. The sniper sequence between Snake and The End is a Zen Gamer's dream.
GameSpy: When they had them on Metal Gear Solid 3: Subsistence, did you go back and play the older ones as well?
Hayter: I have gone back and played the first Metal Gear Solid a few times for nostalgia's sake. I love that one, too. I have a lot of friends in it.
GameSpy: Speaking of Metal Gear Solid 3, when you first played it, were you as taken aback as we were when you realized that the woman who did the voice of The Boss was the same woman who does the voice of Diane Simmons on Family Guy?
Hayter: I wasn't taken aback then, as I just found out about it now, from you. Now that I know, I'm incredibly taken aback. I can barely reach my keyboard. Thanks a lot.
GameSpy: Now the next one you're doing is Metal Gear Solid: Portable Ops. How did the script for that game compare to the others?
Hayter: Amazing. Portable Ops is the first Metal Gear for PSP that recreates the gameplay of the first big three. Konami had new translators and producers on it, and they even let me throw in a little translation polish along the way (just a little). It's a very compelling story. It unveils a lot more of Snake's (Naked Snake's) history, and because it is somewhat shorter, it moves at a tight, breakneck pace. I can't wait to play it.
GameSpy: Did the fact that the game is being done for a portable system mean that the script, and thus your involvement in the game, was a lot less than usual?
Hayter: It was less, but as I say, that just makes the story and the scenes tighter. It will still satisfy as a complete and full Metal Gear experience.
GameSpy: Being a screenwriter yourself, and a good one at that [Hayter co-wrote the screenplays for the first two X-Men movies, as well as the upcoming Watchmen adaptation], have there been any instances where you've offered suggestions on the script of an MGS game, and if so, has anything come of it?
Hayter: The thing is, by the time we do the English voice recording, the Japanese version of the game is already finished. So we try to keep to a fairly direct translation of the Japanese version. As I said, I occasionally make suggestions, but I view my role in Metal Gear Solid as that of an actor. If Konami ever wants me to become more involved in the scripting process, I would be flattered, but these games are the brainchildren of Hideo Kojima, and he does a remarkable job. His voice as a writer is singular and brilliant. I wouldn't want to mess with that.
GameSpy: Have the MGS scripts influenced how you write at all?
Hayter: They have certainly taught me a lot about the use of ambiguity, the idea that when you are presenting a common theme -- i.e. the dangers of nuclear proliferation, or the alienation of professional soldiers -- you can accomplish this very effectively by showing all sides, positive, negative, and amorally indifferent, of the issue. Let your disparate characters play out all sides of an issue, and let the audience come to their own conclusions. MGS does this incredibly well.
GameSpy: So have you ever had the chance to meet Akio Otsuka, who does Snake's voice in the Japanese versions of the games?
Hayter: I have not had the pleasure of meeting him, though I have enjoyed his portrayal in many E3 trailers.
GameSpy: Is his voice as iconic to the role in Japan as yours is here?
Hayter: I have no idea. I would imagine so, since the games are very popular there. Plus, it is very comforting for fans to come back to the same voices each time.
GameSpy: So besides the Metal Gear Solid games, what other games do you like to play?
Hayter: I am in the middle of The Battle For Middle-earth right now, which I am enjoying a lot. And I survived six months working on a movie in England by playing Grand Theft Auto: San Andreas in my hotel room, pretending I was back in Los Angeles. Ah, the sweet, sweet mayhem.
GameSpy: Finally, Snake is always so serious. When you're doing your voice sessions, have you ever just gone off and done something goofy in his voice? Like say something like, "Attention K-Mart shoppers: Metal Gears are now on sale in aisle four. Limit one per customer."
Hayter: It is impossible to play a character this serious and not break into hilarity along the way. I am sure there are many gay-themed conversations between Snake and Otacon out there somewhere.