The tactical Fulton was used on a sheep. The sheep strayed into its path and was launched into the air, and its bleating attracted the attention of the nearby zombies. It would have worked very well in the main game.Why exactly would they be fultoning whatever those things are anyway?
Can I just go on a tangent about the vocal parasites? The very idea of exterminating or at least extirpating a language is quite possibly the most ludicrously edgy thing in all MGS games. Even within the context of MGS' sometimes liberal application of reality and logic, the very idea of an organism matching itself to a pre-programmed vocalisation pattern was so horrible that I nearly gave myself a concussion when I threw my head into the back of my chair.
I really do hope it's not just me being pretentious but I'd like to think that anybody who has even taking a casual glance at linguistics, or has studied a new language, found this entire scenario to be completely baseless in reality. Take a look at the IPA, how many languages share a common sound, even if in use for different letters? I'll even give you an extremely rare sound; the voiceless lateral fricative (ɬ) is common in native American languages but extremely rare elsewhere. Never mind the near infinite number of languages that share common vowels such as æ, ə or ɪ, parasites hear ɬ and are pre-programmed to know that this incredibly rare sound is Navajo and not Welsh?
And that's before you even begin to think about people's accents; if you're trying to exterminate the English language a South African will pronounce the word light differently to someone from Canada, as would someone from England or Bulgaria.
Skull Face, he wants to exterminate the English language. He's from Hungary and had his language taken away from him. By... the British? No, by the Soviets. If anything, he should want to exterminate the Russian language. I actually have some sympathy for the idea that English is expanding too globally and is threatening native languages but this just didn't make sense at all. At no point did an English speaking country take away his birthright or native language.
That's not even the part which irritated me the most; Skull Face is annoyed that the English language is invading territories and wiping out native languages. He's from Hungary, a country with a long, long, long history of oppressing the native languages of the countries it invaded and occupied. I'd know because I live in one. Slovakia went through 500 years of forced Magyarisation.
The irony of Skull Face being Hungarian, which would have gone some way to making the story beliveable in a "villain is a hypocrite" kind of way, was most certainly not evident in MGS V. It would have made more sense for the villain to be Welsh, Irish or even Dutch.
From the above, "This scenario is completely baseless in reality". Yes, I know MGS plays fast and loose with the sliding scale of realism vs supernatural but it really did bring the game to a crashing halt for me.
I won't even begin to go on about Tretnij Rebok or Eli or several MGS 3 characters being changed for the worst.
Not today, anyway...
I think the story is banking on there being enough people dying that everyone realises that English is not safe to speak and stopping out of fear.I really do hope it's not just me being pretentious
It came up in Ground Zeroes if you collected a few of the obscure tape recordings. Although he speaks some Hungarian, it's meaningless to him because he loses his culture at a young age. With no culture to connect to, they're just words. That's what he's trying to do by exterminating the English language - he wants to isolate and protect individual cultures.Skull Face, he wants to exterminate the English language. He's from Hungary and had his language taken away from him. By... the British? No, by the Soviets. If anything, he should want to exterminate the Russian language.
True, but when he describes the bombing of the rapeseed oil plant on suspicion of being a weapons manufactory, he suggests that it was completely justified because those suspicions were correct. But more importantly, it set up the idea of culture wars in his mind. That's what MGSV is really trying to address - the way that the Cold War spilled over from traditional or conventional warfare and into the realm of culture because the Cold War was a war of influence.At no point did an English speaking country take away his birthright or native language.
I agree, most of it is pretty silly, but I am willing to overlook it because at least Kojima was trying to do something different.
If you look at the individual parts of the story, it's not great. Between the vocal chord parasites, Skull-Face's confusing plan, the metallic archaea, the Skulls, and a Metal Gear with a gatling gun for a penis, Kojima finally went over the cliff. But if you take a step back and look at the whole - the culture wars, the idea of legacies and fighting for a place in history - it's a really interesting, compelling idea.I just could not suspend my disbelief with the story.
The opening province alone feels bigger than either of the maps in The Phantom Pain. Most of the major locations are very well-designed, and there's a real diversity in the environments.I very much like the idea of an open world game where you have control over a special forces squad, but Wildlands just looks like trash to me.
I hardly think the AI in The Phantom Pain was ground-breaking.the AI is nonexistent as per usual,
It's not bad. Each province has its own little story to tell, although sometimes it doesn't really feel like you're having any actual impact. Taking down the production operation carries so much more weight than taking down the influence operation.I wouldn't trust Ubisoft to write even a half decent story
It's a good way to get yourself killed. The AI might not be brilliant, but they more than make up for it in numbers. I often felt super-powered in The Phantom Pain, but even with a squad behind me, I really have to concentrate in Ghost Recon Wildlands.Everything I've seen from Wildlands gives me the impression that it is just another generic 3rd person shooter.
But it's got something that The Phantom Pain doesn't have: replay value.
If you look at the individual parts of the story, it's not great. Between the vocal chord parasites, Skull-Face's confusing plan, the metallic archaea, the Skulls, and a Metal Gear with a gatling gun for a penis, Kojima finally went over the cliff. But if you take a step back and look at the whole - the culture wars, the idea of legacies and fighting for a place in history - it's a really interesting, compelling idea.
The opening province alone feels bigger than either of the maps in The Phantom Pain. Most of the major locations are very well-designed, and there's a real diversity in the environments..
I hardly think the AI in The Phantom Pain was ground-breaking.
It's not bad. Each province has its own little story to tell, although sometimes it doesn't really feel like you're having any actual impact. Taking down the production operation carries so much more weight than taking down the influence operation.
The real merit of the story lies in the way Santa Blanca is analogous to ISIS. Both of them are the bitter aftertaste of a war for a popular cause, both worship a violent ideology and both of them have such a stranglehold over the population that serious questions have to be asked about what happens when they're finally gone. It might not have the philosophical or metaphysical themes that Kojima explored, but it's grounded in very current themes.
It's a good way to get yourself killed. The AI might not be brilliant, but they more than make up for it in numbers. I often felt super-powered in The Phantom Pain, but even with a squad behind me, I really have to concentrate in Ghost Recon Wildlands.
If it's not for you, it's not for you, and I doubt there's anything that I could say to convince you otherwise. But it's got something that The Phantom Pain doesn't have: replay value.
But there's only a limited number of platforms to invade.MGS V technically has infinite replay value in FOB invasions because you can never actually complete that.
Snake is pretty much super-powered about halfway through the game. The extra gear just makes an easy game ridiculous.Even if you disregard that, you could replay it to beat your scores or to unlock better gear in the campaign missions.
Every single outpost and base in Wildlands gets repopulated regularly.Phantom pains open world really doesn't help the game much if any, and it feels hopelessly underpopulated outside of actual missions (seriously, where the hell is the Mujahideen!). This is especially evident when visiting places such as the Soviet Base Camp in free room, where it lacks the large concentration of forces that it ought to have.
They generally won't act until you tell them to or get caught. Once you do, they can be extremely effective. The rebels can be annoying, though - you have no control over them, and they tend to roll up and start shooting at the first sign of trouble.How independent and effective is the friendly AI in Wildlands?
But there's only a limited number of platforms to invade.
Snake is pretty much super-powered about halfway through the game. The extra gear just makes an easy game ridiculous.
MGS might have flexibility, but GRW has diversity in its locations. Sure, there's instant-fail stealth missions, but it's usually only one part of a mission.In fact even better than that, you can go with the shotgun, water pistol, a pair of Speedos and poor combat skills
Uhm, Hungary wasn't a part of the Soviet Union, and even under the communist government, Hungarians still spoke Hungarian. Perhaps they learned Russian in schools, but as a foreign language (like in Eastern Germany).Skull Face, he wants to exterminate the English language. He's from Hungary and had his language taken away from him. By... the British? No, by the Soviets. If anything, he should want to exterminate the Russian language. I actually have some sympathy for the idea that English is expanding too globally and is threatening native languages but this just didn't make sense at all. At no point did an English speaking country take away his birthright or native language.
Well, the Japanese mass culture :censored:s the logic pretty often, and I just take it as a given ("Don't ask why, it's just like this and all, just play/watch it"). MGS is just one of MANY examples.From the above, "This scenario is completely baseless in reality". Yes, I know MGS plays fast and loose with the sliding scale of realism vs supernatural but it really did bring the game to a crashing halt for me.
@RYAN Those screenshots look good. I probably should have gotten it on PC, but I played all the other Metal Gears on Playstations so it seemed wrong to do that. I really should fire up the PS4 and finish the damn game one of these days I think I have over 90 hours played, most side missions and extra stuff done, and was on mission forty something I think... somewhere in the section where you are basically redoing missions with difficulty modifiers.
For me it's possibly the most satisfying MGS game to just sit down and play, yet probably the least satisfying MGS game to try to play through.When I think of unfinished, this is the first game that comes to mind.
When I think of unfinished, this is the first game that comes to mind.