It's not ideal for everyone certainly, but this, at least to me, paints the situation as it weren't very well considered. According to Ookla, the global average for fixed broadband 73.5 Mbps. The majority of streaming services recommend nothing less than 10-15 Mbps for 720p, and 20-25 for 1080p. 4K requires the most at upwards of 35, but that's an entirely different equation. Even the global average mobile speed meets two out of the three, easily.
Cloud gaming, as a whole, is more viable than not.
Average speeds are little consolation to gamers with no internet at home, satellite internet, or unreliable internet -- the same sort of users Mattrick told to enjoy their Xbox 360. And it's all moot for input latency. "Viable" by cloud gaming standards is not equivalent to the gameplay experience of an offline singleplayer game on a local device.
A
common HDTV is
already not equivalent to the gameplay experience of my setup at home. It's as obvious as <30fps vs 60fps. And I have
not already put all my faith in digital distribution, either. Cloud gaming is no good for expectations like mine, and based on reactions to Stadia, I feel comfortable with the amount of company I have.
To Spencer's point, both Sony and Nintendo are out of position once they delve into the service.
I personally see no reason to assume they should. Same as there being little reason for all three companies to invest deep into mobile gaming, or for Nintendo to try to seriously compete with Sony
et al. on VR.
I interpreted Spencer's comments as another "streaming is the future of all gaming" refrain. I stand by what I've said about cloud gaming, but if you think I've misinterpreted him, I can concede that. 👍
The principle behind it is immediacy, not supplanting input devices or removing platforms. You're on a trip and want to continue progress in whatever game you left behind at home? You have that option. Want to pick up an item from a weekend vendor while you're not at home? You can do that, too.
A home console or PC can never permit that kind of freedom because their functionality and availability are static.
The Switch doesn't require an internet connection for this. Inputs from the joy-cons travel inches, not miles. Your games are on local storage or nifty physical carts, not behind an account sign-in. And it doesn't drain the battery on your phone, which you might need for other things.
Not like my phone can do apps anyway...nor have I ever been terribly keen on the hand cramps, neck aches, or eye strain of handheld gaming in the first place.