Wow, didn't expect this to be made a big deal of.
Every mob causes lag. 150 chickens is rediculous. Take into consideration that several others on the server have similarly sized farms. I'm not happy with their size either. Before you know it, we've got in excess of 600 animals, lagging the crap out of the server.
If my numbers I suggested are so bad, fix them to your own desire. But use your common sense, not hundreds of mobs. Mind you, I said 3 or 4 of each type of sheep. You have like, 10 of every color of sheep. That's over 100 sheep. Not good.
And yeah, sorry I had to run before I could, I'll drop the chicken and feathers in a chest.
EDIT: The server cannot handle 40 players. DaddyCheese's bandwidth that this particular server is running on, limits that. At most we could have 15 users on at a time with the lag being acceptable for those closest to the server (people like myself, however, can't play during a time like that). I'm going to make a post later today on the Enjin forums about restricting numbers. I might even employ one or two trustworthy members to just check up on the farms (not to change their numbers, just to report back if there are extrodinate amounts of mobs), to make sure it's all in hand.
EDIT2: Also, this isn't really something to get quite so cranky over. You know me well enough that when I get to it I'll get the drops back to you, I just was called away for dishwasher repair etc, or I would have done it on the spot. Also, please don't jump to blaming it on other players. I am getting to Riffeh, he must reduce his numbers as well. And I'm not the only Aussie that plays/had played on the server. Enki and Legendary have since not been visiting as much because of the lag that has been progressivly getting worse. Theoretically this is caused to some extent by the masses of mobs that have been created by *everyone's* farms. I have a farm, it's a chicken farm. I get plenty enough food and feathers out of that to keep me well stocked of arrows and tucker.
I have 4 chickens.