Here's a slightly more advanced version of my 'Waterwall' house that I made last night...
It turns out that animals do get lifted up by the water in the walls but thus far I haven't seen anything actually pass through, even with a single block ditch.
In theory, you could make a water wall house with just one type of block, and use far fewer blocks than normal - plus, water is readily available and transparent, so you could build a huge house even in Survival Mode pretty fast, presuming you have a bucket handy!
PS4 recently got the Aquatic update & it's added a lot of awesome stuff that all the other systems seem to have been enjoying for a bit now. The addition of Drowned Zombies & Phantoms has been pretty fun, I've had to up the security at my base a bit with enemies able to swoop down from the sky or spawn underwater in the daytime & roam around. However, I do miss how far I could see underwater with an enchanted helmet (respiration enchantment I believe). I have built a conduit underground that automatically gives me nightvision underwater but I still can't see very far while actually underwater. I haven't found anything and I'm assuming this is simply the way it is now, but I was just curious if anyone has knows any method for regaining visibility similar to before the update.
It would. As you are moving distances like that, chunks are either being built as you move through them (in this case, RAM and proc speeds are important) or, if it's areas you have alway been, being pulled from the world data fille of a hard drive and into RAM. Since the code and assets to build chunks are stored on disk, having an ssd also helps to build chunks faster.I get a lot of delayed loading or pop-in when traveling around my world quickly, either flying with the Elytra, riding the minecart or flying in creative. I assume it's normal in general or at least on an older save with lots of things built (PS4 version btw). I recently had my computer at work upgraded to a SSD drive and things seem to load much faster in general. It got me wondering if switching the PS4 drive to a SSD would speed up the world loading as I travel around. Not sure if it would even effect loading or if thats more of a processor thing or if I'm just wrong all-together. Just curious if anyone had any experience with this or any ideas that might speed up world loading. The game is not unplayable or anything, the upgrade at work just got me thinking.
It would. As you are moving distances like that, chunks are either being built as you move through them (in this case, RAM and proc speeds are important) or, if it's areas you have alway been, being pulled from the world data fille of a hard drive and into RAM. Since the code and assets to build chunks are stored on disk, having an ssd also helps to build chunks faster.
It definitely will. Be sure you back up everything before swapping drives.
Just follow this guide, it'll get you squared when you are ready to swap.
I've actually encountered this bug numerous times, but on the Java Edition. On some of my superflat city worlds I would get those exact lighting glitches. Usually when I force update the chunk (placing/breaking a block) it goes away, but comes back if it unloads and loads back in. Putting a light block in the affected chunk seems to alleviate this behavior. I haven't had it happen to me in a while, but that's on the Java Edition. From what I could tell, it was fairly random; sometimes they would fix themselves after staring at them for a few seconds.At some places inside the hollow area I would get a lighting glitch where the area would be unusually dark. My hand on screen would be dark as if in shadow and some of the walls/areas would be dark like this as well. When I placed a block near this area it would light up, then I would delete the block. Looking around online there seem to be at least one, if not several glitches like this. From what I can tell it might have to do with open air not keeping track of blocks or lighting details since the sky is so empty. ... Are the glitches random? Or are they just trouble spots that are going to glitch anyway? Or I could just not understand and be wrong altogether. Just curious if anyone had thoughts or has had similar experiences before I potentially rebuild the base.
I've actually encountered this bug numerous times, but on the Java Edition. On some of my superflat city worlds I would get those exact lighting glitches. Usually when I force update the chunk (placing/breaking a block) it goes away, but comes back if it unloads and loads back in. Putting a light block in the affected chunk seems to alleviate this behavior. I haven't had it happen to me in a while, but that's on the Java Edition. From what I could tell, it was fairly random; sometimes they would fix themselves after staring at them for a few seconds.
They even released the Classic version on the launcher. How's THAT for throwback?Wow. Really, Dylan? Do you all remember when Minecraft was that quirky little independent (or "indie") game that was better than a lot of the AAA-type games? Well before Fortnite, there was Minecraft. I haven't played Minecraft lately, but I still find some enjoyment in playing it.
It lives! I might fire up MC again to hop on, that is if I can get time off of HorizonStill a work in progress but...
mc.hutchnet.co.uk