I am now building towards an eventual Bedrock world that would have my built up and well stocked current world at the center, with new endless terrain outward for long explorations & new survival only builds. Is it safe to assume that all items in my world will transfer? I have made several different enchanted items & shulker box kits (starter kits, food, potions, etc.) that I’m assuming will all be there in the Bedrock world. Can Bedrock switch between survival & creative like the conole versions? I am stockpiling supplies for a survival only world in bedrock but was wondering whether or not I’d be able to re-supply things in creative if needed.
Yes, all items and buildings are safe. You can switch between Creative and Survival, but not through menus like you used to. The player list menu is now part of the pause menu but you cannot change other players' modes, just the default and your own - there are also different 'levels':
- Visitors (or something like that) can move around the world but not do any building.
- Members can do most things except admin stuff (that in the past you could get by having host permissions).
- Operators have full control on the game world.
- It is also possible to change individual players' permissions.
To change other players' game modes from what I can see, they have to do it themselves or you need to use commands to change it. By opening the chat by pressing right on the d-pad, then pressing / on the keyboard, you can use the commands. The command for yourself is /gamemode x, where x is the mode (this can either be the full name, the first letter or the numbers used in Java). I can't remember it exactly, but at some point in the command you'll need to have @playername to affect the player you want (there are also shortcuts like @a which affects everyone in the game, or @s which is yourself). Commands are best done with a keyboard, which is useful as the Bedrock Edition (on Xbox at least) is fully compatible with a mouse and keyboard.
In the chat menu you can use the chat (obviously), use commands or, by pressing the / button on the left (I think) have access to basic commands like teleporting or changing the time of day or weather. Note that to teleport, you'll need to select what player is being teleported, then the player you are teleporting to, which actually is quite useful which means if you need to teleport someone else somewhere, it is much easier than asking them to do it. Commands are quite useful (but different to host permissions) and allow you to do useful and stupid things, like level 255 speed effect. Try it, you
won't regret it. With the addition of commands is also command blocks. Oh yeah, they're in Bedrock.
Remember that, like in the PS4 version, going into Creative mode will stop achievements from being earnt. However, strangely, so does making a superflat world. Strange.
With the Bedrock servers, am I correct in assuming that anyone would potentially be able to just join my world without needing to be on my friends list like with the current PS4 version? I don’t really play with anyone so I’m unfamiliar with how this will work.
This is wibble. Players need to be at least friends of friends to join you. This can be changed to friends only. I believe it is possible to make a world invite only as well, as usually your friends will just see you in their world select screen. LAN players can also join you, so if Mrs jstickboy13 didn't like using a split screen, she could just get the Pocket Edition or a different console. However, as I said previously, we do not know how cross-platform play will work yet as I don't think Sony will want Xbox Live to be featured in one of the biggest games on their system.
I have been reading about redstone builds from the console version not working in bedrock. Is this true and what should I expect? I have several redstone builds spread around the world, but I think most are some form of piston doors ( I love secret doors/rooms and have them hidden all over). Are none of my restone things going to work? Is the redstone not working even accurate? What should I look out for in general and/or adjust so they will work in bedrock?
Redstone generally works the same, but some differences will arise, both for better and worse. For example, block updates don't exist and redtone (from what Mumbo Jumbo has seen) tries to redirect itself into things unlike Java where it just loiters around until you make it go into things (however, I have not notices this myself).
Some other things to note:
- Worlds can now be infinite.
- Keyboards and mice can be used to control the game, including in menus where a mouse will appear (on Xbox it is just the Xbox mouse used on Microsoft Edge, so I'd expect the PS4 version to use the web browser's mouse symbol).
- When the Bedrock Edition is available, the PS4 version will not be updated. On the main menu you will see an icon that says something like 'get the latest game version', which will link you to the PlayStation Store and a free copy of the game. The PS4 version, however, is still completely functional and can be used at will.
- The version you get from the Store is the 'free' version. The starter pack can be bought separately and includes various things like 700 Minecoins and the Plastic Texture pack, which I bought when I got the Xbox version of the game (these things transferred to all other Bedrock versions I had). However, unlike me buying the Xbox version for the first time, the starter pack (or the master pack or whatever it's called) may be a no-go.
- If, once you have imported worlds into the new version, you go to the old version of Minecraft and make changes to the world, I am not sure how Bedrock will react to this. It's probably best not to try.
- Minecoins and the Marketplace have been added. Minecoins (basically like Microsoft Points) allow you to buy stuff for the game, like official DLCs but also stuff made by selected community members (but they are mostly not as good as the 4J/Mojang stuff). In the starter pack you get 700 which can get you about two packs. Minecoins can be purchased as well.
- There is a new menu system. The console crafting screen is not there anymore. Instead, you get classic crafting, with the recipe book on the side which semi-automates it. Creative mode now only has four categories: building, tools, items and nature. It is stupid, but you will get used to it after a while.
- Some content from updates is missing, like foxes. These will presumably be added later on.
- A new control scheme has been introduced, which I have elected to ignore. Feel free to change the control scheme to whatever you want - I went for the console scheme.
- In Creative mode, from what I can see, you cannot clear the hotbar in the menu with a keyboard (the delete item box from Java is also missing), except when using a controller (press square), but the game doesn't tell you that.
- In Creative Mode from what I know, selecting an item gives a full stack.