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- Goreseeker666
Pez, I forgot to mention a bug from the Alpha 3 that's still in the 4.1. The bug is on the demo replays, the AI is bugged to hell.
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I assume the replays are storing the car setup in some way and it's using the wrong parts. I'll add it to the list of things to research.
An FF Spoon S2K? Whyyyy...
There is however one thing that bothers me. The first three Bonus Cars from License Tests are not exactly in the right spec at all.
Use you a new save/savestate? This happen often when you use a vanilla save game/save state
Savegames from the unmodified game are not compatible, as mentioned in the readme. This is the sort of issue you will encounter when using an incompatible save.
I use a completely vanilla save game, as in completely empty memory card right from the start.
Yeah, I agreed with that too. If I get a PC I'll try to learn myself. Thx, man!No, this mod is focusing on restoring content and fixing bugs, an improvement and polish of the game rather than a redesign or revamp. I may end up doing another GT2 mod / compilation in future that just focuses on adding and reworking cars in ways that PD never planned to, but that's a long way off.
There's nothing stopping people from adding Submaniac's mods into their own GT2+ disc though, I encourage people to customise it as they want.
I recommend to check the project nemo for ace combat 3 electrosphere they can explain better than me, and i patche the game with their instruccionsHow do you even install the mod? The readme only says to apply the patch to the simulation disc, but I don't know how to do that.
It's against the rules to make a tutorial about it, but you need to use DeltaPatcher.