- 307
- Brazil
- RodSk8Dude
- RodSk8Dude
I wonder which would be easier: Reverse engineering the game to port it like ReDriver, or just straight-up making a port from scratch, trying to match the physics as close as possible and then importing the data that can be extracted/edited.I would love to decompile GT2 and be able to recompile it, but that's way beyond my ability level, especially as there are no debug symbols available for GT2, unlike projects such as ReDriver2. Interest in GT2 modding is so low that I would not expect anyone else to start such a huge project any time soon either.