[Mod] Gran Turismo 2 plus (bug fixes, restored content and new content) - beta 7 released

  • Thread starter pez2k
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Here it is at last - alpha 4.1 is complete and ready for download.

Highlights in this version are the addition of the Acura dealership, and both Opel and Vauxhall being available in all languages, along with the return of the majority of GT1's Special Colour cars, the NSX-R LM GT2, and a handful of cars that PD cut from GT2.

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Due to the newly discovered limit on the maximum number of car bodies that the game can support, this doesn't include some of the entirely custom content made recently, however anything of mine will likely see an independent release later.

As always, the download and full changelogs are in the first post, and the changes from alpha 3 are below.

- Models / Textures
Acura NSX '91, night: Fixed warped rear wing.
Acura NSX '93, night: Fixed warped rear wing.
Acura NSX '97, night: Fixed warped rear wing.
Acura NSX Type S, night: Fixed warped rear wing.
Acura NSX Type S Zero, night: Fixed warped rear wing.
Chevrolet Corvette ZR-1 '95: Fixed 1990 wheels and side vents.
Dodge Viper GTS-R: Fixed missing UV mapping on rear bumper, misaligned stripes, offset roof, and rear bumper stripe scaling.
Honda Accord SiR '96 RM: Fixed UV mapping error on rear bumper.
Honda CR-X SiR '91, night: Fixed white boxes around headlights.
Honda NSX, night: Fixed warped rear wing.
Honda NSX '90, night: Fixed warped rear wing.
Honda NSX Type R '92, night: Fixed warped rear wing.
Honda NSX Type S, night: Fixed warped rear wing.
Honda NSX Type S Zero, night: Fixed warped rear wing.
Lister Storm V12, night: Fixed UV mapping errors on nearly the entire car, fixed misplaced taillights on LOD2.
Mitsubishi GTO MR '95: Fixed missing rear wing supports.
Mitsubishi Lancer Evolution VI GSR '99: Fixed reverse lights being painted, and masking around taillights.
Mitsubishi Pajero Mini '97: Fixed misplaced backfaces on LOD1, removed erroneous faces from LOD2.
Nissan 200SX '98: Updated model and colours, based on unused Silvia K's model.
Nissan Primera Wagon '98 RM: Fixed UV mapping error on rear bumper.
Nissan Silvia K's Aero '96: Added updated model and colours that PD forgot to include.
Nissan Silvia Q's Aero '96: Updated model and colours, based on unused Silvia K's model.
Peugeot 106 Rallye: Fixed UV mapping errors on bootlid handle.
Plymouth Superbird, night: Fixed model and UV mapping issues on rear windscreen.
Subaru Impreza Wagon WRX STi Ver.IV '97 RM 2, night: Fixed Falken green paint around headlights.
Subaru Impreza Wagon WRX STi Ver.V '98 RM 2, night: Fixed Falken green paint around headlights.
Subaru Impreza Wagon WRX STi Ver.VI RM 2, night: Fixed Falken green paint around headlights.
Subaru Impreza Wagon WRX '97 RM 2, night: Fixed Falken green paint around headlights.
Subaru Impreza Wagon WRX '98 RM 2, night: Fixed Falken green paint around headlights.
Toyota Supra GT Turbo Ltd. '93 RM: Fixed transparent section of bumper in black colour.
Zexel Skyline GT '97: Fixed missing face in diffuser.

- Text
Alfa Romeo 155 2.0 TS 16V: Fixed 'Metaallizzato' spelling error.
Castrol TOM'S Supra GT '99: Removed incorrect description.
Chevrolet Corvette '82: Removed Stingray name from logo too.
Denso SARD Supra GT '99: Removed incorrect description.
Lotus Esprit V8 GT: Fixed replay name duplicated from the Esprit V8 SE.
Mazda Demio GL-X '99: Added missing description.
Mitsubishi FTO GP Ver.R '97: Removed incorrect description.
Mitsubishi FTO GPX '94: Removed incorrect description.
Mitsubishi FTO GPX '97: Removed incorrect description.
Mitsubishi FTO GR '94: Removed incorrect description.
Mitsubishi FTO GR '97: Removed incorrect description.
Nismo 400R Prototype: Corrected missed 'PreceidingModel' string.
Nissan Primera 2.0Te-V: Updated name to match Japanese release.
Shelby GT350 '66: Added missing description.
Shelby GT500 '68: Added missing description.
Venturi 400GT: Fixed 'Blue' instead of 'Bleu'.
Venturi Atlantique 300 Bi-Turbo: Fixed 'Blue' instead of 'Bleu'.
VW Golf V6: Added missing description.

- Stats
Venturi Atlantique 300 Bi-Turbo: Fixed engine stats.

- Upgrades / Physics
Acura Integra GS-R '95: Fixed typo that caused the RM to be unavailable, fixed typo in 4th gear ratio.
Acura Integra Type R '95: Fixed typo that caused the RM to be unavailable.
Acura Integra Type R '98: Fixed typo that caused the RM to be unavailable.
Acura NSX '93: Fixed typo that caused the RM to be unavailable.
Acura NSX Type S: Fixed typo that caused the RM to be unavailable.
Acura NSX Type S Zero: Fixed typo that caused the RM to be unavailable.
Chevrolet Corvette ZR-1 '95: Fixed final drive ratio.
Vector W8 Twin Turbo: Added workaround for bug preventing unequipping of intercooler upgrades. As a consequence the stock turbo kit will be listed as Stage 1.
Venturi Atlantique 300 Bi-Turbo: Corrected power from 210PS to 310PS, and weight from 1250kg to 1279kg.

- Events
Clubman Cup race 2: Removed Venturi Atlantique 300 Bi-Turbo opponent as it now has much more power than the other opponents.
Clubman Cup race 3: Added Venturi Atlantique 300 Bi-Turbo opponent.
French Nationals race 2: Removed Venturi Atlantique 300 Bi-Turbo opponent as it now has much more power than the other opponents.
Manufacturer - VW Golf: Removed VW Golf V6 opponent as it now has much more power than the other opponents.
Manufacturer - VW Golf (Racing): Removed VW Golf V6 opponents as they now have much more power than the other opponents.

- Menus
Nissan dealership: Replaced inaccurate Nissan Primera in the New Car section with the accurate but unused Nissan Primera 2.0Te-V.
Toyota dealership: Fixed US region alternate version of the 2000GT showing up in the Used Car section instead of the correct version.

All updates from the Light version, plus:

- Colours
Subaru Impreza WRX STi Ver.III '96: Restored Sports Blue colour from the V-Limited model, from GT1.
TRD3000GT: Fixed colour bug introduced in alpha 3.
Toyota Levin BZG '96 RM: Restored purple colour from GT1 pre-releases.
Toyota Supra GT Turbo Ltd. '93 RM: Restored purple colour from GT1 pre-releases.
Toyota Supra Twinturbo-R '91 RM: Restored purple colour from GT1 pre-releases.

- Models / Textures
Jaguar XJR-15: Fixed missing headlight colours introduced in alpha 1.

- Text
Mazda Roadster RS D-Rights: Added missing description.
Nissan Silvia Spec-R Aero D-Rights: Added missing description (except PAL English).
Toyota Supra RZ '97 [Special Colour]: Added missing description.

- Stats
Mazda Roadster RS D-Rights: Fixed some text errors and incorrect car logo.
Nissan Silvia Spec-R Aero D-Rights: Fixed some text errors.

- Upgrades / Physics
Citroen Xsara 1.8i 16v: Restored racing modification, fixed wheels.

- Cars
Acura Integra LS '95: Added car, based on unused content.
Aston Martin DB7 Coupe [Special Colour]: Added car, based on GT1 version.
Eunos Roadster '93 [Special Colour]: Added car, based on GT1 version and placeholder GT1 demo content.
Honda Civic Type R '97 [Special Colour]: Added car, based on GT1 version.
Honda NSX-R LM GT2: Added car, based on GT1 version.
Mitsubishi Lancer Evolution IV GSR '96 [Special Colour]: Added car, based on GT1 version.
Nissan Primera 2.0Tm S Selection: Converted the inaccurate PAL Primera into an accurate 2.0Tm.
Nissan Pulsar VZ-R N1 '97 [Livery]: Added car, based on cut content.
Nissan Silvia Q's '88 [Special Colour]: Added car, based on GT1 version.
Nissan Skyline GT-R '91 [Special Colour]: Added car, based on GT1 version.
Nissan Skyline GT-R V spec N1 '99: Removed car due to game limits on the maximum number of cars.
RUF CR4: Added car, based on unused content.
Subaru Impreza WRX STi Ver.III '96 [Special Colour]: Added car, based on GT1 version.
Subaru SVX S4 '95 [Special Colour]: Added car, based on GT1 version.
Toyota Celica SS-II '95 [Special Colour]: Added car, based on GT1 version.
Toyota Soarer 2.5VVT-i '96 [Special Colour]: Added car, based on GT1 version.
Vauxhall Vectra SRi 2.0 16V: Added car, based on cut content.

- Events
All events: Enabled Opel / Vauxhall and Acura models as opponents.
Multiple events: Tweaked opponent list to remove duplicated Opel / Vauxhall and Honda / Acura opponents.
4WD Challenge race 2: Added RUF CR4 opponent.
FF Challenge race 1: Added Acura Integra LS '95 opponent.
UK Nationals race 1: Added Vauxhall Vectra SRi 2.0 16V opponent.
Secret: Added Acura Integra LS '95 as prize car.
Secret: Added Aston Martin DB7 Coupe [Special Colour] as prize car.
Secret: Added Eunos Roadster '93 [Special Colour] as prize car.
Secret: Added Honda Civic Type R '97 [Special Colour] as prize car.
Secret: Added Mitsubishi Lancer Evolution IV GSR '96 [Special Colour] as prize car.
Secret: Added Nissan Primera 2.0Tm S Selection as prize car.
Secret: Added Nissan Pulsar VZ-R N1 '97 [Livery] as prize car.
Secret: Added Nissan Silvia Q's '88 [Special Colour] as prize car.
Secret: Added Nissan Skyline GT-R '91 [Special Colour] as prize car.
Secret: Added RUF CR4 as prize car.
Secret: Added Subaru Impreza WRX STi Ver.III '96 [Special Colour] as prize car.
Secret: Added Subaru SVX S4 '95 [Special Colour] as prize car.
Secret: Added Toyota Celica SS-II '95 [Special Colour] as prize car.
Secret: Added Toyota Soarer 2.5VVT-i '96 [Special Colour] as prize car.
Secret: Added Vauxhall Vectra SRi 2.0 16V as prize car.
Secret: Adjusted which event awards the Mazda Roadster RS D-Rights as prize car.
Secret: Adjusted which event awards the Nissan Silvia Spec-R Aero D-Rights as prize car.
Secret: Removed the Mercedes-Benz CLK Race Car as a prize car - it is now available from the Mercedes-Benz Special dealership.
Secret: Removed the Mitsubishi Lancer Evolution V Rally Car (alternate livery) as a prize car - it is now available from the Mitsubishi Special dealership.

- Menus
Acura dealership: Added dealership to South City.
Honda dealership: Added Honda NSX-R LM GT2 to the Special section.
Mercedes-Benz dealership: Added Special section, containing the Mercedes-Benz CLK Race Car.
Mitsubishi dealership: Added Mitsubishi Lancer Evolution V Rally Car (alternate livery) to the Special section.
Opel dealership: Added dealership to North City (PAL English only).
Vauxhall dealership: Added dealership to North City (except PAL English).
 
I have the PAL version patched with Alpha 3. Could I patch again but with version 4? or simply I take Gt2 pal without patches and I apply Alpha 4? With respect to the saved game, will I lose my progress? Thank you
 
I have the PAL version patched with Alpha 3. Could I patch again but with version 4? or simply I take Gt2 pal without patches and I apply Alpha 4? With respect to the saved game, will I lose my progress? Thank you
 
I have the PAL version patched with Alpha 3. Could I patch again but with version 4? or simply I take Gt2 pal without patches and I apply Alpha 4? With respect to the saved game, will I lose my progress? Thank you
You must have a GT2 without patches and the Alpha 3 savegame ISN'T compatible with the Alpha 4.1, or rather, you can use it, but will cause glitches
 
As Sal said, your save will be usable but you'll find all your cars to be broken (that's due to added/removed data in the car files).
Also yes it's a safe bet you should always start from a clean GT2 PAL copy instead of a pre-patched one.
 
THank you very much for Alpha 4.1!
Also, hope that one day you'll release the Alfa 155 Q4 as a separate add-on. I was really looking forward to the Alfa, but I can't complain as there's plently to enjoy as it is :)

Unfortunately he must removed it due to space limitations. Also I was sad when in Alpha 4.1 there isn't...
 
I've been following this thread almost religiously so I'm aware you had to make some tough, tough choices. I had already given up on the Venturi but I was honestly expecting to see the Alfa rather than the Vectra as it's a much more exotic car (being very biased here). But I remember reading that PD cut the Alfa very early in development so I suppose the Vectra was left in a much more developped stage. There's plenty to discover in Alpha 4.1 anyways :)
 
I had already given up on the Venturi but I was honestly expecting to see the Alfa rather than the Vectra as it's a much more exotic car (being very biased here). But I remember reading that PD cut the Alfa very early in development so I suppose the Vectra was left in a much more developped stage.

More or less, yeah - the Vectra was actually made and implemented but replaced with the GSi last minute, while the 155 Q4 doesn't seem to have ever been planned by PD. There was a '155 GTA' car logo in one of the demos, but nothing of the Q4. Since the Vectra is 95% PD's work, it goes in and the Q4 gets left out.

Can the Alfa Romeo 155 Q4 enter to the 4WD Challenge?

No, because it's not in the game.

Being more serious, the event only checks for a 4WD drivetrain, so yes, it would have been able to, like the other 4WD cars that have been added.
 
Someone knows if this works on the PSP? I tried converting the Alpha 3 and the game freezes when I enter any car dealership...
 
I don't have a PSP, kinda useless for me. But alpha 3 works on my Android just fine. Haven't tried alpha 4.1 yet.
Yeah, I'm playing on Android too. I was wandering if this works on the PSP, cause' I have a PSP Go, and GT2 runs more smoothly on the PSP.
 
So far most people seem to not having been able to play it on console i'm afraid. Psp, Vita.. I think also PS1? I don't remember. There must be something we're not aware of yet hat the hardware or Sony's official emulation doesn't like about it. IT works perfectly fine on epsxe and other emulators it seems however.
 
No, I've not touched the audio side of things at all.

As for compatibility with specific platforms, there's not much point in going through all of the bother of trying to guess what they don't like about the mod until it's complete, as it's going to keep changing.
 
Holy crap, I never realised how much worse the OST of the PAL version is!

@pez2k
You got any tools to replace songs? :D


I have made custom audio soundtracks to enjoy, check out my Mega linked in my profile. There you will find some soundtrack files to use. You'll have to CDmage B5, to replace music.dat files. And also I'm waiting for my hdd2usb adaptor to arrive to get the programs I've used off my old hard-drive.
 
does it take long to convert the 4.1 from pal to ntsc 1.0-1.2 ?

The point of getting 4.1 out was so that everyone has something to play with while I spend the time writing and updating tools to make a multi-region release possible. I'm not giving any timescales for the next version because I've just spent every moment of free time since Xmas working on alpha 4 / 4.1, and I want a break.
 
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