Greetings! Wow, what a hiatus it has been, apologies to everybody who had been testing my mod and providing crucial feedback.
It has been quite some time since, and I wanted to give everybody an update.
After recognizing other modders have integrated many races similar to what I started out with on GT2, more specifically a plethora from Gran Turismo 1, 3 and 5, I have decided to merge changes with my mod into these as a base.
what that means for the user is you will get the best of both worlds, along with features I will also introduce.
My mod from now-on, will be based off Performance Mod v1.0 and improving things on-top
So you will require:
These modders have added a plethora of content to GT6 already, including races from GT1, 3 and even 5 and Sport.
Forthcoming features:
And experimental engine swaps!
Some text placeholders need to be fixed, but here is a Stingray with a Chevelle 454 swap, and tuning can still be performed on top. PP is calculated automatically.
By all means, I am taking requests for engine swaps you want to see, or events you want to race.
It has been quite some time since, and I wanted to give everybody an update.
After recognizing other modders have integrated many races similar to what I started out with on GT2, more specifically a plethora from Gran Turismo 1, 3 and 5, I have decided to merge changes with my mod into these as a base.
what that means for the user is you will get the best of both worlds, along with features I will also introduce.
My mod from now-on, will be based off Performance Mod v1.0 and improving things on-top
So you will require:
Code:
GT6 Spec II
Customise Mod v.7
Performance Mod v.9
Performance Mod 1.0
These modders have added a plethora of content to GT6 already, including races from GT1, 3 and even 5 and Sport.
Forthcoming features:
- All my GT2 races will be in their own folder from now-on
- All races will use fuel usage, tyre wear and heavy damage (you will need to pit to repair)
- New and improved endurances (a combination of 1-2 hour events and even some seasons of the World Endurance Championship)
- AI given one or two tiers up for tyre choice & some power upgrades to create a more challenging race
- Events that utilize rolling starts with higher-powered cars/events will be in closer formation
- Grid starts spread out
- A plethora of one-make & 'car feature' races to be added (BMW ///M Cup, V10-only, Super Saloons, and my personal favourite: 'Beat the Supercar with your beater' Challenges
And experimental engine swaps!
Some text placeholders need to be fixed, but here is a Stingray with a Chevelle 454 swap, and tuning can still be performed on top. PP is calculated automatically.
By all means, I am taking requests for engine swaps you want to see, or events you want to race.