My research and attempts have not given any success in that area, if my understanding of the Unity Game Engine is accurate the 1st hurdle is unpacking Unity's AssetBundles, Trackside Objects will be assets called 'Prefabs' which need to be edited and re-bundled in Unity as they will be specific to the theme. It is possible I believe, but it would require a good knowledge of Unity, Assembly and C#, then you re-build the entire APK. If I am not entirely correct I apologise, I'm trying to learn from the beginning, so I tend to get a little muddled.Would it be possible to somehow hack other theme's objects into Eifel Flat? I'm thinking with Sierra's houses it would look more like a town
Hi @PR1VATEJ0KER. Any news on when the other Apk will be uploaded?
Would it be possible to somehow hack other theme's objects into Eifel Flat? I'm thinking with Sierra's houses it would look more like a town
My research and attempts have not given any success in that area, if my understanding of the Unity Game Engine is accurate the 1st hurdle is unpacking Unity's AssetBundles, Trackside Objects will be assets called 'Prefabs' which need to be edited and re-bundled in Unity as they will be specific to the theme. It is possible I believe, but it would require a good knowledge of Unity, Assembly and C#, then you re-build the entire APK. If I am not entirely correct I apologise, I'm trying to learn from the beginning, so I tend to get a little muddled.
Ok cool.I haven't been at home on the weekend for past few weeks.
I'll hopefully get around to it soon.
Ok cool.
Thanks very much..
I made a Route X, with wings, a week of tuning it here & there, 9,800ft elevation, top speeds reached, 2220mph, 8440mph, 68,792mph... A friend of mine got the last one. Absolutely Insane...
Talking of crashing consoles, I'm attempting this atm but it's crashing on exit so I'm going to have to dial it in a bitWell I'm done with long tracks now. Sick of crashing my console. It's been fun though.
Yep, just tried CDLN48 and I was worried it would crash one point in the track, finished the race and when I exited, it froze.then went to exit & Bang!!! Bloody thing froze on me again.
Yeh the problem with Andalusia is the black part's of the map, it's a dead cert your going to get a floating tree or house on your track, I got pretty lucky with the the TT track in that respect.I found with Eifel I could get around 12-13 miles before it would crash the ps3. Andalucia seems to be best for long circuits.
I found with Eifel I could get around 12-13 miles before it would crash the ps3. Andalucia seems to be best for long circuits.
Yeh the problem with Andalusia is the black part's of the map, it's a dead cert your going to get a floating tree or house on your track, I got pretty lucky with the the TT track in that respect.
It's possible to recreate and drive on, if you want to destroy your PS3.Has anyone recreates the Targa Florio yet? Looking forward to it.
You're an absolute beast Mr G!!Talking of crashing consoles, I'm attempting this atm but it's crashing on exit so I'm going to have to dial it in a bit
I call it Nord De la Sarthe Schleife lol
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Mate, you got patience. I must say though I never thought about trying the track on a different theme to solve track length issues, just went straight for Eiffel as it has the largest area......I've given up can't be bothered
I'm in the process of recreating it on Andalusia so far I've created the Nordschleife part at 20.5km (only 100m short of the official) & without any pop up houses or tree's .You're an absolute beast Mr G!!
Mate, you got patience. I must say though I never thought about trying the track on a different theme to solve track length issues, just went straight for Eiffel as it has the largest area......
"....the Doctor is about to operate."
I'm in the process of recreating it on Andalusia so far I've created the Nordschleife part at 20.5km (only 100m short of the official) & without any pop up houses or tree's ...............
"Crazy and Long Course Maker Tracks"Well, now that the original title of this thread is completely irrelevant, what should it be changed to?
Am I the only one who hates the curbing on Andalusia? I've flipped cars on them before now, there just too steep.
I shortened my AndaluSchleife and added a few trackside trees a la 'Green Hell' and got exactly the same result - crashed on exit. Utter b......$.Am I the only one who hates the curbing on Andalusia? I've flipped cars on them before now, there just too steep.
Just learnt a new thing regarding long track's !!
I've just released my new Circuit De La Nordschleife track without curbs mainly because of the above statement. Anyway it's stable, no crashing or anything but then I decided to add a little curbing so I revisited the TPE to add curbs. Once I'd finished I loaded it up, went for a test drive, then it crashed on exit ! Just for adding curbs.
The behaviour of the TPE is very random regarding limits.I shortened my AndaluSchleife and added a few trackside trees a la 'Green Hell' and got exactly the same result - crashed on exit. Utter b......$.