Modified Track Path Editor + Tracks/Discussion

Just be aware that these glitch tracks probably counts as illicitly modified game data and could result in bans.

Just so that everyone knows about the risks involved here.
Apart from my 48hrs of Hell track (which was a request) I want PD to see my tracks & understand what we could be making with better tool's.
Tighter bend radius's, bridges, tunnels, custom length S/F straights or even bend em, individual segment hight adjustment, stuff like that.
We've proved what the PS3 can handle it, even the dumb AI can navigate these tracks.
So PD should hurry up and incorporate these features because I see these custom tracks as a game saver.
I hated this TPE until a certain individual gave us the custom APK, now I can't stop making great tracks that otherwise wouldn't be possible :)
 
Apart from my 48hrs of Hell track (which was a request) I want PD to see my tracks & understand what we could be making with better tool's.
Tighter bend radius's, bridges, tunnels, custom length S/F straights or even bend em, individual segment hight adjustment, stuff like that.
We've proved what the PS3 can handle it, even the dumb AI can navigate these tracks.
So PD should hurry up and incorporate these features because I see these custom tracks as a game saver.
I hated this TPE until a certain individual gave us the custom APK, now I can't stop making great tracks that otherwise wouldn't be possible :)

I want more options as well, all I'm saying is that everyone should be aware of the risks. We know how it ended with the hybrid cars in GT5 and users who were banned from going online.

You can do great stuff with the available options too. Just focus on what can be done instead of what can't be done.
 
I want more options as well, all I'm saying is that everyone should be aware of the risks. We know how it ended with the hybrid cars in GT5 and users who were banned from going online.

You can do great stuff with the available options too. Just focus on what can be done instead of what can't be done.

I guess it's how PDI will LOOK at it..|
the Hybrid Cars / Game Save edits , were abused and used for CHEATING!
Agreed, that can't be allowed.

but the Altered Tracks, so far as I know, Don't affect the Game Status, as far as giving one player an Advantage in the Contests over another member.

They are Simply, Different Tracks to Drive on.

And If PDI really looked..
It might see that with Better tools, Community Members can create some Awesome tracks the will enhance the playability of Gt6.
 
the Hybrid Cars / Game Save edits , were abused and used for CHEATING!

Most of them were created to explore the system and to have fun. Much like these tracks.

The point is: Anyone who modifies course maker data should keep in mind that they do it at their own risk.
 
Just be aware that these glitch tracks probably counts as illicitly modified game data and could result in bans.

Just so that everyone knows about the risks involved here.
Well, we do this because some said features [Tighter turns, place starting line anywhere, >10k length, crossing over, etc] are not in the game and so we end up with modded tracks with these missing features.

Honestly, PD should just implement these features anyway in 1.03 of the app.
 
Well, we do this because some said features [Tighter turns, place starting line anywhere, >10k length, crossing over, etc] are not in the game and so we end up with modded tracks with these missing features.

Honestly, PD should just implement these features anyway in 1.03 of the app.

And I'm not saying you shouldn't. What I'm saying is: think about the possible consequences.
 
And I'm not saying you shouldn't. What I'm saying is: think about the possible consequences.
Of course, that's because we're modding it to do so. I think of this as a message to PD (rather risky) of what should be implemented. Right now, it's a workaround of missing features.

custom length S/F straights or even bend em
How?
 
Of course, that's because we're modding it to do so. I think of this as a message to PD (rather risky) of what should be implemented. Right now, it's a workaround of missing features.


How?
No that's what I would like PD to implement :)
However someone did manage to do a 60m S/F straight at some point, cant remember who though.
 
I made a George V Paris replica this morning with the modified app.
The front stretch is obviously modified, but everything else is still the same scale, it is 1.7 miles long.

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I'm going to try and recreate Milan Circuit from Race Driver Grid :)
That was a fantastic track.

I made a replica of Barcelona from GRID 2 the other day. The layout feels good but unfortunately without a city theme the atmosphere is just not there :grumpy:
 
I made a replica of Barcelona from GRID 2 the other day. The layout feels good but unfortunately without a city theme the atmosphere is just not there :grumpy:
Why don't you recreate it on Andalusia & just place buildings all round the track for a city feel
 
Why don't you recreate it on Andalusia & just place buildings all round the track for a city feel

I wanted it to be flat like the actual track, and also able to trace it accurately. I'm using vanilla version of the app on iPad so no cheating like copy pasting from one theme to another :P
 
When i see how many people are having fun with "extended" tracks i would say PD would be stupid to stop this. It's not only about extreme tracks like rollercoaster or k1, all tracks which are made with the "extended" CM are much better because you have much more possibilities to create more "organic" bends and curves. And the free placement of S/F straight gives us much more variation to do tracks in the interesting areas of a theme.

If PD wants to stop this (what should be very easy for them!) my interest playing GT6 will be about 50% less. I don't think they are going to build new tracks or cars for GT6 since they should be all working on GT Sports. So which constantly new excitements will be left if not racing "extended" usermade tracks? The "normal" CM tracks are somehow all the same after a while. Only "extended" tracks are real new fun today, and the players working on this tracks is what makes GT6 interesting again day by day... and for free! I guess PD knows this and stopping such a good feature they pay nothing for should be not a good idea :)
 
When i see how many people are having fun with "extended" tracks i would say PD would be stupid to stop this. It's not only about extreme tracks like rollercoaster or k1, all tracks which are made with the "extended" CM are much better because you have much more possibilities to create more "organic" bends and curves. And the free placement of S/F straight gives us much more variation to do tracks in the interesting areas of a theme.

If PD wants to stop this (what should be very easy for them!) my interest playing GT6 will be about 50% less. I don't think they are going to build new tracks or cars for GT6 since they should be all working on GT Sports. So which constantly new excitements will be left if not racing "extended" usermade tracks? The "normal" CM tracks are somehow all the same after a while. Only "extended" tracks are real new fun today, and the players working on this tracks is what makes GT6 interesting again day by day... and for free! I guess PD knows this and stopping such a good feature they pay nothing for should be not a good idea :)
This is PD we're talking about though & killing off great features is the one thing they're good at :)
 
Yes, and if they do this I can change to P-Cars too 💡 In the end it's the players what made GT such big as it is, if they dissapoint them, players can change to another simulation. PD is not alone any more. I guess there will be not too much fun with PD on PS4 before end of 2016 anyway. And P-Cars has a big advance on PS4 until now, maybe they can do it all better in future... who knows.
 
I almost forgot I had this:
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It's a neat little Complex String replica! [But it's 4.81 miles long.. Eh, but, at least I have square turns!]
Get it here!

Woah, thread idea.
 
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I found out that there are lots of "glitched" tracks in lobbys started by japanese players. They seem to be are much more interested in realy totally crazy tracks than european and US gamers. It's so massive... I guess PD would stop this if they'd have a problem with it.
 
I wouldn't expect any major changes to the TPE until GT Sport at the earliest. I think this version of the track editor is a sort of beta test for whatever they have planned in the future, and their main concern is probably making sure the tracks get uploaded and downloaded through PSN smoothly. The only reason they fixed the event suspension glitch was because people were using it to cheat in the game.

Hopefully they have noticed these tracks, and give us the ability to continue the craziness on PS4.
 
The only reason why they would is to hide their shame that their audience is better at making their game than they are.

That sounds like an incredibly biased assessment of the situation. It's far more likely that they'd stop these modded tracks because it makes the game look bad.

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There are also performance issues: For instance, after I tried the rollercoaster track my system bogged down and eventually froze completely.

As for "better at making their game than they are", it may be irrelevant to you wether or not the game freezes when you try to use a glitched track because as a modder you can just say: "try this at your own risk, I take no responsibility for what may happen to your system and your game". As a developer you can't do that, you need to make sure that the performance is stable - limits may have to be imposed. Bypassing those limits doesn't make you a better game developer.
 
That sounds like an incredibly biased assessment of the situation. It's far more likely that they'd stop these modded tracks because it makes the game look bad.

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There are also performance issues: For instance, after I tried the rollercoaster track my system bogged down and eventually froze completely.

As for "better at making their game than they are", it may be irrelevant to you wether or not the game freezes when you try to use a glitched track because as a modder you can just say: "try this at your own risk, I take no responsibility for what may happen to your system and your game". As a developer you can't do that, you need to make sure that the performance is stable - limits may have to be imposed. Bypassing those limits doesn't make you a better game developer.
Once i come across 4 different online rooms playing this track on a single day. This track is popular, which depends on the view its either good, funny, or just plain bad.
 
Once i come across 4 different online rooms playing this track on a single day. This track is popular, which depends on the view its either good, funny, or just plain bad.

Popular - and bad. Which wouldn't be a first.
 
Once i come across 4 different online rooms playing this track on a single day. This track is popular, which depends on the view its either good, funny, or just plain bad.
It's just plain bad. I hosted a lobby and oh boy, everyone was complaining about freezing, not seeing cars, and getting stuck.
That track just sucks, to be frank.
 
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