- 784
- Florida
- CG3284
I currently don't have the means to transfer the fileWould you mind uploading a replay file of the track? It makes the job a little easier
I currently don't have the means to transfer the fileWould you mind uploading a replay file of the track? It makes the job a little easier
I currently don't have the means to transfer the file
SentSame error code. Try sending me a friend request on PSN: eran0004
@Razerman is it possible to also import tracks from older games? SSR11 would be crazy cool!
Okay. I can't find the track in your link though, it says that the page can't be displayed. Are you sure that the PSN ID is correct?
I always find a way to break GT6Never seen that error happening before , it's kind of weird. Even more weird is that it's japanese error message even though the other error messages are in english (atleast for me).
But found another way to copy the track without the website :
https://www.gran-turismo.com/us/gt6/user/#!/friend/GTP_Razerman/course/2493265/
Oh god. I remember QK talking about that a while ago on some "other" forum. If that could be really used, it'll be fun (but also a big mess.)
The format of the tracks in GT3 is so different that I can't even imagine how much work it would be, if even possible.
I always find a way to break GT6
Pulling x/y/z coordinates/polygons from GT2/GT3/GT4 courses is easy. But I don't know if that would really help here.. TPE is quite another beast. Also, if @Mr Grumpy has already converted an old track, why reinvent the wheel?
Tokyo R246:
GT3: 3,99 MB
GT6: 69,0 MB
Not looking for all the compressions they might or might not have but still a big difference.
EDIT:
And not quite sure how many of the files are actually needed for the track to be driveable.
Sent
Thank you! I'll check it out in a bit after I delete a track, this track save limit is too low and glad that it also helped out in the tools developmentHere is the track. I sampled the elevation profile from Google Earth, which is not super accurate, but perhaps close enough:
https://www.gran-turismo.com/us/gt6/user/#!/friend/eran0004/course/2494182/
Here is the Excel chart I made when sampling the elevation profile, it shows the track in a top-down view. The labels indicate track length and elevation, it's about 420 meters elevation change from start to finish.
View attachment 587696
I also started adding some decorations, but it took so long that I abandoned it after about half a kilometer
And while working on this I also discovered two flaws with the elevation editor, so I corrected those as well:
You can find version 1.0.3 in the attached zip file.
- The bounding box (scrollable area of the window) no longer expands to includes the slope graph, only the height data points. This is to avoid excessive bounding box expansion when you're working with big elevation changes.
- The flatten tool ("F" keyboard command) now correctly uses the same z-range as the brush (meaning it will now grab height data points also when they're above or below the range visible in the default window).
Thank you! I'll check it out in a bit after I delete a track, this track save limit is too low and glad that it also helped out in the tools development
The track is so much better now, thank you!If you extract a TED file of all the tracks you delete you can always restore them later
I think that what @nascarfan1400 meant is converting the GT3 track to GT6 with the surroundings etc.. Not create it with TPE. But as the GT3 track file doesn't contain all the information GT5/GT6 tracks have, I would think it's not going to be easy (or like I said, even possible)?
[..]
Or would they carry the old track code with them and it would read the GT3 file regardless of how back then it was 1 file and now there is multiple ? I seriously doubt that.
any brave souls been able to create the 96 hours of hell yet?
Erm... what is it Tarn ? lol
If so, how are you finding the curved pits ? Because I hit the same problem as eran that there's an invisible mesh. So although the pits looks curved there's actually an invisible straight wall where the pit wall used to be, or they just simply didn't work at all.
A skimpy rework of the original track editor, so far only the track control points can be altered, much like the original. (The blue handles in the pic can be moved and the yellow handles are there to change the orientation of the track at the blue handles) Plus you an move or rotate the whole track or any selection of control points (scale follows Soon). It's very rough for now but import and export of ted files is possible. Placement of decoration and change of road appearance is next on my list, with better control over what is placed where (road with rocks, road with houses etc.) But it will take a while to get it all right.
Right now i have invisible and visible walls too. I think it's because the track length and thus the position of the road segments are altered by altering the control points. The start and lengths of the segments and the number of fine divisions are saved in a different part of the ted file and need to be recalculated to fit to the track curve, i'm in the process of doing that and i am confident that curved home "straights" are a possibility — the actual curved pit lane and buildings look quite right.
Curved pit lane works! Managed to recalculate all positions of the segments, road and decoration and all seems to fit together, no invisible walls. Can even pit in online mode. For now i replaced the heights with a single value making the whole track flat as i can't access the height maps yet. You can try the (rather uninspiring) track here:
https://www.gran-turismo.com/de/gt6/user/#!/friend/tarnheld/course/2508748/
I will share the unofficial GTPlanet TED Editor Soon™, after i cleaned up and polished the code a bit and added some missing features.
Stay tuned.
Update time, here is version 1.0.4 of the elevation editor!
Changes:
- A new "smoothen" option was added. You can find it under Edit > Transform. This tool provides a quick and easy way to make the elevation changes smoother, by dividing the track into a number of slopes and then rounding off the corners between these slopes.
Here is an example, where a pyramid shaped crest (blue) has been rounded off to a nice arc. The dotted blue lines show the guidelines used by the algorithm to calculate the arc:
View attachment 593376
How many height points does the arc span across eran? (min - max)
Counting only the height points that are actually moved to form the arc (the end points of the arc remain at their original position), the minimum is 3 height points and the maximum is 17 at the current settings. Those settings can be changed to a minimum of 1 while theoretically there is no upper limit.