- 119
- France
- Clark_33700
"Road Length Factor" is just a way to increase/reduce the track meshed numbers (so track road resolution).Ye, I just built Hakone Nanamagari and the hairpins are kinda sketchy in some points. Plus, I'm not sure how the camber angle affects the road. Is it to apply banking to the curve? Same with Sectors, Corner Threshold and Road Length factor.
Basic rule is a Road Mesh is 100m length that you can adjust between 50m (useful to have good resolution for tight corners) and 200m (200m can help to keep very long tracks inside PS3 memory).
(@eran0004 if you supply a function returning the track in a table (distance, length, radius (-1 or any id = straight)) inside the code, it should be possible to elaborate on a variable length solution, even adapt the type in corners) May be even to get rid of the slider and, in a second step, add automatically well located curbs which are a pain to add and easy to remove).
When going to hairpins you need to manually edit the ted file to increase the mesh resolution like
20m IN/40m MIDDLE/20m OUT or something equivalent
to allow the road texture to bend properly (lengthes depend on the radius).
(Edit 2 : If you have a very tight bending and your texture is overlaping the road, you need to use TIGHT_ROAD 1/2/3 which narrow the texture part outside the track and also restrict decorations usage at the same time)
Camber is a banking of the track segment would it be curved or straight.
You need either to have a long enough entry segment or to bend on several segments to allow a smooth banking of the track.
A good example of what can be done is Monza 1960 by Mr Grumpy
A good description of the way to proceed has been given in those post:
- To describe the banking structure
- To describe the process to bank a track
The banking is not parabolic, so don't go to values like 30° or more, otherwise if your car drops on the lower side of the track you will be stuck against the rail.
(Edit 1: for corners little/natural banking, you can use the sliders inside the track editor that will affect globally the behaviour of the all the corners of your track)
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