Hey @eran0004 Whats the keyboard command to roughen a highlighted section of a road in your elevation editor?
@eran0004 @Mr Grumpy @NingDynasty
I'm scanning out a new route for a touge. I've noticed in the past that the mapped route doesn't always correlate to the road shown in the satellite view.
For example, this is the current one I'm facing:
View attachment 667453
Normally, for small ones, I'll use street view to get a more precise view. Yet, for bigger deviations. I'm not sure if I should use the red line or the blue line?
Ok, I tried that. I've now noticed that the blue route is somehow kept 3D even though you turn the satellite view too 2D.That's a really big deviation, try reloading the page. I checked the very same spot on Google Maps and the deviation I get is much smaller. Also, make sure you turn off 3D, since that distorts both the map and the satellite image.
It should work, my isle of man course is 60% outside the borders. Then again I didn't use @eran0004's editor when I made it.View attachment 667671
@eran0004
Please? Anyway that I can export my courses that extend just outside of the Sierra theme borders?
View attachment 667671
@eran0004
Please? Anyway that I can export my courses that extend just outside of the Sierra theme borders?
It should work, my isle of man course is 60% outside the borders. Then again I didn't use @eran0004's editor when I made it.
This is killing me on the inside.You can try modelling it at Eifel (I think it's bigger), export a .ted and then use hex editing to change the scenery back to Andalusia.
I would just make the track shorter though. If you cut a bit away from the northern part of the track it would fit.
Yeh you have to change the structure codes manually.This is killing me on the inside.
After several experiments. I've noticed that when you change the theme in the header, then save and re load. It doesn't change the road structure codes to those of the Sierra theme.
I really do not want to resort back to using GT's TPE, or bobtail my touges. This is that last major hurdle I've got to make in order to finish my list. The last part contains courses that have parts that are just outside the border.
Yeh you have to change the structure codes manually.
Can't you run it through @tarnheld's editor to resize it just to check all ok ? Then return it to it's normal length if all goes well.
How long is the track btw ?
Why can't you export it ? Doesn't the editor allow you to or does your screen go black on loading ?
Something obviously wrong, you might need to double check the hex editor to make sure.I've went through it with a fine tooth comb. Eliminated all 0 radius curves, segments are no smaller than 20 meters. The total length of the hill climb is 16534.321 meters. I'm allowed to export it, yet when I load it on the PS3, it freezes during one of the three loading screens at random.
I'll change the structure codes and see if that solves the issue. Personally, the hill climb I'm using is a test version. If I can get the theme change to work, then I'll recreate it from scratch.
Thankyou! Thankyou!@Swift20B Try this and see if it works to place the road outside of the boundaries.
Euler spiral, Wikipedia
- Its curvature begins with zero at the straight section (the tangent) and increases linearly with its curve length.
- Where the Euler spiral meets the circular curve, its curvature becomes equal to that of the latter.
(http://gizmodo.com/why-roller-coaster-loops-are-never-circular-1549063718)According to research performed in Denmark, in addition, the perspective view of a road with a Clothoid curve is more natural and pleasing to the eyes (and allows more of the road to be seen). So, not only is the road easier to drive and steer on, and is less stressful and jarring to all occupants, it might even be safer by allowing the brain to better predict and see what is going to happen.
I would guess (from what I read today) the effect is mostly noticeable at high speeds, which should avoid the need for very small curves.The best thing would be to find a formula that is dynamic, so it can adjust the number of segments automatically depending on the length of the turn. I'm thinking 40 meters would be the minimum for 2 segments, 60 minimum for 3, 80 minimum for 4, etc. so that each segment is at least 20 meters long. Using lengths shorter than 20 meters sometimes lead to strange behaviour in the game, so I would like to avoid that.
Can anyone (because i m a noob) tell me how to export ted files in gt6 from eran s tlc?