Yes, the new graphics are much easier to the eyes. That would definitely help during the build phase. Plus the spiral curves will help tremendously on some of my builds as they have numerous spiral curves which have me using two arcs to mimic a spiral curve.Starting to look like something! All the corners of this track are using Euler curves and instantly (to my eyes at least) it looks like a pretty realistic layout. There is a certain smoothness to it that you don't get with circular arcs.
As you can see I have also updated the graphics style so that the track (black) and border (light gray) are outlines rather than filled. It gives a cleaner look, and it doesn't hide what's directly below the track.
View attachment 673698
Nice! Ye, love math.Hairpins are working!
View attachment 674706
Fun fact: Building this track in the TPE app would require 53 anchors. Here it is done by only 10 points.
Edit: For anyone who is still in school, this is the reason why you should love to learn about trigonometry.
What remains now is the function to draw the main straight (since it's much wider than the normal road), the function to display corner count labels and a new savefile format.
@eran0004 I really like you new update so far.
Yet, I'm working on a short Oval.
View attachment 675698
And for some reason I cannot connect all the corners.
View attachment 675696
View attachment 675697
My questions are:
Can I connect the corner circled in red like that circled in green?
Can I somehow set the camber of a straight?
I thought I had a solution by turning the straights into long curves, yet it was hard to connect and would not render properly when loaded on GT6.
The camber angles for the main curves is 15 degrees while the straights are 10.
I've got the GT6 TPE installed on my Windows 10 laptop, would that cause a problem with your Track Creator?
master.bind('<+>', zoomIn) INTO master.bind('<Button-4>', zoomIn)
AND
master.bind('<minus>', zoomOut) INTO master.bind('<Button-5>', zoomOut)
If somebody would like to run this on a Linux system and has met the actual dependencies:
Change two lines in Track Layout Creator 3.0.py
master.bind('<+>', zoomIn) INTO master.bind('<Button-4>', zoomIn)
AND
master.bind('<minus>', zoomOut) INTO master.bind('<Button-5>', zoomOut)
Then it won't run on Windows, though. A solution would be some conditional clause.
Yeah admittedly I didn't realize those were keyboard identifiers, strangely enough, but the commenting out approach doesn't then read the mousewheel (on Linux).Those are lines 2560 and 2561. You can also put a # at the start of both lines to ignore them altogether. Since you can already zoom with the mousewheel and with the zoom tools at the toolbar on top of the canvas, there's no need to zoom with the keyboard as well.
So like this:
#master.bind('<+>', zoomIn)
#master.bind('<minus>', zoomOut)
Nice, it works, yet the main stretch has weird transitions. The back straight is correct.Ah yes. The last corner of a circuit is a special case, forgot to add the exception for circular arcs there.
Replace layoutEuler.py with this file and you should be able to connect them: https://drive.google.com/open?id=0B_nYaY13F28NVmdVd2dPbWVqaDQ
There is no way to set the camber of a straight (yet?), so you have to make that edit in the 010 editor.
It won't cause a problem, this is a completely separate application.
Nice, it works, yet the main stretch has weird transitions. The back straight is correct. View attachment 675720 View attachment 675721 View attachment 675722
Yeah admittedly I didn't realize those were keyboard identifiers, strangely enough, but the commenting out approach doesn't then read the mousewheel (on Linux).
I'm afraid that's a limitation of the game. The main straights were always intended to be straight and level, so banking them and bending them doesn't work that well.
Mousewheel is button 4 and button 5 on Linux? Interesting... These things would be much easier if there was a global standard for naming keys
Ah, tis a sad end to a fun project.
Although, I was wondering if you could get the editor to allow me to connect two or more corners? For example to create 180 degree to 3/4 a circle turns?
Having trouble logging into @Razerman's ted extractor. Says username or password wrong (which is bollocks) anyone else having issues ?
I can successfully log into everything else btw.
PSN, TPE, GT6 mypage, on phone & PC. It's just the extractor not responding at all.
It was fine yesterday.
Edit: don't worry, I'm in. (Backdoor)