That's a new one on me. Which menu screen does it come from?
Yes, I know there's prize cars. It's mentioned in the article (which I wrote) that this thread is the discussion thread for and I mentioned it in the first post you replied to:
The point is that they make credits even less use, because as far as we know you can't modify the cars and the game will give you all of the cars anyway, for the offline segment and the daily marathon. There are, after all, only "177+" cars and we know that the driving school and mission challenge will give you 42 of them on their own.
I'm sure that more credits means you can buy cars sooner, and in colours you want rather than relying on random awards, but the game gives you all of the cars and there's nothing else to buy that we know of... so what are they actually for?
Furthermore, some of the pre-order packs give you credits. That means that credits can be downloaded, which means credits are downloadable content (which is the definition of a microtransaction). That begs the question of how PD is going to sell the GT Sport credits if they seem to have no purpose...
1) He access it from the Brand Central once he selects a specific car so I'd say the Specific Car Selected to See and/or Purchase menu screen.
2) As it is presented you are awarded with the cars under wraps on total completion. The GIFTS are not shown what they contain.
So I don't know where the 42 cars given comes from, but I trust you on that.
Yet the point wasn't that.
You
I'm still curious what the money and, now, what the XP/Level system is going to be for.
You were curious what credits were for since you were unaware cars were purchasable.
I said: You buy cars.
You
Even if credits are used to buy cars - which I don't recall seeing any evidence of - who'd need to? There's not that many cars.
So the questions remain. What are credits and the XP/Level system for in GT Sport?
Then you changed to a self-fulfilling and defeating proposition.
Cars are bought with credits, regardless if they are rewarded for free.
So the question that remained "What are credits for?" was still answered buy "Buying cars".
3) You repeat it answering and denying your own question.
"... so what they are actually for?" "I'm sure that more credits means you can buy cars [...]" "[...] rather than relying on random awards"
Even if you do have the knowledge that credits are plentiful or rewards are sufficient on their economy progression then (which I doubt since you did not know you could purchase cars), then that's cool I guess? Even then your question of "what credits are for" has an answer: "buying cars".
Barely needing to use credits or having to grind them arduously, they'll remain serving their same function.
4) That means credits can be downloaded? I believe those will be
codes you
redeem.
And being downloadable content is the very definition of DLC (which stands for Downloadable Content) which is content not present (either entirely or partially) in the game purchased, you have to
download them.
That's why there are cases of "DLC" where they are actually just
unlock keys, muddling the line between content that
couldn't be delivered by the release of the product and content
withheld.
Some DLCs are microtransactions.
Some microtransactions are DLCs.
But you are correct, selling virtual currency like "Credits" is/would be considered a microtransaction (Macro even, depending on pricing).
That begs the question,
is PD selling credits in-game?
Because "selling" a digital head-start incentive is not proof in itself of existence (or non-existence) of in-game transactions of Real Currency <-> Game Credits.
I think you're missing the bigger point. There's little incentive to use higher difficulties if you can just breeze through events on the easiest settings and win nearly the same amount of money. I think many people would prefer the higher difficulties to actually be difficult to achieve and with much higher rewards to go along with it.
I'm not missing the bigger the point.
The point was: "There's no point doing the higher difficulties"
There is.
If you find the incentive small, that's fine. That doesn't change anything though.