Most dangerous tracks in GT4

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Not including the "real life" tracks, what original or city courses if they were indeed real courses would be the most dangerous to race on? What specific corners?
 
Seattle Circuit could never be a real-life road course. The "stairacse" section would rip apart the underside of nearly every car.
 
Hmmm.....I would have to say at trial mountain , the series of corners after you go through the first tunnel. Its just jagged rocks with absolutely no runoff at all. Losing the car there would be terrible :ill:
 
I would say El capitan would be another one. If anyone would ever go too fast on the hill you could kiss em goodbye.
 
You mean that blind right after the tunnel? Yeah....carry too much speed and off you go, just hope you land on the road or into or "on" a barrier.

good one 👍
 
New York.

Either way round you've got some very nasty corners at the end of the start/finsh straight.
 
I'd say, many of the original courses are WAY too dangerous for a real-life circuit. In El Capitan, you'd have to hope you won't land in the middle of the Yosemite rallys... In Trial Mountain, you'll hope there won't be a cliff named after you, complete with parts of you all over that cliff. Those, as well as others, too, are all too dangerous. The high-speed section in the rear side of the mountain in Costa di Amalfie, as well as the whole Citta di Aria course, would be pretty unsafe (especially those bits of walls sticking out of the Citta... it'd smash any suspension & front bumpers).
Among the safe ones are Autumn Ring, Apricot Hill, High Speed Ring (the banking, plus, you really barely have to brake, even on cars like the MB CLK-GTR).

Although, consider Seattle, New York, Hong Kong, and the likes as street-racing courses, where really high speeds wouldn't be possible - since when car street-legal cars get fast enough to fly THIS high, and, in real life, there wouldn't be such sharp jumps - it'd all be a smooth angle, like there is everywhere. I guess it's the polygon-count that made developers of games make such sharp "jumps" on upwards-going streets (San Fierro from GTA: San Andreas, too)
 
Gingiba
. . .in real life, there wouldn't be such sharp jumps - it'd all be a smooth angle, like there is everywhere. I guess it's the polygon-count that made developers of games make such sharp "jumps" on upwards-going streets. . .

Those streets is Seattle are in real life like they are in the game. The sharply uphill street is James street, and climbs about 75 feet in three blocks. The cross streets (2nd and 3rd Avenues) are flat. Nobody in real life tries to take them at 130, though. I don't think so, anyway.
 
Oh... I didn't know that.
Here, in Israel, we've got some uphill roads in various citys (Jerusalem being the most radical example), and whenever a climb with an intersection occurs, both roads slightly twist, forming an almost straight line for the uphill/downhill driver.
 
You know they made an honest effort to create runoff areas at grand valley though but still, there are those tunnel sections before and after the bridge.
the latter tunnel a long fast right with nothing but solid concrete on your left!
 
wfooshee
Those streets is Seattle are in real life like they are in the game. The sharply uphill street is James street, and climbs about 75 feet in three blocks. The cross streets (2nd and 3rd Avenues) are flat. Nobody in real life tries to take them at 130, though. I don't think so, anyway.
Yup. 👍 Those cross-streets are indeed very abrupt and would easily launch your car into the air with any significant speed. About 30 mph is all you can do without making your passengers cringe. It's a really steep hill, which you notice very quickly, especially if you're walking up it.
 
I think that most of the original circuits would be able to pass off as real world track with no pproblem. If you look at some of the real world track that are around you would say some of them are more dangerous then anything on GT4
 
stinger061, maybe but the sections where there is just solid stone or concrete right at the edge of the track such as at trial mt. , deep forest, and grand valley ......man.....I realize they're fantasy courses, but without atleast soft barriers there...

kylehnat, 👍 thanks for that info, cool to know that stuff
 
New York stands out as just plain dangerous. In real life you'd get an escape road rather than a wall of steel armco, but how evil would that make a race at the place... the AI would get a parking ticket at the end of 7th Avenue's Escape road if there wasn't a nasty armco barrier.
And what about the pitlane entry wall... At least Sears Point gives you some cones to warn you.

Certain tracks are more dangerous, but when you compare them to World Rally or some older events from days gone by they are not so bad.

El Capitan's "Gravity Cavity" is a tester for sure... not sure how they could get more of a run off though... Maybe grind away more track and give it some big time camber like you get at Deep Forest.
The first turn (After the pit lane exit is bad enough) is very nasty... get it wrong and you go into the bridge... or if you are not so lucky the Merced River.

I prefer them "Dangerous" - rather than "Tilke's Car Park" in nature
 
Citta Di Aria has got to be the WORST track for race cars, not only the previously mentioned wall intrusions, but the simple fact that your doing 140MPH+ on a road that you can barely fit two cars side-by-side in. And if you mess up, that's it, you'll most likely die on impact and kill dozens of spectators aswell. This track is very reminisent of a typical tarmac rally through a small European village, which makes it the more unsettling.
 
Agreed, Citta has to be the most dangerous...loose it at any kind of speed down some of those streets and you probably won't be getting up anytime soon, if at all
 
Laguna Seca gets a little dangerous around the cork screw and the last turn before the long straight, Certainly when theres competition with you!
 
But Laguna's a real track. I wouldn't say its that dangerous. I've been to Laguna personally and the corkscrew is made to look more dangerous on the game then it is in real life
 
Yep, the Citta di Aria course beats 'em all. Bumps, walls sticking out, high speeds on thin roads... I'd be dead 50 times there, if it were real. And I'd smash the front bumper + wheel + suspension from all those walls sticking out.
 
Luca
Grand Canyon comes to mind, with sheer cliffs in many sections. In reality, I know that rally courses like that actually exist. For example:

http://video.google.com/videoplay?docid=-6604540639943123451

I think High Speed Ring would be somewhat dangerous as well. There are some very long straights, so you'll see certain cars hitting 200mph+, but there are also some deceptively sharp corners.
I've watched wrc. I've watched pikes peak itself on tv sometimes. I have never seen something so scary before. Such a low margin for error at those speeds.
 
Grayman222
I've watched wrc. I've watched pikes peak itself on tv sometimes. I have never seen something so scary before. Such a low margin for error at those speeds.
if you think that its scary at those speeds, then you are right homeboy! i live about 10 miles away from the base of pikes peak, and i about soiled my draws when i wentup there in our suburban[ goin about 40 miles an hour at the fastest we went!] i have to say, those guys are some crazy a@# mofo's to be doing that. the safest way to go up at those speeds is probibly with a dirtbike because you can controll it better on dirt. if anyone has any questions about the moutain, the area around it, or the hill climb itself, just pm me or e-mail me at Frances_the_Muted@yahoo.com!
 
Utilise the edit button mercilessly next time, instead of double posting:tup:

The 'Ring or Deep forrest. Both are treacherous with even the slightest error.

FormulaGT
 
well if city courses arent allowed, along with the real courses, that eliminates most of the "dangerous" tracks.
But in the interest of, "what's the most dangerous that isnt obvious" point, I'd probly say, Trial Mountain & El Capitan, aside from the numerous Rally courses, but those are obvious, so maybe it should be, "whats the most dangerous GT-made course", but then it's still obvious, cause most gt-made courses are wider than a jet runway, and the only "dangerous" ones are El Cap' and Trial Mountain.
 
Deep Forest. It's very bumppy and the corners have no rythm. In real life if you don't have a GPS or navigator you'll probably crash.
 

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