Most Realistic Tire?

1,252
Gottcha
Alright, so with the release of GT5p demo, I've been testing out all of the cars and what they feel like with different tires. What i'm looking for is probably the most realistic tire setting compared to real life. For example, on a STOCK performance street car, you're not going to find a soft race tire on it (R3).

So my question is, does anyone think that there is a specific tire setting that would come off as the most realistic feeling tire for a street car (such as the ones in the demo), such as a sport tire (S1, S2, or S3) or maybe even any of the Racing tires. I've been using the "professional" physics mode as well.

So far, I feel that the S3's are pretty realistic...maybe even the R1's. I feel the R3's grip way too much for the street cars.

Opinions?
 
I think that N2 seem to be the closest ones to stock, i have no idea how PD goes about it, but i can say that in GT4 (and it also seems to be the case here.) N2 tyres provided the closest laptimes to the reallife counterparts of some of the cars in Tsukuba and Nurburgring.

But, the grip was still kinda all over the place really, you could brake considerably late than you should, but it still seemed like the closest to me.
 
Feel is irrelevant, the only thing that tells the truth is solid data.

N1~N2 yields the most realistic lateral g for a stock car, and coincidently also yields the closest RL lap times. You can test it yourself by doing g-circles with different tires.

Rarely will a stock car can pull more than 1 lateral g. Even the Enzo can only pull 1.05g in stock trim.

The g-meter is there for a technical reason, and not because it looks 'cool' on the dash. ;)
 
I think that N2 seem to be the closest ones to stock, i have no idea how PD goes about it, but i can say that in GT4 (and it also seems to be the case here.) N2 tyres provided the closest laptimes to the reallife counterparts of some of the cars in Tsukuba and Nurburgring.

But, the grip was still kinda all over the place really, you could brake considerably late than you should, but it still seemed like the closest to me.

GT4 tyre grip levels are closest to realistic about halfway between N2's and N3's, both for lateral grip, acceleration and braking. I've carried out what can only be described as a rather silly amount of testing in this regard, the results of which can be found here....

BMW M3 - An analysis of tyre choice - Lateral and Longitudinal tests across the GT4 tyre range.

Ford GT - 0-100-0 test GT4 vs reality - Acceleration and braking tests from the GT4 & Brakes thread

In straight line braking the grip levels provided by N2/N3s is actually very close to reality, the issue GT4 had (along with the vast majority of other sims/games) was when you throw in a combination of lateral and longitudinal tyre loading with braking.

GT4's principal issue with this is that the front tyres would reach the limit of grip too soon, resulting in an early and strong onset of understeer, most other sims/games have the balance the other way around. Neither is actually 100% correct. While GT4 was far from perfect, this is one area that I still feel they are over-criticised on, simply put cars (particularly road cars) will enter heavy understeer if you enter a corner too quickly and should you exceed the grip limit by too large a margin then it is difficult to recover from. GT4 did make this too punitive, but its an area often ignored or massively dumbed down in sims.

The main problem lies in this change screwed the oversteer in GT4, as the front tyres let go to soon it was very difficult to induce power oversteer, it also was the reason why do-nuts and handbrake turns were almost impossible in GT4. From the short few hours I have spent with the GT5:P demo this has been addressed to a very large degree, both do-nuts and handbrake turns can be achieved on a range of tyres.

I've also seen a couple of posts (in other threads) commenting on the degree of understeer on corner entry in the demo, to be honest anyone complaining about that being unrealistic has not tried to get a road car around a fast corner on a track in the real world. All road cars are set-up with a strong understeer bias (regardless of tyre type) and on corner entry the fronts are going to wash out first, oversteer on a road car is normally achieveable in three ways. Either power-oversteer out of a corner, lift-off throttle mid-corner or use of the e/hand brake.

Contrary to common myth understeer on corner entry can't be resolved with the throttle in a RWD car, applying the throttle would simply shift load off the front tyres at a time when they need it and if the throttle is applied with enough vigour you will over load the rears. All you would have in a situation like this is a car with no grip at either end, the starting balance was understeer so this is almost certainly going to remain the balance. The correct way to resolve understeer in corner entry is to reduce one (or both) of the causes, braking or steering. However in GT4 reducing the steering input and/or easing off the brakes did not always have a realistic level of effect. While it is a bit early to say how well this has been implemented in GT5:P it does certainly seem to be better (this could however be down to the improvement in front end grip).


Regards

Scaff
 
Thanks for that info scaff....definitely have to do some testing of my own when i get the time.

Now, I'm just curious of what tire do you all use for racing in the gt5 demo? Do you tend to use a racing tire, sport, or normal N2 or N3's for realistic times?
 
Thanks for that info scaff....definitely have to do some testing of my own when i get the time.

Now, I'm just curious of what tire do you all use for racing in the gt5 demo? Do you tend to use a racing tire, sport, or normal N2 or N3's for realistic times?

I use N2.

You can use whatever you feel like, its a game have fun with it. :)

-------------------------------------------------------------------------------

I say the Autocar comparison is by no means close to accurate. I don't think GT4 factor in driver weight, fuel weight, fuel grade, ambient and track temp.

For me if the tires pull more than 1 lateral g with a stock EvoX or 135i, thats unrealistic enough for me.
 
You can use whatever you feel like, its a game have fun with it. :)
I am giving you +REP for that, as many seem to have forgotten that point lately.

If I was into signatures, I'd be very tempted to quote you. 👍


That said, it is great to have so many dedicated GT and racing game aficionados working hard to discover all the different nuisances in a game, and what they discover often helps others enjoy the game even more.

👍👍
 
Contrary to common myth understeer on corner entry can't be resolved with the throttle in a RWD car, applying the throttle would simply shift load off the front tyres at a time when they need it and if the throttle is applied with enough vigour you will over load the rears. All you would have in a situation like this is a car with no grip at either end, the starting balance was understeer so this is almost certainly going to remain the balance.

Kinda like the Eddie Griffin Enzo crash?
 
I use N2.

You can use whatever you feel like, its a game have fun with it. :)

-------------------------------------------------------------------------------

I say the Autocar comparison is by no means close to accurate. I don't think GT4 factor in driver weight, fuel weight, fuel grade, ambient and track temp.

For me if the tires pull more than 1 lateral g with a stock EvoX or 135i, thats unrealistic enough for me.

Yeah i know a lot of it is about preference and what not, I was just trying to simulate stock street cars as much as possible, and which tire everyone thought would be the best to simulate that. But yes, I will have fun with my game.
 
FYI, here are their take of the tire choices directly from the game.

They said N1~N3 for "sport sedans" and N3~S1 for "high performance cars"
 
I say the Autocar comparison is by no means close to accurate. I don't think GT4 factor in driver weight, fuel weight, fuel grade, ambient and track temp.

For me if the tires pull more than 1 lateral g with a stock EvoX or 135i, thats unrealistic enough for me.

If you actually read the Autocar vs GT4 comparison you will notice that I actually discuss most of those factors anyway (although weight is actually a minor factor in determining the stopping distance side of things anyway). The entire point of the comparisons was interest in which tyre most closely resembled OE tyres, and in those terms its between an N2 and an N3.

In regard to tyres pulling more than 1g, its not necessarily unrealistic, it simply may not be a road legal tyre. You could stick a shaved road tyre on a car and dramatically increase the lateral grip levels, move up to a dedicated track tyre and with the right car it would certainly be able to exceed 1g of lateral grip. Did you even bother to read the M3 comparisons in which I posted data of a stock M3 hitting a peak lateral g of 1.15 and an average of .96! Is the real world now unrealistic.


Regards

Scaff
 
To simulate realism for pure racing cars like group-c cars I always use super hard racing tires. (R1)
For street cars I use S1, I wouldnt race a car around a track in real-live with every-day tires on it like GT's N1,N2 and N3. Most RL middle class cars use sports tires anyway.
 
To simulate realism for pure racing cars like group-c cars I always use super hard racing tires. (R1)
For street cars I use S1, I wouldnt race a car around a track in real-live with every-day tires on it like GT's N1,N2 and N3. Most RL middle class cars use sports tires anyway.

No, N2 seem to be closer to the STOCK tyres of production cars, weather or not they are sporty.
 
The tire choice also has to be combined with the simulation mode choice to really experience the effects of the new physics engine plus the tires.

I've been experimenting tires between the ranges of N2 to S2

Certain times the N2 is great for experimenting and enhancing the effects of understeer and oversteering situations. Then S2 tires provide more grip cornering and helping to keep good line while still pushing aggressively. It's still early with experimenting with tires to pin point which is most realistic. I think any tire that is the non racing tires will simulate it best. By your choice, you will sacrifice grip over the ability to induce slip angle through power over and braking techniques when choosing tires with less grip like N2. I enjoy the game with N2 to S1 tires. R compound tires are more for competitive time trials.


N2 plus the simulation mode provides the most realistic response when power-overing to achieve oversteer. Anything beyond S tires I think will take you away from STOCK street performance.
 
I don't understand why the game can't just come with the stock car's actual tires. When does a stock car use Race tires? Even the R tires are not slicks, so that it's also misleading.
 
I don't understand why the game can't just come with the stock car's actual tires. When does a stock car use Race tires? Even the R tires are not slicks, so that it's also misleading.

When its racing (doh), take group N rally cars, with the exception of mandatory safety equipment they are showroom stock, yet they run 'racing tyres' as allowed by the series.

Its also a completely nonsense to suggest that all tyres built for racing needs are slicks, what about wet weather or intermediate tyres? Or again rally spec tyres, these are most certainly built the exacting levels of grip and performance required for racing, yet are patterned to ensure they are road legal to stop the drivers getting arrested on the road stages.

A lot more exists to tyres than simply saying racing = slicks.


Regards

Scaff
 
To simulate realism for pure racing cars like group-c cars I always use super hard racing tires. (R1)
For street cars I use S1, I wouldnt race a car around a track in real-live with every-day tires on it like GT's N1,N2 and N3. Most RL middle class cars use sports tires anyway.

No, N2 seem to be closer to the STOCK tyres of production cars, weather or not they are sporty.
Did you have some difficulties understanding what the guy just said? He wouldn't race a car in real life with the stock road tyres. He knows N2 is realistic for the stock tyres. But he would use specific track day tyres. Thus, no N2 tyres, but S1 tyres.
 

Latest Posts

Back