Motion blur during gameplay poll

  • Thread starter ron86
  • 13 comments
  • 1,109 views

Would you like a setting for in game motion blur?


  • Total voters
    45
720
Austria
Austria
ron1986
Hi!

I really love how the cockpit view looks during replay because of the great motion blur, its very immersive!

In my opinion it would be great to have an option to activate the motion blur during gameplay!

Whats your thoughts?
 
The bumper and cockpit view during replays also seem to have more visual shaking. I don't think I would mind have that option during actual gameplay, even if it meant that the framerate would be locked at 30 fps (as it is during replays).
 
My guess is they can do it in replays because it runs at 30fps but the hardware can't handle motion blur at ~60fps.
 
My guess is they can do it in replays because it runs at 30fps but the hardware can't handle motion blur at ~60fps.
Hm, yes that surely is the case, but what I meant was that 30 fps doesn't seem that bad after all. With the motion blur processing (which I'm not sure can be done in real-time without inducing some sort of delay, though) this frame rate actually makes replays feel more authentic, as if they were videos of real cars on track.
 
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I see the blur and I even think it's too much.
I've been meaning to bump Tom Brady's thread sort of on this subject. But in here, I'm with the Doctor. I really wish both the blur and AA would be cut back in an update, or give us options to tone it down like PC sims have.
 
Hm, yes that surely is the case, but what I meant was that 30 fps doesn't seem that bad after all. With the motion blur processing (which I'm not sure can be done in real-time without inducing some sort of delay, though) this frame rate actually makes replays feel more authentic, as if they were videos of real cars on track.

I kind of agree. I think I'd gladly accept 30-45fps if it allowed them more flexibility with this kind of stuff.
 
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