true 1080p/30fps + motion blur option

  • Thread starter Antares984
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I can't stand anything below 60 FPS. It might be because my monitor is 144 Hz so anything lower starts getting really choppy anyway. I hate the idea of motion blur even more though because it is no where near realistic and just gives a false sense of speed. I just hate it on anything. Always have and always will.

The way GT6 used (and still uses online) motion blur is more realistic than a sharp picture.

When you drive a car in real life everything out of the thing you focus on gets blurred in motion.
Please just try the next time you drive to take attention of what is sharp and what gets blurred.

PD really did a great (and in my opinion the best) job with their motion blur!
 
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30 fps with proper (not overly exagerated) motion blur is much better than 30 fps without motion blur, but 60 fps without motion blur is the only way for a racing game, it is sharp, clear, and fluid. so I don't support this idea.
 
The way GT6 used (and still uses online) motion blur is more realistic than a sharp picture.

When you drive a car in real life everything out of the thing you focus on gets blurred in motion.
Please just try the next time you drive to take attention of what is sharp and what gets blurred.

PD really did a great (and in my opinion the best) job with their motion blur!


Yep motion blur is just a natural thing, everything without motion blur looks artifical especially racing games imo. I agree on a steady 60fps being better for a racer. But if I can have a 60fps with motion blur, hell yeah give it to me more realistic it can't get. Looking at Forza 5 gave me a great idea how GT7 will run at 60fps+blur which I am very sure of. PD uses it in their trailers and replays etc not for no reason they do because it's natural. The only way the gameplay wont is hardware limitation.

Here a very good example of real life like motion blur at 60fps in game. For sure not on youtube. Things passing by blur. No strange tunnel view blur or Air blur. Only moving objects which pass by close.
Perfect.

 
PD provided a totally useless triple monitor support (that nobody will never use at home).
The support to 30 fps will be a very good option for all the owners of a TV with frame interpolation (that all TV now have).
We could set 1080p having a stable and very smooth 60 fps.
This option is also easy to provide (PD already provides that for the online replays and views where they also added motion blur).
I don't know why PD didn't implement it yet! The result on my TV is fantastic!
 
30 fps with proper (not overly exagerated) motion blur is much better than 30 fps without motion blur, but 60 fps without motion blur is the only way for a racing game, it is sharp, clear, and fluid. so I don't support this idea.

you can have a better result having 30fps and using a TV with frame interpolation (that all TV now have). I tested that on my panasonic plasma V10 (that is 5 years old) using the online views and replays (that have also motion blur) and the result is fantastic. It is more sharp and smooth than having a native 60fps.
In this way you can also use 1080p having the best setup (best resolution with no frame drops and no tearing at all).
 
you can have a better result having 30fps and using a TV with frame interpolation (that all TV now have). I tested that on my panasonic plasma V10 (that is 5 years old) using the online views and replays (that have also motion blur) and the result is fantastic. It is more sharp and smooth than having a native 60fps.
In this way you can also use 1080p having the best setup (best resolution with no frame drops and no tearing at all).

Yup I love frame interpolation, I usually do that on music video clip it looks really nice, but post processing adds lags as far as i know, and how much miliseconds I don't really know.. so I believe it's not ideal for playing!

Theoritically though they need at least 2 frames to calculate the middle frame, so with the most powerful processor it still lags 2 frames behind. 2 frames out of 30 fps means 66ms.
 
it should need 33ms (one frame). When a frame is received, the previous one is displayed and the interpolated frame is created. That should be acceptable even for a shooting game. I think frames drop and tearing currently have more impact in player's responsivenes.
 
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