MOTOGP 18

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Did Catalunya again Moto3 wet track with AI set at 80, i qualified in 8th was 1.7s off pole which i accept as i always struggle after the hairpin on sector 4 with the 2 right handers going into the start/finish, i finished 7th and it was nice to see my opponents trying to go round each other for position as opposed to just staying in formation throughout.

It still needs work on the AI as i have noticed sometimes on the straights they will get into my slipstream but back off instead of going around me but its better than them hitting me i guess.
 
I just got the game and for some reason it does not look really good on my ps4 pro. Colours feel washed out and it all looks really lifeless. The lighting used for the bikes seems different than the environment which makes it all look an bit flat.

It does not look like any of the screen shots in previous post. Is it just me or did GT Sport spoil me?
 
Don't know - it's definitely not on GTS level, graphics wise. And almost all those screen shots are from me - and I'm on the Standard Xbox One and Standard PS4 - and they are directly from the replay mode. Make sure your game is updated with all the patches.
 
Was finally able to run some online multiplayer last night. Had two races with 1 other player, and while the racing was fun - the other human player kept crashing and crashing... so, after the first or second turn in both races I ended up racing the Ai. :rolleyes:

Wished more people played this game, as it is a really good game (not perfect by any stretch).
 
Hey @torque99 cool you picked it up - and yes, it is a GREAT iteration this year. They (Milestone) have done a lot right with this game. I love it actually, but with F1 2018 coming out and work has gotten quite a bit busier (hate that) I haven't done but a couple of Quick GP's and a couple of online races since I picked up the new F1 game from Codie's.

Milestone have tweaked the Ai in several patches since release and I have gone up to 85% difficulty, with Pro physics, down to 60% with Normal physics... I have it back to 70% and Pro physics on and it's tough. I haven't won since I moved it back to the Pro physics, which is ok as I wasn't playing daily like I had been [I do R/C racing and have been doing that 1-2 times a week as well] but still love the game.

Online, I either do pretty well, or just get waxed. :lol::lol: I'll jump back into this I'm sure when the weather gets a bit crummy and work slows down.

btw, I'm a complete boob - the game had a "photo mode" the entire time. . .:embarrassed: I took all my "pics" from the replays.

Are you on a PS4 Pro?? (I really need to get me one)
 
So... went to play some F1 2018 last night, and in my infinite patience I played MotoGP 18 instead (and to be fair to me, it was about a 7 minute download for the F1 2018 update :sly: ).

It had been about a week since I played, but man this game is good. I know Milestone have tweaked the Ai numerous times since the game came out - but I think it is good now. Used to, when you got around an Ai opponent they just sorta gave up but now they will fight back. Did the next race in my Moto3 career, which was Mugello, and what a fun time it was. In FP1 I was sitting in next to last with a 2:02.xx and Martin was P1 with a 1:58.xx - a low 1:58.

Spent all three practice sessions working on bike setup and just making laps trying to get in and out of the corners well. Finally found a good setup in FP3 and was 0.9 off the p1 sitting in 4th... but knew that it was going to be a struggle as I wasn't really duplicating that lap, was making 1-2 mistakes per lap trying to push to find some extra time. We head to qualifying and am now thinking that I would be happy with a top 5 starting position. I ended up putting in a really, really good lap of a 1:58.875 (good for me anyway)... and it stood until the last 5-7 minutes of the qualifying session and Bastianini of all people goes out and does a 1:58.4xx and Martin does a 1:58.6xx. So, I'm third, but at the same time - I'll take it.

At the start, I of course get off the line like I'm at a road intersection, having to look both ways before I go, and get completely swallowed up by 9 riders. Sitting in 12th and battling with whoever in 13th, trying to keep HIM from getting by me, before I really get my legs. Spent the next two laps (of 7) getting back up to the lead pack... Finally, by lap 4 I'm in 6th with 3rd, 4th, & 5th about 0.9 ahead - and my teammate, Gabriel Rodrigo breathing up my backside. Spent lap 4 swapping 6th and 7th a few times with Rodrigo before I finally put some gap between us and get my head down and start pushing to catch the group ahead, and fwiw - 1st and 2nd have checked out. I finally catch Canet (5th) and DiGi (4th) and get around them to feel pretty good about moving up to a top 4 place - lo and behold, guess who's barking up my ass again? My freakin' teammate, Rodrigo. He has come with me on my charge - only thing is my rear tire is about 60-70% done. Spent laps 6 & 7 protecting the inside on EVERY stinkin' turn of that track! :lol: He got by once but got him back and held 4th to the line. Man!!! what a good race, and I didn't even get on the podium!

I think Milestone have done a brilliant job with this game, and it's by no means perfect, but for a racing game - it's damn near perfect! If you love MotoGP racing (ie., bike racing in a real series) then this is a ton'o fun. I mean, heck, I had to BATTLE for 4th place and felt a real satisfaction in achieving that position!

:cheers: Milestone :bowdown:
 
I hear'ya @imported_rik19 , that's the "not perfect" I mentioned in my post - I do wish it had the ~60fps that Ride 2 has. If they could've pulled that off with the "new" use of the Unreal engine I think this game would be my all time favorite MotoGP game... It's up there, but I just put, literally, hundreds of hours into MotoGP 4 back in the PS2 days, the one from Namco, man, loved that game. I even built a website for online comps and series'.

The jerkiness seems to happen at the same point on the track too, every lap, so by the time I do FP's and QT, I know what to expect during the race. The frame stutter that is there I'm sure can be ironed out by next year's offering and hopefully it will be in the 60fps neighborhood as well.

Shame you got rid of it - would LOVE to see what you could do with the photo mode. I suck at doing the pics but a few came out pretty good - all yours are frame-able!! :cheers:
 
Frameable, aww thanks @barryf1fan I only did a couple of pics, here`s one...

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So, hadn't played much of anything lately (other than a few games of SW: Battlefront here and there) but jumped back in and did some MotoGP 18. Had to turn the Ai down to 65% but run with Pro physics on, and generally start the race with EB and TCS off - sometimes end up going to 1-2 on TCS just because of tire wear. Usually competitive with this setup - I generally qualify 1-2 and can get a top 5/6 in the race. Have won maybe three races, but have several 3-4-5th's in there, as well as just some top 10's. I've even had a couple of DNF's (crashed so bad it damages the bike about halfway)... this is my second season of Moto3, btw. Have 5 races left in this 2nd season and am looking forward to moving up to Moto2, as I honestly think those are my favorite bikes - just too inconsistent on the GP bikes. Usually I will practice on a Moto2 bike for about 5-10 laps of the track I've got next in my season of Moto3, and it seems to help a ton. Why I generally qualify on Pole... but the odd one or two mistakes almost always cost me a podium (and I have gotten away from using the rewind feature, :lol: )

Anyhoo, here's a few lackluster pics:

Catalunya was dry FP and Qualifying, but my first wet race of the second season. :scared:


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Bugatti Circuit (LeMans - don't know why they call it LeMans... I thought it was the Bugatti circuit at LeMans. :rolleyes: )

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Canet was my nemesis this entire race and kept cutting me off, and then when I would get past he would dive bomb me and force me out wide in the turn... by lap 10~12 I had had enough... :P

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You poke the bear one too many times, you wind up getting scratched.

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Can't remember who this was, but after the race I walked down to his garage and told him that he was doing it wrong.

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Still playing this game - this is probably the longest a MotoGP game has kept my interest, bar MotoGP 4 on the PS2. . . Can't believe that no one is really playing this game, or at least it doesn't seem like there is. I know the FR isn't perfect and hopefully that will be addressed in the next installment (and boy, if they fix that this will be my go to racing game [next to F1 2018]) to optimize the Unreal engine. Time will tell.

I jumped back on and did some more career, as I had mostly been doing TT's and races on the "big" bikes. So, Moto3 is at Aragon - a track that I dislike slightly more than going to the dentist, and after FP1 I'm sitting in 6th and feeling pretty good about that. One of my teammates is in 4th and the other in 26th. Well, after making some serious changes to the setup (tried so many I can't even remember what I ended up with) I end up 10th in FP3. Huh?! That's what I was thinking anyway as the Ai are now almost a full second faster than they had been. Little deflated after FP3, to say the least. Heading to Qualifying my goal is a top 10 position, as in maybe 10th, right? Make some adjustments to the bike and ended qualifying in 2nd!!! Bastiannini on pole, and Martin is 0.15 behind me in 3rd.

Sandwiched between two fast guys on top team bikes at the start, they pretty much leave me at the green. On the start, I drop back to 8th. After one lap I'm sitting in 5th behind Bezzecchi and Canet, while Martin (who is around Bastiannini) and Bastiannini are trying to break away. Somehow, I get around both 3rd and 4th to find myself in 3rd - about a second behind the front two riders and about 0.8 ahead of the 4th and 5th. Run a couple of good laps and catch up to the leaders and while trying to set up a pass for 2nd I go wide in a turn and lose all my time over Bezzecchi and Canet. The next 3 laps we had a fantastic battle for the final podium position. Swapping those 3 positions multiple times and to finally finish 3rd, with Bastiannini doing enough to get Martin, who finish's in 2nd behind the Italian rider. I ended up on the podium, but just. Had the 4th fastest lap of the race and did just enough to grab the points!! What a fun race at a track that hates me almost as much as I hate a root canal. :dopey:

This game continues to surprise me at how fun it is to have the Ai race you and battle with you. Anyway, thought I would share. Take care GTP'ers!
 
Started a Championship season last night, running Moto2 with Hector Barbera, PONS HP40 race team (I know he's no longer there, just hoping to give him on last hoorah! ha!). So Losail went fantastic! First win I've had there, in probably 3 or 4 tries. FP1 started out okay as I was just working on the track and my braking markers, Doha hasn't been one of my favorite locations on the Moto calendar. Through FP1 and FP2 I am working on my race line and bike setup, trying to find the balance between getting the bike to turn in quick (the track has 3 "hairpin" turns) and keeping the back end planted coming out of the corner. I thought about running TC but it just makes you slower, and I was needing every minutiae of time I could get.

After FP1 I was down in 6th, but only a little over 9 tenths off P1, and thinking to myself, "I can definitely find a couple of tenths somewhere..." I hadn't put together and complete clean lap in FP1, so I head to FP2 with the mindset of just turning 3 to 4 consistent laps at a time, come in to the pits and make a small change. About halfway through FP2 I go top of the time sheet only to be pipped a few moments later by Bagnaia. Was only about 2 tenths off P1 after FP2 and I went ahead and skipped to QT since I felt I had a good setup and it was now basically down to me putting in the lap, and not changing the bike any further.

QT starts and I fast forward the time a little to see what kind of times are being set.... So I go out and three laps in a row I freaking crash, twice at the same damn corner!! WTH! Then I realize I didn't load my setup :embarrassed::embarrassed: :lol: I had TC and Engine Braking on full (almost always run those off, esp. EB) which doesn't help when you have just put in ~25-30 laps with it off.

Now that I have a setup I'm used to on the bike I went back out and set pole by almost 1.5 secs, granted, Ai were nowhere near as fast as in the FP sessions. Go back out and try and push and now the Pole time just keeps getting reset, by a 0.1 or two every lap... what is going on here?? Finally, after 6 or 7 laps I grab pole, by less than 0.05. :eek::eek: Well, this is going to be a close race!

Lights go out, and of course I get swallowed up by 3 or 4 riders. Now sitting in about 6~7, and trying to find my way back into the pack without damaging my bike or getting punted off into the sand, manage to jump in the train at 4th/5th I believe. Running consistent and smooth, trying not to make any mistakes, I'm gaining on the pack of riders in front, who are battling amongst themselves ,which in turn is helping me catch up. And BAM, lap 3 someone dive bombs me and knocks me out wide, off-track. Didn't crash me but I lost several positions. :mad: So, now starting this task all over, and sitting in 9th, I make quick work of the 3 riders in front of me and now sit 6th starting lap 4 (of 7). 1st through 5th are now all in a pack with Oliveira leading, and apparently holding them up at the same time. That'll do for now. By the middle of lap 5 I'm right on the back of 5th and a couple of turns later I go underneath 2 of them and now sit 4th with two riders in front and Oliveira looking as if he is trying to break away. Lap 6 I have now made it past 2nd and 3rd and am just a couple of tenths behind Oliveira. We start the final lap and I am looking for a way past, but at the same time my tires are done, front and rear!! [side note: Milestone has to fix that in MotoGP 19 - that the Ai don't have tire wear, I had to quit running 50% races down to 35% races because the tires just won't last, while the Ai's do] So every corner we approach I think I can take him... nope, front tire just doesn't have the grip, and rear tire doesn't have the grip to get me out faster, either. So I decide to make a move on the final corner, it's my last hope, Obi Wan!! Well, what a freaking photo finish - the game said that I got first by 0.000! Whuuut!? Yep, we tied and I guess tie goes to the human. Anyway, if you read all this, sorry, you're more bored than I am. :cheers:

Me pushing out wide trying to make my move on Oliveira:

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Nope, this isn't gonna end well. I backed out of this move so I didn't knock us both onto the floor:

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FINALLY... but it didn't last as my rear tire was just spinning up and he went right back by:

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TOO CLOSE TO CALL!! Who won it!!??

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The GOOD guy, of course.

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Thanks for looking, and I don't know why but I am still really digging this game (am ready for RIDE 3, though)
 
Started the weekend in Argentina at Termas de Rio Hondo, and only managed to do FP1. It was late and apparently just too tired to focus, couldn't put a lap together without making a big mistake.

And then this happened and I knew it was time to head to bed. :eek: :lol::lol:

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And no, it didn't end well. . . :D
 
Hehe cool, ps after not liking this too much i`m back on the Ride 3 bandwagon, seeing the new video today saying ps4 pro can run it at 60 frames per second..woo, wish this would of had that option..
 
Hi Guys, I am new to bike games. I have played MotoGP 14 and Ride 3. In MotoGP 14 it is very easy and natural to steer the bike around the track in the cockpit view. But, to my disappointment, almost impossible to do this in Ride 3. I want to buy a new gen MotoGP game but I am scared it will be similar to Ride 3 - impossible to control the bike in cockpit view. So my question is which MotoGP game is similar to Ride 3 in cockpit view - for me to avoid, or in other words, was there a game in MotoGP series, where controlling the bike in cockpit view became very weird and difficult, just like in Ride 3?
 
Hey Roman, sorry for the delayed response. I find any bike game difficult to race in first-person view. For me, Ride 3 and MotoGP 18 have good implementation of the "helmet" view, or cockpit view if you will, but it is just hard to actually race other bikes on track. I like to hot lap in first-person view, but can't make it work during a race. I either turn-in early or turn-in late. i guess having a 2D screen to look at makes it hard for me, there's no spatial awareness you can get. I can do it with a car racing game, it's the only view I use in Project Cars and F1 2018, but bike games it's just not enough on screen to get a good feel. So, I guess my answer would be that they're all weird to control in "helmet" view. . .
 
Hey Roman, sorry for the delayed response. I find any bike game difficult to race in first-person view. For me, Ride 3 and MotoGP 18 have good implementation of the "helmet" view, or cockpit view if you will, but it is just hard to actually race other bikes on track. I like to hot lap in first-person view, but can't make it work during a race. I either turn-in early or turn-in late. i guess having a 2D screen to look at makes it hard for me, there's no spatial awareness you can get. I can do it with a car racing game, it's the only view I use in Project Cars and F1 2018, but bike games it's just not enough on screen to get a good feel. So, I guess my answer would be that they're all weird to control in "helmet" view. . .
Hi barryf1fan, no worries, I am happy someone answered. I agree that unlike car games, in motorbike games it seems the spatial awareness, the position of the bike before turning in and at the apex and exit can be seen clearly from behind the bike, whereas cockpit view you never know where exactly you are, or once you find out, it is too late... Anyway, strangely, very strangely, in MotoGP 14, the cockpit view is different and you control the bike in a straightforward way, aiming it wherever you want it to go, so you don't have to worry about where exactly the bike is at the moment, just aiming it with the gamepad where you want it to go. Of course, if you are too fast or brake too late, then you miss the apex, but that is the same in forza or car games or real life. I don't know why it is possible to control the bike so easily in MotoGP 14 and so difficult in Ride 3, maybe they thought at Milestones that the way in Ride 3 is more realistic, or similar to GoPro camera videos... if you remember playing MotoGP 14 and earlier versions, you must have had no problem controlling the bike in cockpit view. It is just so simple. I wonder what the difference between MotoGP 17 and 18 is in this respect, I hear it is different and probably similar to Ride 3 in MotoGP 18, while it is more simple in MotoGP 17.
 
You have me curious to go back and throw MotoGP 14 in for a few laps... I might do that tonight after work and see how they compare. Funny enough, after I wrote my response on Friday, i went home after work and played some Ride 3. Tried doing a race in helmet cam and it's just difficult, so switched back to chase view . Turned around and did some hot laps on the same track, just me, no other riders, and I turned a lap almost a second faster than my race lap - that doesn't normally happen. Strange... Anyway, I just try and enjoy the games for what they are, they could always be better, and, they could always be worse.

I'm just glad that we are getting some variety when it comes to bike games, they've been ignored for quite some time, other than the odd MotoGP game coming out. I get tired of the Tourist Trophy fanboys, extremely tired, as if Polyphony can do no wrong. I still have a PS2 setup with a 21in flat screen, mostly for a few of the PS2 classic games I love, TT being one of them (mostly World of Outlaws and Dirt to Daytona!!). Comparing it to some of these new games, Tourist Trophy is starting to age for sure. I've heard people complain about the ease of difficulty in the Milestone games, and while not consistent, TT is waaaay easy, even on the hardest setting. And honestly, after playing MotoGP 18 so much (probably the most I've played a bike game, even more than Ride 2, in ages) the difference in handling in the bikes is apparent. One has better brakes, another puts the power down effectively, and another still just handles better... In TT, I felt like all the bikes handled the same, and don't get me wrong, for the time, it was an awesome game - it's just dated now. Anyway, I better get to work, and I wasn't trying to knock TT (I'm probably one of the few on here that actually play it - almost weekly) I just get tired of how awesome this "thing" was that came out 15 years ago. Then go play it. /rant. :D
 
I read some real life supersport bike instructor's advice about where to look when on a track and he says you must look ahead, not down on the track 10 meters in front of you, rather the next turn, even if it is far away. I tried to do it in Ride 3, looking far ahead and not on my handlebars or the road right in front of me, and oila, it works! My thumb became smooth, no jerky, panicky movements, not looking how difficult it is to position the bike in the turn, rather aiming at the next turn or apex. Now the riding in cockpit view seems natural, more like real life - at least real life bicycle riding in my case, I think going downhill at 70 kph and some twisty Alpine bends is at least similar mentally to motorbke as to how you turn it into corners. But it is still difficult to have a complete control of the bike in slow corners or tight tracks like Nordschleife. Slow corners are still awfeul as you cannot look ahead, only 5 meters or so, so the method doesn't work there.
 
Ran some more of my career, in the Moto2 series now... and had my first wet track race for this season (not raining, but wet tires).

I fixed my number, changed it to white after this race... and why is Bagnaia number 27 (his # is 42), and why is it upside down??? I think it is #42, it just looks weird.

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And then Baldassarri dive bombs me... he paid the price - although it knocked me WAAAAY out wide. Doofus!!

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Check out the uncovered carbon fiber tank.

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Struggled a little at the start of the wet race as the FP's and Qualifying were dry.

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Got smacked again, at Mugello this time.

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Finally, after 4 laps, got Baldassarri to go in to the lead. Mugello isn't one of my strong tracks - I like, just not that great at it - but somehow managed my tires and got a win.

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@barryf1fan think I saw a comment where you wondered why more people didn't play MotoGP 18 and I think it's because the new lobby system. I know I hate it and a lot of others do as well and while for me the improvement in MotoGP18s physics was great not good enough to make me deal with that public lobby system. It's the same for Ride 3. I don't like dealing with the bad AI offline so the last thing I want to do is deal with it online. So not having user created public lobbys turned a lot of people off. Scheduling doesn't always allow you to run private lobbies against good gamers. And the randomness of the public lobby is annoying, so I don't even bother with it. sure I'm not the only one who felt that way.
 
Hear'ya loud and clear, and couldn't agree more. It's a shame, really, that they've muffed it up. Hopefully they can fix it in MotoGP 19, although I'm not holding my breath about it, I mainly just really like bike games (racing games in general), as I mentioned I still play TT quite frequently (talk about dumb down Ai. . . but still a good game. I basically have just tried to find a what I like about this game and just have fun playing it. I'll eventually do the same with Ride 3. And I did do (I think) 5-7 races online [got a trophy or something for doing the 5th one] but yeah, not really a good time.
 
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