- 312
- Siggiewi
- rickykaka3
Used again your tune Hami and i'm down at 1.42.197, still can do a 1.41.5xx at max. Should i add the spoiler?
Used again your tune Hami and i'm down at 1.42.197, still can do a 1.41.5xx at max. Should i add the spoiler?
I'm not sure. What improvements are you looking for? If you want more stability on the downhill sections I would rather increase LSD decel rather than add a spoiler. Adding the spoiler may reduce front grip in the high speed corners.
This is my current tune for the Honda S2000. I tuned it on Ascari and Silverstone. Feel free to take it for a test drive and post your feedback.
Honda S2000 Type V '03
470PP, 300hp, 1100kg
Paint: Lime Green Metallic
Tuned with G27 with Nixim Brake Pedal Mod
Pit Service
Oil Change
Installed Parts
Comfort Soft Tires
Fully Customizable Suspension
Racing Brakes
Fully Customizable Transmission
Fully Customizable LSD
Triple-Plate Clutch Kit
Carbon Drive Shaft
Racing Exhaust
Isometric Exhaust Manifold
Intake Tuning
Weight Reduction Stage 2
Carbon Hood
Tune
Ride Height 80/85
Springs 10.0/8.5
Dampers Compression 4/3
Dampers Extension 7/4
Anti-Roll Bars 4/4
Camber 0.0/0.0
Toe -0.05/0.07
Brake balance 4/3
LSD 8/11/15
Ballast 1
Ballast Position 0
Weight Distribution 50/50
Power Level 98.0%
Transmission
Final Gear to 5.500
Top Speed to 112
1st gear 3.700
2nd gear 2.650
3rd gear 2.055
4th gear 1.680
5th gear 1.405
6th gear 1.215
Final gear 3.950
GT6 Tunes by Motor City Hamilton
Honda S2000 Type V '03 - Ascari and Silverstone https://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-4#post-9156776
Honda S2000 Type V '03 - Matterhorn - https://www.gtplanet.net/forum/threads/motor-city-tunes-gt6.291066/page-5#post-9161049
Not everyone in the top 1000 is on SRF..unless I dropped out of it by now
I'm using a controller, and I've got the car pretty much tuned the way Hami wrote it, but I'm not getting the uphill speeds that colic is getting in that video. Best time I've gotten so far is a 2:04.879. I know a lot of that is my own cornering, but I could still use that kind of speed going uphill.
Another thing, am I supposed to get paid every time I run this race? Or is it just when I go from Bronze to Silver?
I've completed several laps that I would've guessed I'd get paid for but I don't.
Would love to see what you can do with this one: Ford Mustang SVT Cobra R '00
Is your time a typo? did you mean 2:40.879?
You only get paid for getting all the way to gold, once.
Another thing, am I supposed to get paid every time I run this race? Or is it just when I go from Bronze to Silver?
I've completed several laps that I would've guessed I'd get paid for but I don't.
Thanks! That car was 'driving' me crazy! I actually went from 2:03:996 to 1:58:something! So if I get silver now that I've gotten gold do I not get paid?
Once you achieve gold you have won all of the credits available.
Think of it this way.
Bronze worth $100
Silver worth $100
Gold worth $100
If you achieve gold on the first try you receive all $300 in one shot.
I like to do the TTs with manual clutch when real car has one.
Gear ratios are purrfect, nice little work out for my TH8RS...
...pokey 1:54:206 with no aids/0 ABS/clutch...
...also need to learn the track better.
Count me in as another grateful user of your S2000 setup for the Matterhorn seasonal. Thanks Hami, great work!
Would you mind if I add you to my PSN list? It would be great to have the driving lines of a fellow H-shifter+clutch user for reference.
Cheers,
S.
Tune built for the S2000 Seasonal at Matterhorn 01/01/2014
Matterhorn turned out to be quite a challenge. The track calls for radically different tunes than typical, flatter racing circuits. Because of the over the hill braking zones and the long downhill sections, I had to make this tune much more stable in order to drive it more aggressively. I am currently ranked top among my friends and 383 world wide with this new tune. It is much easier to push hard than the one I posted last night.
If you want a slightly different behavior from this car, play with LSD settings.
LSD Initial Torque - Raise for more stability on corner exit. Lower for turn in and an aggressive exit.
LSD Decel - Raise for more downhill and braking zone stability. Lower for more rotation on corner entry.
LSD Accel - In my opinion, 13 is optimal for this car. I kept playing between 12 and 13. At 12 I could get a bit of inside wheel spin. At 13 I could get a more rare, slight outside wheel spin. I do not recommend going higher than 14 on this setting. So there is my recommended range, 12 to 14.
I love feedback, good or bad. I also like helping people to make tunes fit for their driving. This one currently fits mine.
Changes from previous tune:
Raised Ride Height helped a ton.
LSD settings also added greatly to the improved results.
Transmission optimized to the massive climbing and drops at Matterhorn.
Brake balance was also really important.
Took the sag out of front damping and allowed the nose to rebound more quickly; more of a fine tune.
Added a little stability to the rear with increased positive rear toe; also more of a fine tune.
Also added a little stability to the rear with decreased rear ARB; also more of a fine tune.
Honda S2000 Type V '03
470PP, 300hp, 1100kg
Paint: Lime Green Metallic
Tuned with G27 with Nixim Brake Pedal Mod and ABS 1
Pit Service
Oil Change
Installed Parts
Comfort Soft Tires
Fully Customizable Suspension
Racing Brakes
Fully Customizable Transmission
Fully Customizable LSD
Triple-Plate Clutch Kit
Carbon Drive Shaft
Racing Exhaust
Isometric Exhaust Manifold
Intake Tuning
Weight Reduction Stage 2
Carbon Hood
Tune
Ride Height 115/115
Springs 10.0/8.5
Dampers Compression 5/3
Dampers Extension 6/4
Anti-Roll Bars 4/3
Camber 0.0/0.0
Toe -0.05/0.10
Brake balance 5/3
LSD 11/13/22
Ballast 1
Ballast Position 0
Weight Distribution 50/50
Power Level 98.0%
Transmission
Final Gear to 5.500
Top Speed to 112
1st gear 3.700
2nd gear 2.590
3rd gear 1.985
4th gear 1.625
5th gear 1.385
6th gear 1.215
Final gear 4.600
That would be great, please send an FR to my non-GTP PSN under avatar.
Supposedly this car was designed for open tracking. Not sure why it handles so bad in the game.I did not like this car in GT5 but I will give it a go in GT6 and see how it does. Though I own a Mustang in real life, I don't see the appeal of this era of Mustang. I guess a lot of people owned one in their past so they have a fondness for them?
So is it common knowledge in GT that when you do engine upgrades that this causes the components be more effective? I'm fairly new to GT and I don't know if this happened in GT5 or whether it is simply common knowledge for GT6. I was adding parts to a car and calculating the HP/PP, and the numbers weren't coming out right. Then I noticed when I added Engine tuning stage 1 that the HP/PP of the components I added increased versus when I added just the component on the stock engine. I worked out a quick spreadsheet of this for a car but I didn't know whether this would be useful at all. Let me know if you'd like to take a look.
Need to beat you at something other than an obscure rally tune!
For example, if the car wants a 2nd to 3rd gear change just before the exit of a key corner, move the 2nd gear slider to the left and re-adjust the spacing of the other gears. Or, for example, if you are nearing a shorter straight section and find the need to shift from 4th to 5th right before a braking zone, move the 4th gear slider to the left then re-adjust the spacing of the other gears.
If I'm reading your examples correctly, in both cases you are talking about the need to make the gear (2nd in Example 1, 4th in example 2) "longer", i.e. let it get to a higher speed before shifting, right?
Assuming I have this correct so far, what you're saying is moving that gear's slider to the left makes it longer and I suppose, conversely, moving it to the right would make it shorter. Do I have that right?
I'm still not clear on how the relationships to the other gears comes into play, and how what the even spacing accomplishes either
Any of this you can confirm or clarify would be helpful.
Thanks!