Motorcycles in GT6?

  • Thread starter mjm23race
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It's not proper track racing unless you can tell me of a real world racing series where cars ghost straight through each other. No, I thought not. Most people are not interested in competing like that because there is no skill in racing, it's just who can hotlap the quickest.

Which is a form of racing, and does indeed require skill (just a slightly different set [of dominant skills]). You seem to have a very narrow view of what constitutes motorsport.
 
It's not proper track racing...

Actually, it's very similar to non ghost racing. With ghosts, drafting can still apply. There is still the need to consider tires and fuel if those options are checked, and crashes with the environment can still lead to damage. Even with ghosted cars, a driver coming up from behind can apply pressure to the lead car and cause the lead driver to screw up.

I'm not interested, and even in a car vs bike race, I'd never disable collisions, but it's still racing. Kind of as you said, "like rally".
 
I don't like ghost racing. I don't agree that's its racing really either. Part of the challenge of racing is overtaking. Catching someone is one thing overtaking them is different.

Also regular grid starts would be out. You would all start at the same posistion. Pointless having pole when trying to make the first corner in first place means zip.
 
Yes there is no need to get technical, I know in the strictest sense of the word it's racing but it's not circuit racing as we know it in any real form of circuit racing, that's what I meant. No need to nitpick.
 
I can see it now... (imagines entering a online room called "M0T3RCYCL3z")
Chrome colored motorcyles going back and forth on Top Gear Track. All of them trying to do wheelies. and doing burn outs.

yea, I'd like to see Bikes in GT. Some people are obsessed with nascar, some with karts, then you'd have the Bikes
 
More like... 1. True. I really think they shouldn't be put together. If you don't believe me,go check other car and bike sims. That's where i got this answer,as i almost always fell on bike griefers.

There is nothing idicating that car drivers will, without fail, on cue target and destroy motorcycle drivers.

2. Relevant. The players would chase me down with their cars when i was on a bike,and they wouldn't let me go as long as they didn't get the truly irrevelant satisfaction of ramming me at least one time and running like the punks they are.

That is irrelevant. Avoid those rooms, and then leave the option for those who know what they're doing. Why should people be denied the ability to race cars vs bikes just because some people will crash.

People drive terribly already. Shut down online?

3. Annoying. I don't want to be hitting the floor because some bunch of fools rammed me down when i'm about to win,and that they literally steal that victory because of that.

Great. Don't race them. Now you're fine.
 
I think it's a mistake to think bike versus car could result in serious races but if you might be trying to do a serious race (with contact enabled) it ofcourse needs to be between players who can trust each other which would mean private lobbies I guess.

Perhaps it should for the most part be regarded as a casual fun thing (like a real life Nordschleife trackday) and nothing more, which for me is reason enough to have such an option.
 
Perhaps it should for the most part be regarded as a casual fun thing (like a real life Nordschleife trackday) and nothing more, which for me is reason enough to have such an option.

Pretty much. Keeping it out because you think most people will abuse it will only hurt those who make good use of it. That's silly.

Honestly, if you think bikes and cars on the same track will cause the Sun to explode, don't ask for it to be removed, just don't participate. It will be the same for you either way. And then all those terrible rammers who apparently live to make motorcycle riders miserable will go join mixed rooms and leave you alone.
 
I think that there should be bikes and cars in the same room. If you don't like the cars ramming you, go to another room. I play TDU2 and that happens all the time. Some a$$ rams you and you have two options, press pause and ghost until the leave or find another spot on the map. GT6 should have motorcycles no doubt. And to the people that think motorcycles would take away time spent on making cars, its the same people who make tourist Trophy so either way time is being spent on motorcycles
 
Yes there is no need to get technical, I know in the strictest sense of the word it's racing but it's not circuit racing as we know it in any real form of circuit racing, that's what I meant. No need to nitpick.

That doesn't change the fact that you're trying to impose your narrow sense of motorsport (just "circuit racing") onto everyone else. It's almost as if the only racing games you "take seriously" are those that are GTR clones.
The best racing games allow you to emulate your favourite racing series, as well as do whatever the hell else you want - that's why they're games.

I'm reminded of this:



You'd never do that in real life, so is the game supposed to stop all play and slap your wrists when you decide to have a bit of fun? I was skeptical that the bogeys actually have that kind of articulation at first, but it seems legit.
 
Bikes wouldn't be too bad. I mean Burnout Paradise had both cars and bikes so it would be nice. As long they include some old Harleys, Hondas, and Indians then sure go for it
 
I don't like ghost racing. I don't agree that's its racing really either. Part of the challenge of racing is overtaking. Catching someone is one thing overtaking them is different.

Also regular grid starts would be out. You would all start at the same posistion. Pointless having pole when trying to make the first corner in first place means zip.
That's what I mean about respecting other drivers, and especially when you're racing with a group of friends, this shouldn't be a problem to anyone. If you care not for racing seriously when you are/are not competing against friends, you'll ignore the drivers around you and drive straight through them. If you're serious about it, you won't need to worry about Disabling Collisions. The feature's there and it can't be perfect with all of the exceptions and such that need to be considered.
 
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That doesn't change the fact that you're trying to impose your narrow sense of motorsport (just "circuit racing") onto everyone else. It's almost as if the only racing games you "take seriously" are those that are GTR clones.
The best racing games allow you to emulate your favourite racing series, as well as do whatever the hell else you want - that's why they're games.

I'm reminded of this:



You'd never do that in real life, so is the game supposed to stop all play and slap your wrists when you decide to have a bit of fun? I was skeptical that the bogeys actually have that kind of articulation at first, but it seems legit.


I'm not trying to force anything, I'm just saying that cars and bikes racing around on the same track at the same time as ghosts isn't proper circuit racing. That's all, I didn't say you couldn't do it.
 
I'd say for comparison tests like Top Gear did. If you want to see how fast your SLS is versus a 600cc bike, take it to the Top Gear test track. MOTOGP vs F'10 on Route X, etc.
 
I'm not trying to force anything, I'm just saying that cars and bikes racing around on the same track at the same time as ghosts isn't proper circuit racing. That's all, I didn't say you couldn't do it.

It's still racing on a circuit, who are you to say what's "proper"?
It might not be the same as racing with contact enabled, but it's no less legitimate. Or proper, in fact, which is the same thing.
Your phrasing of "it's not proper racing" implies that people shouldn't do it, which is only one step away from "couldn't", given the necessary control. Let's not forget your equating time-trialing on the same track with rallying, having previously said that time-trailing on the same track isn't racing - so rally racing isn't racing? Despite the fact that the very first motor (vehicle) races, from which all other kinds were born, were rally races?

So, my original question remains: why is it even an issue? Is it because it's not like the FIA's various, sanctioned GT racing series?

I can see the issue that "ghosting" isn't possible in real-life (never mind the fact that it's not possible for me to do most of the things I do in games in real life), but all that means is that we've essentially spawned a new "genre" of racing - see the immense success of Trackmania, which is purely ghost "time trials" with a properly (of the kind that defines the genre) arcade (but very demanding, skills wise) driving model. It's also brilliant.
 
Let's blame this guy when we have to wait till 2020 for GT6 Pre-Prologue.[/QUOTE]

That wouldn't suprise me at all, actually, by the rythm they are working...
They already made one Tourist Trophy for PS2, although they would start from scratch, because it's a "brand new" platform, the idea is already sort of there
 
Absolutely. PD has much greater problems to fix for GT6 without trying to add motorbikes as well.

Here's a novel idea, fix current "problems" improve the game, AND add something new and interesting.

A lot of the things that are "problems" to many of us may not be considered problems (ie. sound) to PD. It seems that no matter what pd does anymore if it makes 1 person happy it butthurts 2 more. So whether you want bikes ingame or not, or you want certain areas of the game improved just hope for the best but be prepared for the worst.
 
Here's a novel idea, fix current "problems" improve the game, AND add something new and interesting.

Personally most of what I would want from future Gran Turismo games would be implementing a few ideas that they've abandoned from earlier GT games, and getting them right. I have little faith that they will tick all the boxes that you've given there.

Gran Turismo should always be an automobile game in my opinion. Besides, considering that with years of development they could not implement NASCAR races without mandatory active stability to prevent cars from spinning off, I don't think including motorcycles would be a challenge that they would like to take up.

In addition to that, PD seems to have realised that in order to be called a simulator people want to see/feel damage after slamming their car into a wall at 200mph - I think the inclusion of bikes without having riders flying off after collisions would be going in the opposite direction that GT5 started to go in, as far as damage is concerned. So I do not think it will happen.

A lot of the things that are "problems" to many of us may not be considered problems (ie. sound) to PD. It seems that no matter what pd does anymore if it makes 1 person happy it butthurts 2 more. So whether you want bikes ingame or not, or you want certain areas of the game improved just hope for the best but be prepared for the worst.

No high hopes here.
 
Personally most of what I would want from future Gran Turismo games would be implementing a few ideas that they've abandoned from earlier GT games, and getting them right. I have little faith that they will tick all the boxes that you've given there.

Gran Turismo should always be an automobile game in my opinion. Besides, considering that with years of development they could not implement NASCAR races without mandatory active stability to prevent cars from spinning off, I don't think including motorcycles would be a challenge that they would like to take up.

In addition to that, PD seems to have realised that in order to be called a simulator people want to see/feel damage after slamming their car into a wall at 200mph - I think the inclusion of bikes without having riders flying off after collisions would be going in the opposite direction that GT5 started to go in, as far as damage is concerned. So I do not think it will happen.



No high hopes here.

What makes you think that would happen, when it didn't in PD's first bike game?
 
Personally most of what I would want from future Gran Turismo games would be implementing a few ideas that they've abandoned from earlier GT games, and getting them right. I have little faith that they will tick all the boxes that you've given there.

Gran Turismo should always be an automobile game in my opinion. Besides, considering that with years of development they could not implement NASCAR races without mandatory active stability to prevent cars from spinning off, I don't think including motorcycles would be a challenge that they would like to take up.

In addition to that, PD seems to have realised that in order to be called a simulator people want to see/feel damage after slamming their car into a wall at 200mph - I think the inclusion of bikes without having riders flying off after collisions would be going in the opposite direction that GT5 started to go in, as far as damage is concerned. So I do not think it will happen.



No high hopes here.
...wahhhhh?
You're off on this and on the other threads. No offence meant, but I think you're ignorant about how a lot of these things work.
 
What makes you think that would happen, when it didn't in PD's first bike game?

My mistake. However - with the inclusion of this it removes any possibility of racing with any car like in two-player modes, so I still do not see the point of including it. GT is afterall marketed as "The Real Driving Simulator".
 
Gran Turismo should always be an automobile game in my opinion.

That's your opinion simply because that is what your accustomed to.

It is my opinion that Gran Turismo should evolve and expand their horizons to include more motorsports than just 4 wheel vehicles. Especially since they already did motorcycles in the past.

Doesn't really matter what opinion either of us or anyone else has, PD will do whatever PD will do and I don't think they will mold their game around either of our opposing opinions.
 
^^ you're just trying to stir stuff up. Doesn't really matter why his opinion is the way it is, it is just an opinion. Everyone has one.

I have heard a number of times that Gran Turismo should be a "driving" simulator because that's the way it has always been. And it sounded like that is the same place his opinion was coming from.
 
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