- 2,790
- Vancouver, BC
- liampage123
I agree with this. It would make tuning cars much more interesting, and more variety of setups that people can have.
It has potential, I guess. I think it might be more fit to be a feature in an open-world map. to a house, garage, puppy named satan that tears your leather seats apart... 👍I wish that tires didn't "reset" after each race. It would be more strategic to decide whether to race on some used tires or buy another set. For example sports hards would last 10 races compared to racing softs lasting 20 laps.
I don't doubt he doesn't know his stuff, but in don't agree with his opinion that the tire system is ok as it is. Don't get me wrong, the physics in GT5 are definitely the best to date in the series, as well as the best on a console. But they definitely need to be updated/redone. They want to me the real driving simulator, then use more realistic physics supported by real world data. I.E. iRacing or GTR2
There was a lot of nonsense to sift through here, but here's my response.
While I agree that tire manufacturers aren't necessary as long as the tire model is advanced, it can only be good for the series. As far as tire width being far too much data to collect, I call BS.
PD is a Sony funded studio with NOTHING but time and money. If other console racers far more barbaric (in terms of technology when it was released and on what system, as Ridox stated above) there is NO excuse for PD to not have the time or resources.
Anyone who thinks using a simple grip multiplier is better than using real world ture data is 🤬 stupid and needs to go play NFS. There is far more to tires and how they perform than simple grip multipliers. Go play iRacing and tell me a top of the line world class tire model with manufacturer real world tire data doesn't make a difference.
GT needs a better tire model. Period. Anyone who thinks otherwise doesn't care about the advancement of this series. And given the leaked specs of the new consoles coming out (being on par with high end PCs) there is no reason GT shouldn't feature a true to life tire model with tread width and tire pressures being taken into account (and hopefully adjustable) because just these two values alone can make the tires 10 times more realistic than what we currently have. Tire manufacturers with options would be an added bonus.
Things like changing tread width are really only usable with a detailed physical (i.e. non-empirical) model, there's just far too much data to collect, unless you're going to blur between a few key real-world tyres, which isn't guaranteed to be any more accurate. And anyone who thinks that using real tyre data (which PD probably already do) is somehow automatically better than a simple "grip multiplier" is deluded - that's how all tyre models work, because that's fundamentally how simple friction models work - it's all "grip multipliers".
Here, you state that using changing tread width data wouldn't be more accurate and that anyone that thinks using real tire data is better than a simple grip multiplier is deluded. I'm sorry Griffith, I realize you may be a respected member on here, but this is 100% wrong.
First, changing tread width is a huge aspect. It can greatly change the way a car handles. Why do you think GM put wider tires on the back of the Camaro ZL-1? To put more grip in the rear.
Second, tire models are not just simple grip multipliers. I can see where you get this from, as softer or harder compounds can be adjusted with simple grip mulitpliers. But you're not taking into account what real world tire data can give. Such as slip angle coefficient, and sidewall spring rate/flex as a couple examples. Both can greatly affect how the tire performs and is different from tire to tire.
Griffith500You forgot the part where you actually read what I wrote, and threw away whatever prejudices you may be harbouring, for whatever reason. I never said that a tyre model shouldn't allow different tread widths, I said that a tyre model should be able to represent any tyre width, height, compound etc. regardless of whether it exists and can be "measured". I'm simply arguing in favour of physical models rather than empirical ones.
It's strange that you use the word "coefficient" and state that it's somehow superior to a mere "multiplier", seemingly ignorant that they're synonyms. I know it's hard given the culture we all come from, but please do try to separate the emotional component of a word's connotation from its actual meaning.
The force generated by a tyre is primarily due to its time-varying "coefficient of friction" as described in the Wikipedia link I gave in the first instance. Coefficient of friction = grip multiplier - therefore all tyre models require grip multipliers, hence my chiding of anyone who seems to think "grip multipliers" are somehow inherently bad. I'm simply talking about methods to acquire these multipliers according to what the tyre is doing in real time, rather than worry about trying to interpolate within an incomplete and usually unsuitable dataset. Don't forget that "slip angle" is a made-up property that was only conceived to make analysing results of tyre testing easier, and its cousin "slip ratio" is the reason GT5 needs a low speed hack in the first place.
I suggest you actually listen to what Dave Kaemmer has to say on the subject, because I couldn't care less what my "reputation" is (which I'm sure isn't that great anyway, and isn't a reason to believe what I say without checking the facts behind what's being discussed), but his surely isn't in question here.
Add to that the fact that T10 needed to get Pirelli to do custom tests just so they could tidy up their own model (which was actually only problematic because they were using multiple manufacturers' data), and you see the scale of the challenge of the empirical approach here.
Obviously, real data is needed to validate any physical model that may be developed, but these tests will be very different from the sorts tyre companies typically make, and need only be done to cover the broad range of tyres available, based on the model's "inputs". The empirical methods require that every single one be tested for absolute accuracy. Obviously that's not possible, so you'll be measuring specific tyres in a range anyway, with no real guarantee that anything that falls in between those tyres in the range is at all accurate, which is what I was saying above. Maybe I mixed up my terminology slightly.
Once the physical model is "complete", it may in the future be a simple case of specifying the tyres' dimensions and materials, and the model does the rest, without having to bother the tyre companies for data from destructive tests too often.
I don't think we were on the same page, I agree with this post and I apologize if I offended you. It seemed like you were stating that grip multipliers were what made a tire model and that it was a good thing the way GT5 is using it.
From what I understand, GT uses a multiplier that increases equally with each time compound. Rough example if comfort soft = 1 sports hard would be 1.5, sports medium 2, etc.
I've listened to Dave's interview a while back but I'll have to have another listen.
Cars in GT5 have no sense of being inflated, no suspension movement worth talking about etc.. Forza 4 feels a lot better in comparison :/
Let's all hope that GT6 we'll fix all that! +1 to LVracerGT and Griffith