- 129
- Los Angeles
- QuasarFun1142
Hey guys, I'm pretty new here, so I apologize if I do anything that is a faux paux, and I will not be offended at all if this thread needs to be deleted if this is the wrong forum for it, or I formatted it wrong or something or other.
Okay, now that that's out of the way, basically:
Right now, there is a 600pp Time Trial event in the seasonal events that is restricted to Racing Hard tires, 600pp, and it must be a "race car".
The fastest car for the event by a wide margin is the 2J, but I don't have one, don't know how to get one, and just for whatever reason would prefer to try this event with a GT car instead, for a variety of reasons.
The problem is, I have tried a variety of different tunes on the two GT cars I have (an '05 yellowhat supra and an '00 raybrig nsx), and I have yet to find a setup that doesn't have this problem:
When I am accelerating as I exit a turn, the car oversteers into a spin after I lift the joystick upright.
As in, it handles normally during the turn-in, normally during the middle part of the turn, but then, when I'm finished with the turn, and let the joystick pop back upright as I'm exiting the turn while accelerating, the car continues to sharply turn oversteer-style (which it didn't have during the beginning/middle of the turn btw), as if I am still holding the joystick all the way to the side, turning the car, even though I'm not.
And I know this isn't just some unavoidable symptom of RWD cars, even powerful ones for that matter, because, for example, I was using Praiano's tune of the Audi R8 Race Car '01, for the Spa TT, which is a 700pp event, and he managed to get that car to NOT do that at all (even though in its stock form, it did this very thing that I am complaining about in the paragraph above), so, I know there must be a way of making cars not do that, but, I don't know how, and all of the tunes I have tried so far, specifically on the Yellowhat Supra '05, have this oversteer-on-exit-of-turn characteristic to them, which I find to be the most annoying of handling chaaracteristics. I don't even mind a large amount of oversteer when it presents itself during the first half of the turn, in a "drift" car type of way, for example, in the previous TT for the 560pp Deep Forest event that everyone was using an Audi r8 4.2 for, I used Yinato's tune, which had a much looser more oversteer/drifty type of feel to it than, say, the stock tune of the car which was a much more stable, understeery, riding on rails-mixed-with-mashed-potatoes type of feel by comparison, yet, I actually preferred Yinato's tune, because i was able to easily harness that oversteer, and drift seamlessly around various corners in a very fast but controlled manner, and it didn't get all twitchy and out of control or anything.
This type of "exit oversteer" or whatever the official term for it, on the other hand, annoys the crap out of me, cuz I never know exactly how severely it is going to do it, it varies immensely from incident to incident, and it forces me to always be scared, getting ready to slam the joystick the opposite direction of it to counter-steer it to try to hold the car from going into a full spin-out, so I just feel totally "on-edge" for the whole lap every time, and I just don't enjoy it.
Basically, I don't care which of the GT cars it is, since all of them are allowed for the 600pp Nurburgring event, so, if any of you know of any GT car tune of any of the GT cars that DOESN'T do the thing that I described above, please tell me the car/tune, I would appreciate it immensely!!!
As of right now, the only car I've found so far that is allowed to enter the event (they restricted the event to "race cars only") that doesn't exhibit that unwanted handling characteristic despite being RWD and being legal for the event is the Spoon S2000, which handles beautifully in stock form and doesn't do that thing I described, at all. Unfortunately that car is only like 500pp, so, it's just way too underpowered and slow to be at all competitive against the 600pp competition, thus my wanting to go for a GT car that will be more competitive time-wise.
So yea, if anyone knows of a good GT tune that doesn't do that bad stuff, please tell me!
Okay, now that that's out of the way, basically:
Right now, there is a 600pp Time Trial event in the seasonal events that is restricted to Racing Hard tires, 600pp, and it must be a "race car".
The fastest car for the event by a wide margin is the 2J, but I don't have one, don't know how to get one, and just for whatever reason would prefer to try this event with a GT car instead, for a variety of reasons.
The problem is, I have tried a variety of different tunes on the two GT cars I have (an '05 yellowhat supra and an '00 raybrig nsx), and I have yet to find a setup that doesn't have this problem:
When I am accelerating as I exit a turn, the car oversteers into a spin after I lift the joystick upright.
As in, it handles normally during the turn-in, normally during the middle part of the turn, but then, when I'm finished with the turn, and let the joystick pop back upright as I'm exiting the turn while accelerating, the car continues to sharply turn oversteer-style (which it didn't have during the beginning/middle of the turn btw), as if I am still holding the joystick all the way to the side, turning the car, even though I'm not.
And I know this isn't just some unavoidable symptom of RWD cars, even powerful ones for that matter, because, for example, I was using Praiano's tune of the Audi R8 Race Car '01, for the Spa TT, which is a 700pp event, and he managed to get that car to NOT do that at all (even though in its stock form, it did this very thing that I am complaining about in the paragraph above), so, I know there must be a way of making cars not do that, but, I don't know how, and all of the tunes I have tried so far, specifically on the Yellowhat Supra '05, have this oversteer-on-exit-of-turn characteristic to them, which I find to be the most annoying of handling chaaracteristics. I don't even mind a large amount of oversteer when it presents itself during the first half of the turn, in a "drift" car type of way, for example, in the previous TT for the 560pp Deep Forest event that everyone was using an Audi r8 4.2 for, I used Yinato's tune, which had a much looser more oversteer/drifty type of feel to it than, say, the stock tune of the car which was a much more stable, understeery, riding on rails-mixed-with-mashed-potatoes type of feel by comparison, yet, I actually preferred Yinato's tune, because i was able to easily harness that oversteer, and drift seamlessly around various corners in a very fast but controlled manner, and it didn't get all twitchy and out of control or anything.
This type of "exit oversteer" or whatever the official term for it, on the other hand, annoys the crap out of me, cuz I never know exactly how severely it is going to do it, it varies immensely from incident to incident, and it forces me to always be scared, getting ready to slam the joystick the opposite direction of it to counter-steer it to try to hold the car from going into a full spin-out, so I just feel totally "on-edge" for the whole lap every time, and I just don't enjoy it.
Basically, I don't care which of the GT cars it is, since all of them are allowed for the 600pp Nurburgring event, so, if any of you know of any GT car tune of any of the GT cars that DOESN'T do the thing that I described above, please tell me the car/tune, I would appreciate it immensely!!!
As of right now, the only car I've found so far that is allowed to enter the event (they restricted the event to "race cars only") that doesn't exhibit that unwanted handling characteristic despite being RWD and being legal for the event is the Spoon S2000, which handles beautifully in stock form and doesn't do that thing I described, at all. Unfortunately that car is only like 500pp, so, it's just way too underpowered and slow to be at all competitive against the 600pp competition, thus my wanting to go for a GT car that will be more competitive time-wise.
So yea, if anyone knows of a good GT tune that doesn't do that bad stuff, please tell me!
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