Need For Speed (2015)

  • Thread starter Ameer67
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I never thought I'd want a purple MX-5.

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52? That's more than what I expected. Or better yet there are only 50 cars since I'm not counting the BRZ/FRS duplicate. But still 50/52 cars? That's good. Anyways I decided to once again revise my 5 cars and this will be final.

1. Toyota GT86 "NFS No Limits Edition"
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2. Chevrolet Corvette Z06
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3. Nissan Skyline R34 GTR
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4. Mitsubishi Lancer Evo IX "Team Orange"
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5. Ford Mustang GT RTR Spec 5
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This will be the final version of my garage.
 
It was was worse than that. The Koenigsegg CCX "Elite" Edition was actually $100.00 using real money.

http://www.destructoid.com/ea-selling-a-100-dlc-car-in-need-for-speed-world-218026.phtml

In relation to this franchise, that is just stupidly expensive; and may be the most I've ever seen a single thing cost. And I'm not counting the actual games themselves.

On another note, free-to-play games have been known to give you a (usually bad) reason to pay real money for some worthwhile items. Usually, the reason many people come up with is because the grind to get the in-game cash is way too long. That said, paying the Speedboost equivalent of $100 for a Koenigsegg is a huge waste of cash and/or time to many, many people, but that's nothing in comparison to these rare gems:

http://www.therichest.com/rich-list...-most-expensive-virtual-items-in-video-games/

The Manticore Crossbow came with high-end stats, making it incredibly powerful and the player made it available to buy in-game. The winning offer of 12.375 billion gold translates to a real world cost of roughly $3,500, making the find one of the luckiest in the history of Diablo 3.

And that's the second-least expensive item on that list. I'm grateful nothing close to that caliber will be present in Need For Speed 2015.
 
The gaming industry is such a scam these days, can you believe they used to actually finish games before releasing them since they had no way of patching... And once you bought the game that was it, no DLC, no micro transactions, no online, just you and your game.
 
It was was worse than that. The Koenigsegg CCX "Elite" Edition was actually $100.00 using real money.

http://www.destructoid.com/ea-selling-a-100-dlc-car-in-need-for-speed-world-218026.phtml
100 dollars just for this?
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Unless there's something special about this car. Besides, all Elite edition cars are really expensive. I'm going to show the prices of all Elite edition cars.

Chevrolet Camaro "Elite" - 12500SB
Dodge Viper SRT10 ACR "Elite" - 20000SB
Koenigsegg CCX "Elite" - 20000SB
Mclaren F1 "Elite" - 22500SB
Mitsubishi Eclipse GS-T "Elite" - 8500SB

So how much in real money for each of those cars?
 
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Hello guys,

I have read the last 15 pages, its too much stuff to be read and Im still a bit confused about this game.

The graphics looks impressive, I had a look at the 50-something car list and it doesn't look amazing but it looks fine for this game purpose. I had a look on the weather discussion too. What is actually confusing me is the gameplay indeed, not the manual or the division, but the soul of the thing.

I know Im being a bit vague, but here´s is my point: How the beta was? What you guys general think about this game? Does it looks like a mix of NFS Most Wanted and Underground Series?? Is it customization just fake marketing, with few cars having decent customization or is it as good as supposed to be? Do you guys think its going to be worth $60 (discounting the DLC)? What about being forced online, do they have any reason to do that? Any chances of this being a great NFS like Carbon and NFS MW? Or at least someway decent but not that cool like Criterion NFS HP? Or a great failure again?

Im sorry for the too much questions, but I will be glad if answered.
 
Honestly having no manual transmission doesn't bother me as I always use automatic transmission and I don't mind if a game has manual transmission or not since I've been using automatic since the days I started playing racing games.

But guys, if your complaining about the game not having manual transmission, then it sounds like you just recently heard about it from someone who knows about there being no manual transmission on NFS 2015 just now. I've known this and I've been keeping a watchful eye on the news about this game.

I havent been keeping a close eye on NFS so yeah I'm one of those people that have just found this out now.
A racing game not having MT is laughable and its the only way a lot of racers ever play. What is EA thinking? Lets make a game that heavily promotes drifting and underground street racing, but forget the MT.
crappy logic, I'll still buy it though.
 
Hello guys,

I have read the last 15 pages, its too much stuff to be read and Im still a bit confused about this game.

The graphics looks impressive, I had a look at the 50-something car list and it doesn't look amazing but it looks fine for this game purpose. I had a look on the weather discussion too. What is actually confusing me is the gameplay indeed, not the manual or the division, but the soul of the thing.

I know Im being a bit vague, but here´s is my point: How the beta was? What you guys general think about this game? Does it looks like a mix of NFS Most Wanted and Underground Series?? Is it customization just fake marketing, with few cars having decent customization or is it as good as supposed to be? Do you guys think its going to be worth $60 (discounting the DLC)? What about being forced online, do they have any reason to do that? Any chances of this being a great NFS like Carbon and NFS MW? Or at least someway decent but not that cool like Criterion NFS HP? Or a great failure again?

Im sorry for the too much questions, but I will be glad if answered.
For the customization, it follows the urban car culture that is today. It has Rocket Bunny, RWB, RTR, Origin Labs, Varis and other aftermarket manufacturers. It will also feature some Ghost/Speedhunters made bodykits(as evidenced in the 2015 MX5 car). Also the customization will let you modify arches, fenders, splitters mirrors, head/taillights. You can either put in a bodykit or put in your own mix of bumpers, spoilers, or hoods. The game itself is more of a spiritual successor to Underground/Carbon which is great.

As for the beta itself, I can't answer that since I wasn't able to play it.
 
Wasn't it just a static system in the beta? Some parts of the map were night and some were dusk/dawn, but it didn't actually change while you were playing.
 
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