Need For Speed (2015)

  • Thread starter Ameer67
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Spot on EA.

Spot.

On.
 
One race left and I beat the game. Gonna platinum it too since I only have 4 trophies left. Geez they made this game so easy to platinum.

Random but does anyone else like the action came like I do? I dont use it for races but for normal cruising/drifting around the city I think its awesome and adds alot to the fun.
 
So we've got 4 of the icons' cars in the game now. That only leaves Risky Devil's to be added. Any guesses what car it will be? Or they might even add all 5?

http://www.riskydevil.com/team.html

I think that on the NFS website, the car spotlighted on the Risky Devil page is a Subaru BRZ. I'm not sure whether they'd add an RD-edition BRZ, seeing as one could likely replicate the car themselves.
 
I find it fantastically tuned, actually. My least favourite icon vehicle visually, easily my favourite in terms of drivability. Got the Mental Unblock trophy on the 4th try. Was a nice challenge.
 
They finally updated the tire models @Francocosta02.


Pre-Patch (Notice how the shoulders on the tires were way to sharp)

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After Patch (Shoulders are now more realistic)

Too bad Ghost still haven't given us the option to adjust the tire width, they still look way too thin in the rear on most cars.​

That's so weird that they didn't allow people to adjust the wheel/tyre width when every other stance option is in there. Also sad to hear that the reason cars don't go any lower is because of issues with clipping, if we can make them lower in real life we should be able to do it in a game as well.
 
I am so pleased with the approach of this game (going back to Underground) but my biggest wishes and pitfalls remain:
  1. No man. transmission
  2. No 1st person view
  3. HUD speedo doesn't match the car (unlike NFS Porsche Unleashed)
  4. 5 car garage
Honestly this has the potential to be my favorite nfs. :(

Edit: For example every different car in NFS Porsche has a different HUD with different dials:

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