- 14,060
- Ireland
- driftking18594
- CiaranGTR94
Just saw on Xbox it's 26$, i'll try to get it before the sales end.
It doesn't like there's any such deals for those of us on the other side of the Atlantic.
Just saw on Xbox it's 26$, i'll try to get it before the sales end.
It doesn't like there's any such deals for those of us on the other side of the Atlantic.
Did you buy the game?Not sure how it is on the XBONE but on the PS4 you can create a US account and get the game from there.
Did you buy the game?
It's so odd seeing a Honda with a Nissan's front bumper!I feel theyre really just half assing everything. The ideas are there, but the executions are HORRIBLE. Take for instance the "added" customization, tape on headlights or just blatantly copy pasting body parts from other cars onto others like shown below, i really want to like this game but just so many things still wrong with no actual effort put forth.
What other games are you comparing it to? For the most part, games with livery editors have shown the same issues. Once in game, the detail of the vinyls gets dropped considerably. Last gen had even worse offenders.
Can anyone tell me if the deluxe add on is playable on all accounts on your ps4, or is it tied to the account that purchased the game ?
Nope, and we probably won't be seeing MT for a while.Does anyone have any info about whether EA will add manual transmissions to this game at some point?
looks to be 2048 templates youre working with on that game, assetto has that same issue with default skins, gt6 iirc was even worse and forza was slightly better about compression.
Forza's cars with their own modeled liveries are very crisp. When getting into actual gameplay, its only what you added in with the livery editor that gets compressed. With the recent gen, they've managed to bring up quality a bit over the past, but it's still noticeable.looks to be 2048 templates youre working with on that game, assetto has that same issue with default skins, gt6 iirc was even worse and forza was slightly better about compression.
They use vectors for the livery editor, the templates are at 4k in the showroom but get compressed to 2k in gameplay. all to save vram to keep that constant 60 on forza. quite impressive really.Forza's cars with their own modeled liveries are very crisp. When getting into actual gameplay, its only what you added in with the livery editor that gets compressed. With the recent gen, they've managed to bring up quality a bit over the past, but it's still noticeable.
Unfortunately, Criterion is currently in development of a extreme sports game. You can still drive but like the project title says "Beyond Cars" meaning its not just going to cars but boats, helicopters, etc. I'm not sure of their current status right now since the last time they revealed "Beyond Cars" project was E3 2014.So after about a month or so of not playing the game, I decided to check the update... and this NFS is a lost cause.
New parts for cars, pfff. I was happy that my Z/28 will get some and it did get, 2 new hoods, taped headlights, and 1 spoiler, yay -_-
Enough with the taped lights, get creative mother****ers! sorry but it's really disappointing. Also the side mirrors are just copy and paste of the same 3 mirrors.
Meanwhile I crashed while driving over a sidewalk, AI got from hard to ridiculously easy (balance Ghost, balance)
Cops are still weak, and in competitive lobbies no one is competitive, the max number of people I raced in a race was 3, though that's not Ghost's fault.
They better get original Criterion team to do a MW'12 type of game or BlackBox to do Undergound, teams that new what they were doing, cuz this ain't working out.
326 power style wing, a few splitters, and the same parts from the last update on more cars.Can someone post a list of new parts for the 11 cars?
I feel theyre really just half assing everything. The ideas are there, but the executions are HORRIBLE. Take for instance the "added" customization, tape on headlights or just blatantly copy pasting body parts from other cars onto others like shown below, i really want to like this game but just so many things still wrong with no actual effort put forth.
I don't mind the idea of pasting on parts from other cars, though, as at least it offers another choice and about as close to a face transplant as licensing would allow.
I like how people talk about the Underground games having more customization options than this game, then complain about this game using copied-and-pasted parts.
I do agree that we could use some more parts for some cars though.
I had the same feeling. When I jumped on after a while off the game the cars are a lot more stiff and controlled but it could be a placebo effect.I'm really enjoying the game at the minute, I swear the handling has been tweaked slightly in the last update. My Skyline now feels super accurate and easy to drive, it's like I can put it exactly where I want it, even during a long drift. 👍
I like how you come in with comments like these as if they're adding some sort of relevance or depth to the conversation . Unless @Arixant has complained about the UG games having more customization, I don't get the correlation between that and his comment. Essentially, it seemed like you just came in and grouped a couple of posts together, as if they are all said by the same person.I like how people talk about the Underground games having more customization options than this game, then complain about this game using copied-and-pasted parts.
I do agree that we could use some more parts for some cars though.
I think it falls along the line of the parts in UG2 where all fantasy and universal. There where all fictional parts made up for the game. This time around, these parts are actually from specific vehicles, so it looks extremely odd to see a 180sx style bumper on a Honda Civic. The effort is there, it's just the execution.I agree. I do understand why most people are irked - I mean, I want the Veilside body kit for the RX-7 - but I digress from them for two reasons. First, Underground 1 and 2 both were guilty of body part copy-pasting, the very same thing that everyone is accusing NFS 2015 of, but nobody bats an eye on the UG games because they treat them like they're the freaking Holy Grail. And second, licensing is a 🤬.
I don't understand how it makes it bad? it just means someone is more popular than you. Get your paint out there, go in races and show it off. I haven't tried multiplayer racing yet, or really anything for that matter, but it would be cool if you can check out the player and it shows who made the paint.Ok I'm gonna get some hate for saying this but it needs to be said, The wrap sharing is 🤬, I'm sure quite a few of you have seen my Marlboro M3 and like it so thanks to those people. 👍
But I'll tell ya what frustrates me the most, Somebody doing exactly the same thing and making a half-arsed job of it is number 4 in the most downloaded for that car, How many does mine have a big fat ZERO, What is the point of being able to share wraps that are actually made with some kind of care and attention when somebody with no clue can produce something vaguely similar in such a poor way and they get the credit for it ?