Need For Speed (2015)

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Also, are they going to retain some of the No Limits car roster like McLaren 650S?
Other than swapping the P1 front with a 12C front, i can't really imagine any bodykits and other such things for the 650S.
Ferrari and Porsche, however, are a possibility in my book.
 
Porsches are definitely in. Not only from what we've seen so far with the 991 GT3 and older 930 but the amount of support for Porsches in general. There's RWB for the older stuff like we've seen confirmed for the game and I also believe that Liberty Walk has kits for the newer 911s as well. If they want to get into that kind of Speedhunters-fueled car culture like they say, Porsches are a given. Now Ferraris on the other hand, not so much. Apart from the Liberty Walk 458, I really can't think of anything besides that god awful Mansory stuff. Unless they decide to go old school (like Koenig Specials Testarossa old school) I don't see much there for Ferrari. Same with McLaren.
 
I just installed NFS No Limits and it seems the map used for No Limits more of a downscaled version of Ventura Bay. Also, are they going to retain some of the No Limits car roster like McLaren 650S, Ferrari 458, Porsche 911 Carrera(993), Mercedes AMG GT, etc.?

No Limits has a free roam map? I'm under the impression that it's circuit/sprint races only.
 
I just installed NFS No Limits and it seems the map used for No Limits more of a downscaled version of Ventura Bay. Also, are they going to retain some of the No Limits car roster like McLaren 650S, Ferrari 458, Porsche 911 Carrera(993), Mercedes AMG GT, etc.?

More than likely, yes, if we look at the No Limits current roster, which in my eyes, Is a damn good impression of what we'll see in NFS15 (as why would the two games have vastly different cars?) We can expect a mix of:

- Sports
- Classic Sport
- Super
- Muscle
- Street

And no limits car list is as follows:

Audi R8 V10 Super Unknown
BMW M3 Coupé 1999 Classic Sport 223 850 825 840 820 6
BMW M4 Sport 313 1190 1210 1220 1230 6
Dodge Challenger SRT8 Muscle 230 4
Ferrari 458 Italia Super 492 6
Ford Fiesta ST Street 189
Ford Mustang GT Muscle 257 4
Mazda RX-7 FD Classic Sport 264 990 970 1010 1020
McLaren 650S Super 526 6
Mercedes-AMG GT Super 437 1860 1820 1850 1890 6
Nissan Skyline GT-R BNR32 Classic Sport 262 970 980 940 950 5
Nissan GT-R (R35) Sport 462 1990 2020 2010 1980 6
SRT Viper GTS Muscle 279 4
Subaru BRZ Street 206 3
Subaru Impreza WRX STI Street 204 580 620 680 550 3
Toyota GT86 Street 218
Porsche 911 (993) Carrera Classic Sport 241 4 or 140
Porsche 911 Carrera 991 Sport 419 1760 1790 1780 1690 6
Volkswagen Golf GTI

To the other guy talking about most cars being before Y2K...well...not according to that list. Over 75% are post 2000.

I know this isn't a NFS15 list but gives a good impression of what we can expect from NFS15 cars wise, besides the cars we've seen so far in NFS15 are listed above anyway.
 
No. just take a look at the current and past game industry scandals. games are dumbed down, gfx is nerfed on pc sys so that they don't outshine the console version of the game. Even if the Pc often is many many times more powerful than the consoles, nowadays it is very eays to compare consoles to Pc cuz of the pc components derivatives in the consoles(4modules amd 1.6-1.8ghz cpu with a 7850/7870 like gfx card) and yet the gfx difference is not that noticeable.

An intel core2 quad q6600 from 2007 @ 3ghz or a q9550 with a amd hd 7870/270x would be as fast as the consoles if not faster because of the intel cpu

of course a company as sony and ms pressure the developers not to make pc versions more gorgeous compared to consoles, it is only natural, common practice.
Games always have and always will look and perform better on PC than on consoles, that is the point. If PC games looked and performed the same as consoles then that removes some of the incentive of spending alot more on a gaming PC.
 
It's also the fact that making a game run well on PC is a lot harder than on consoles since they have to optimise the game to work on different hardware/software configurations. With consoles everything is the same so they don't have that issue.

They just got lazy with NFS Rivals and decided to lock it at 30fps, which caused a huge uproar from those who wanted to play it on PC. As far as I'm aware all the previous NFS titles on PC were not fps capped, hard locking the fps on a PC game is unacceptable.

Part of the reason I sold my ps4 was because I realised most of the games were being locked to 30fps, so if they release this next NFS game on PC and cap the fps again there will be a lot of pissed off PC gamers including me :)
 
As far as I'm aware all the previous NFS titles on PC were not fps capped
The Run was capped at 30fps as well, on the PC. Interestingly, neither HP2010 or MW2012 had a framerate cap. Different developers, different priorities I guess?
 
Newest NFS I have played on PC (due to me having a **** PC) is the original NFSMW and AFAIK it isn't frame locked. Why can't game devs make awesome games like they did 2000-2005?
 
Newest NFS I have played on PC (due to me having a **** PC) is the original NFSMW and AFAIK it isn't frame locked. Why can't game devs make awesome games like they did 2000-2005?

Because the corporate demons at the top need to please shareholders who believe gamers are the enemy and consumers don't want the games we had in the past anymore.
 
Because the corporate demons at the top need to please shareholders who believe gamers are the enemy and consumers don't want the games we had in the past anymore.
True, if this 2015 turns out to be crap (which I believe it won't be) I will probably end up selling it and going back to 2005 Most Wanted on PC.
 
Hmmm I see, but here's another question, what starter car are going to get? In No Limits, you get a mildly tuned Ford Fiesta ST with a bodykit similar to Ken Block's Fiesta.
r9pfqk3wazudaeawismb.jpg
 
Hmmm I see, but here's another question, what starter car are going to get? In No Limits, you get a mildly tuned Ford Fiesta ST with a bodykit similar to Ken Block's Fiesta.
I'd say perhaps the BR-Z or 180SX.

@TwinTurbo LM Despite not having widescreen support it really isn't that bad on my PC. Only issue I have is it sometimes resets my graphics settings for some reason.
 
What a coincidence. The BRZ is mostly everyone's second car in No Limits.....
Well, either way it does look to be either the BR-Z or the 180SX as they are the only 2 lower end cars we know of (unless you count the 2000GT-R). Unless we were lucky and got the option of a 2015 Mustang GT :D. I'd say we will get the option of 3 or 4 different low end cars.
 
Well, either way it does look to be either the BR-Z or the 180SX as they are the only 2 lower end cars we know of (unless you count the 2000GT-R). Unless we were lucky and got the option of a 2015 Mustang GT :D. I'd say we will get the option of 3 or 4 different low end cars.
The 2015 Mustang(tuned and has the Ken Block livery) was the first car to be used when you play No Limits for the first time.
Need-for-Speed-No-Limits-Screenshot-1-1.jpg

Or yet depending on what path we choose(Outlaw, Style, Speed, Crew, etc.).

Also, I noticed that just like NFS 2015, it lacked gear number.
 
The 2015 Mustang(tuned and has the Ken Block livery) was the first car to be used when you play No Limits for the first time.
Need-for-Speed-No-Limits-Screenshot-1-1.jpg

Or yet depending on what path we choose(Outlaw, Style, Speed, Crew, etc.).
I think the "paths" or just differnet XP level up things in the game rather than career choices. A few games have done that before, including Test Drive Unlimited 2 where you level up in a few different areas and that gives you your overall rank/level.

We'll have to wait for an official car list before speculating the starter car(s)
 
I see. Well my thoughts on No Limits is that....this game is your appetizer before the main course(NFS 2015) comes.
 
Despite not having widescreen support it really isn't that bad on my PC. Only issue I have is it sometimes resets my graphics settings for some reason.
The game didn't work properly on multicore processors. NFS games being worse on PC isn't a new thing, that's all I'm saying.
 
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The game didn't work properly on multicore processors. NFS games being worse on PC isn't a new thing, that's all I'm saying.
Well, like I said, I have had no more issues on it than I had on the X360 version apart from the graphics settings sometimes being reset, and not being able to map accel/brake to the right stick of my DS4.
 
The game didn't work properly on multicore processors. NFS games being worse on PC isn't a new thing, that's all I'm saying.

Eh? NFS has always been better on PC due to modding support, also, widescreen fixes are freely and easily searched for online, NFSU2/MW + Carbon all run perfectly fine locked to 60 on my PC, and with programs that let you run higher resolutions, you can run in up to 4K almost at 144fps locked, that, like I said, plus mods. Games were awesome on PC, shift 2 (not a nfs game imo) was supremely well made, and the mod support for that game is insane, over 100+ Forza cars converted perfectly to the game. Dunno what PC versions you've been playing, MW12 and HP10 also ran perfectly fine on PC.

The issue was only ever DLC, HP10 never not the console DLC coz **** PC gamers was EA excuse, or more accurately "we don't have the resources to support PC" don't have the resources? Really? A multi mega billion dollar company doesn't have resources to bring DLC to PC version? Lol. Since that day in 2010 I was done with EA, done with NFS.

For me this game serves as a "last chance" then I'll remove it from memory if it sucks along with all the others.
 
Eh? NFS has always been better on PC due to modding support, also, widescreen fixes are freely and easily searched for online, NFSU2/MW + Carbon all run perfectly fine locked to 60 on my PC, and with programs that let you run higher resolutions, you can run in up to 4K almost at 144fps locked, that, like I said, plus mods. Games were awesome on PC, shift 2 (not a nfs game imo) was supremely well made, and the mod support for that game is insane, over 100+ Forza cars converted perfectly to the game. Dunno what PC versions you've been playing, MW12 and HP10 also ran perfectly fine on PC.

The issue was only ever DLC, HP10 never not the console DLC coz **** PC gamers was EA excuse, or more accurately "we don't have the resources to support PC" don't have the resources? Really? A multi mega billion dollar company doesn't have resources to bring DLC to PC version? Lol. Since that day in 2010 I was done with EA, done with NFS.

For me this game serves as a "last chance" then I'll remove it from memory if it sucks along with all the others.
Most games are better on PC due to modding support.

Take the modding aspect out of the question, how would the games be then? I'm sure they wouldn't be that much different, but who knows?
 
Games always have and always will look and perform better on PC than on consoles, that is the point. If PC games looked and performed the same as consoles then that removes some of the incentive of spending alot more on a gaming PC.


well yes but not by much... not earth shattering differences. And if you read my post you would see that I comment that the difference is really to small if you consider how much powerful a pc system is compared to a console. Sure, if you game on a higher monitor with higher resolution than 1080p it would be a lot more demanding. The gaming experience is basically the same on a muuuuch lower specsed pc you call consoles right now as on a PC.


take the first crysis for an example, it would choke even a beast of a pc in 2007 and it still looks great, even more so with some mods. If the gaming business would not let the consoles manufactures dictate the terms then we would surly have greater/better gaming experiences on pc right now.
 
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