Need For Speed (2015)

  • Thread starter Ameer67
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Going off the source for 4, alone, it's showing that its already doubled from the stats you're using. Its safe to say that it didnt go down if you actually look at the games :lol:

so why Project cars on next gen hardware only use 60K poly models and have a sub-60 frame rate? but at Turn 10 there are wizard that can put 24 >300K poly cars on uber detail tracks at 1080p60, personally I don't believe without real evidence
 
so why Project cars on next gen hardware only use 60K poly models and have a sub-60 frame rate? but at Turn 10 there are wizard that can put 24 >300K poly cars on uber detail tracks at 1080p60, personally I don't believe without real evidence
Because Project cars is running dynamic weather and dynamic TOD. Also, dont forget that Project cars has double the amount of cars on track as FM6 as well. That will make a massive difference.
 
I just doubled from FM4 and then doubled again for FM5, FM6 probably isn't doubled again...like i said Darth it's probably about 25% increase in game and a 50% increase in Forza Vista...however, seeing as all 450 + car pack cars as Vista enabled, then DAMN...that is a lot of high poly cars even if we disregard gameplay. With your comment about forza and PC...wel...with DX12, Windows 10 on Xbox One and Phil Spencer mentioning how Xbox Games will be able to be played in parity on PC, Forza on PC could happen as soon as nexy year.

Any way, this is getting a bit off topic and repetitive. Let's try to stay focused on what we can see regarding NFS.

At the video...did he just say he reckon he fooled 4 million people into thinking it wasn't a digital car? ofc it was a digital car...LOL if you were fooled by that then play more vidya gamez! Seriously, arrogant guy much.
 
Because Project cars is running dynamic weather and dynamic TOD. Also, dont forget that Project cars has double the amount of cars on track as FM6 as well. That will make a massive difference.

it struggles with 20 cars

I just doubled from FM4 and then doubled again for FM5, FM6 probably isn't doubled again...like i said Darth it's probably about 25% increase in game and a 50% increase in Forza Vista...however, seeing as all 450 + car pack cars as Vista enabled, then DAMN...that is a lot of high poly cars even if we disregard gameplay. With your comment about forza and PC...wel...with DX12, Windows 10 on Xbox One and Phil Spencer mentioning how Xbox Games will be able to be played in parity on PC, Forza on PC could happen as soon as nexy year.

Any way, this is getting a bit off topic and repetitive. Let's try to stay focused on what we can see regarding NFS.

no source about the double from fm4 to 5, neither for 6. DX12 doesn't make miracles, ForzaVista models are uber detailed, like I said before and like you said they don't represent the gameplay.
back on topic
 
For the love of god, I hope it doesn't go about like SimCity.

That's exactly what I'm fearing for this game, and it's also why I'm not buying this game on day one. I really fear that the game, due to its always-online policy, would be unplayable at launch.
 
Nilsson explicitly states in the Polygon interview above that drifting is not forced upon the player.

Ya know, I just listened to that part in the video and found that to be again, one of the most interesting parts of the whole game so far, where TL;DR he is basically saying you can choose between Underground 2/MW/Carbon era grippy and tightly knitted controlled slide handling to the criterion era, tap break long drift floaty ball-and-chain style handling which...remarkably, if true in the sense this isn't PR EA hype BS, is an extremely good idea and would have to be executed and implimented very carefully...which brings me back round to the damn issue about manual transmission...that's all that's left for me for now which would put me it as ease, as that mechanic sounds very very interesting indeed if you really can shift the overall car physics between both extremes, then great!
 
it struggles with 20 cars
when weather and TOD is introduced, yes, which is exactly why it makes perfect sense that a game with neither of those features wouldn't have a problem achieving much higher poly counts in games, as well be able to handle the amount of cars.



no source about the double from fm4 to 5, neither for 6. DX12 doesn't make miracles, ForzaVista models are uber detailed, like I said before and like you said they don't represent the gameplay.
back on topic
The 50k polycount was for FM3 in game, are you seriuosly going to sit here and pretend that Forza 3 in game looks the same as Forza 6 in game? Good lord :lol:
 
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it struggles with 20 cars



no source about the double from fm4 to 5, neither for 6. DX12 doesn't make miracles, ForzaVista models are uber detailed, like I said before and like you said they don't represent the gameplay.
back on topic

I am using the source of the link I provided that shows FM3 and FM4 vista cars and dividing by 10 logic. Would you stop going on and on over this? It's obvious next gen hardware at the time that they doubled if not tripled the resolution between the cars in game. If FM3 is 45,000 per car, FM4 is say, 50,000 per car or maybe 55,000 (since there is not that much of a graphical leap) do you really think FM5 looks like it has in game cars less than a 100,000? Seriously? If a Forza Vista car is 800,000 in FM4, what do you think it is in FM5 just by looking at it? Double? In my eyes, at least. Thus i do the divide by 10 logic. There is no way a FM5 car is less than 100k polys in gameplay, no way at all.

Now, back on topic.
 
Can we please stop talking about Forza? Thanks.

I'm happy to do that, 100%.

He talks a lot about car culture on speedhunters in the video, man...what I would GIVE for Ford MK2 RS 2000 in the game, such an icon, never yet seen in a game, but I fear...hopefully wrongly, that there will be too many "modern" cars in NFS15 where as if they wanna claim to focus on "car culture" we need some 70's/80's and 90's icons or GTFO.

Some glorious RS 2000 footage <3

 
Can we please stop talking about Forza? Thanks.
yes, sorry about that. I'm done as its clear that he would rather just pretend that there hasn't been a change.

As for cars, it would be lovely if they would go with more of the not used JDM vehicles. Would love to see some Sedan's in there :lol:
 
Since when were game devs "not allowed" to make games look better on PC? Games are meant to look better on PC, that is the point of a gaming PC.


No. just take a look at the current and past game industry scandals. games are dumbed down, gfx is nerfed on pc sys so that they don't outshine the console version of the game. Even if the Pc often is many many times more powerful than the consoles, nowadays it is very eays to compare consoles to Pc cuz of the pc components derivatives in the consoles(4modules amd 1.6-1.8ghz cpu with a 7850/7870 like gfx card) and yet the gfx difference is not that noticeable.

An intel core2 quad q6600 from 2007 @ 3ghz or a q9550 with a amd hd 7870/270x would be as fast as the consoles if not faster because of the intel cpu

of course a company as sony and ms pressure the developers not to make pc versions more gorgeous compared to consoles, it is only natural, common practice.
 
when weather and TOD is introduced, yes, which is exactly why it makes perfect sense that a game with neither of those features wouldn't have a problem achieving much higher poly counts in games.




The 50k polycount was for FM3 in game, are you seriuosly going to sit here and pretend that Forza 3 in game looks the same as Forza 6 in game? Good lord :lol:
[/QUOTE]

my first post said 60K/100K and since they arrived at about 100K with forza 4 and they are a first party developer who knows x1 better than SMS, my opinion remain unchanged, the LOD hasn't changed much compared to fm4 (fm5 are only fm4 at 1080p60 with much less content, and a slighty better lighing system), because there are more detailed tracks, the weather system, the new physics and the 24 cars on tracks, and most important thing because you don't need ultra detailed cars at the expense of the frame rate

Can we please stop talking about Forza? Thanks.
I am not the one who continues to downsize this NFS with useless comparison with Forza 6, with unrealistic data about that game,

and he isn't IamRobot from the spoiler quote
 
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my first post said 60K/100K and since they arrived at about 100K with forza 4 and they are a first party developer who knows x1 better than SMS, my opinion remain unchanged, the LOD hasn't changed much compared to fm4 (fm5 are only fm4 at 1080p60 with much less content, and a slighty better lighing system), because there are more detailed tracks, the weather system, the new physics and the 24 cars on tracks, and most important thing because you don't need ultra detailed cars at the expense of the frame rate

I am not the one who continues to downsize this NFS with useless comparison with Forza 6, with unrealistic data about that game
But I'm not downsizing the game. Not sure where you came to that conclusion.

Still though, I'm done talking here about Forza here. If you wish to, tag me in the Forza forum.
 
I was not referring to you
So by quoting me, I was supposed to know that you weren't referring to me? Odd how that works out.

No. just take a look at the current and past game industry scandals. games are dumbed down, gfx is nerfed on pc sys so that they don't outshine the console version of the game. Even if the Pc often is many many times more powerful than the consoles, nowadays it is very eays to compare consoles to Pc cuz of the pc components derivatives in the consoles(4modules amd 1.6-1.8ghz cpu with a 7850/7870 like gfx card) and yet the gfx difference is not that noticeable.

An intel core2 quad q6600 from 2007 @ 3ghz or a q9550 with a amd hd 7870/270x would be as fast as the consoles if not faster because of the intel cpu

of course a company as sony and ms pressure the developers not to make pc versions more gorgeous compared to consoles, it is only natural, common practice.
I was going to point out how Pcars looks much better on PC, but thats basically the complete opposite of this situation as it started on PC.
 
I was not referring to you
Then why did you quote him?

I'm happy to do that, 100%.

He talks a lot about car culture on speedhunters in the video, man...what I would GIVE for Ford MK2 RS 2000 in the game, such an icon, never yet seen in a game, but I fear...hopefully wrongly, that there will be too many "modern" cars in NFS15 where as if they wanna claim to focus on "car culture" we need some 70's/80's and 90's icons or GTFO.

Some glorious RS 2000 footage <3


I did see one 90's icon: the 240SX, followed by a 70's with the KPGC10 GT-R.
 
So by quoting me, I was supposed to know that you weren't referring to me? Odd how that works out.

I was going to point out how Pcars looks much better on PC, but thats basically the complete opposite of this situation as it started on PC.

Then why did you quote him?

the post under spoiler was off topic.

the rest was an answer to the question of Ameer67, I edited that post

and I think it's obvious who I mean, who started all the talk about Forza
 
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the post under spoiler was off topic.

the rest was an answer to the question of Ameer67
So, again, me being the only person you quoted and responded to, I am supposed to know that? Either way, it still sounds like you are referring to me in the first place anyways. So I'll say again, I wasn't downsizing the game in the first place, go read my initial posts. I was describing why I feel this is 30fps and not 60fps.

Then why did you quote him?


I did see one 90's icon: the 240SX, followed by a 70's with the KPGC10 GT-R.
After seeing them in every game, almost ever, it makes you kinda just get over them lol. I would much prefer to see Kenmeri this time around.
 
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After seeing them in every game, almost ever, it makes you kinda just get over them lol. I would much prefer to see Kenmeri this time around.
The RPS13? I hardly see much of those in premium quality than the S13. But I would like some more of that Kenmeri though.
 
He talks a lot about car culture on speedhunters in the video, man...what I would GIVE for Ford MK2 RS 2000 in the game, such an icon, never yet seen in a game, but I fear...hopefully wrongly, that there will be too many "modern" cars in NFS15 where as if they wanna claim to focus on "car culture" we need some 70's/80's and 90's icons or GTFO.
Considering that most of the cars they've shown were made well before Y2K, I don't think that'll be a problem.
 
Someone pointed out a Lambo in one of the pictures a while back. If its playable is whats not known at this point. If it's not, then thats a pretty odd traffic car.
Hmm. Then that means exotics are plausible. If they are in, I wonder how the customization will be for them, seeing as to how they are no tuner or muscle car.
 
This sounds interesting.
On the main menu, you’ll find various items like Daily Challenges and the Snapshot Gallery. Daily Challenges are random missions or objectives that will be added to the game each day that you can complete to earn rep points. Pretty standard stuff. Snapshot Gallery, on the other hand, focuses on the more social part of Need for Speed. You can take in-game screenshots of your races and events and share them in the gallery. People on your friends list will be able to rate your screenshots and if you get a good rating, you’ll earn rep points as well.
 
EA be like: "You WILL socialise with randoms, AND YOU WILL LIKE IT!!!"
Basically this:

tumblr_lviems3vPp1qcofv8o2_r3_500.png


:P
 
I just installed NFS No Limits and it seems the map used for No Limits more of a downscaled version of Ventura Bay. Also, are they going to retain some of the No Limits car roster like McLaren 650S, Ferrari 458, Porsche 911 Carrera(993), Mercedes AMG GT, etc.?
 
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