Still comparing Forza 6 to NFS? Firstly, even the Nurburgring would take less time and resources to load than an entire city, you don't know how detailed the cars are in NFS, there can be 20+ cars on screen in NFS in online multiplayer if a number that high is supported.
Yes I am but not in the way you think I am. I am in comparison to the example I just gave with 24 cars, night, rain, a huge track, plus all the sound assets, plus say an endurance setting, that is quite a technical demand
if it works out. If you read my whole post you'd see i said i realise NFS is open world, but it's not actually that big, plus the draw distance looks tiny in all the gameplay we've seen so far versus FM6 that renders very, very far. Also, lol, a nfs game with 20+ car multiplayer? It will be 10-12, tops. If The Crew can only render the first
8 players around you, I doubt NFS15 will push it to 16 in an open freeroam online, let alone more than 20.
You seem to be missing the point, in terms of quality, the cars of forza are probably double, at least, that of NFS cars and 24 on them at once plus all the above, that's a lot of processing. Just because a game is open world doesn't mean it's any more demanding, hell, the majority of open world games are not demanding at all, no NFS game is demanding.
My compromise was that of the level of "action" involved in the NFS open world, which in my eyes and industry experience, probably levels it out. They probably tried 60 and realised it can't handle it, so have capped it to 30 on consoles. My other point was that i hope it's not on PC, as this game could be ran in 4k 60 easily from what i've seen graphics wise.
I could be wrong...maybe FM6 will run like arse and NFS15 will run perfectly fine without issue at 60? Always possible when it comes to technical jumps, I personally don't believe T10 can achieve 1080/60 all the time, consistantly, so i'll wait and see for my self.
Any way moving on.
I find my self stalking the NFS instagram now lol, am eager for more info on those exhausts.