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- TJ136
@SestoScudo and it will be called Need For Speed Battle Royal.
Frankly I don't see FH4 making or breaking this game as odds are those who buy one will buy the other. If FH4 makes a genuinely better NFS in comparison and NFS drops the ball, like not finding it's niche and style, then doubtless FH will pick up what NFS effectively gives them otherwise if NFS remains NFS then FH4 can't touch it short of whoring itself on the altar of NFS which does Forza no favours. At the end of the day we have two distinct games with their own flavours selling to the same audience and as long as they don't try to get too crazy they should be fine until one or other screw up.With FH4 looking to match, or even pass, FH3's marks in terms of sales, love, and critical reception most likely, it's made me think about what's left as competition for FH. Specifically, NFS, and this supposed 2019 game. What it all means for the series.
There's no doubt that the masses want another Underground game. Another crowd wants a return to the beginnings of the series. Really, this is where the problems lie right off the bat. There's no denying that the majority want another Underground/Most Wanted type game. The problem with this, or the 'go back to Hot Pursuit/High Stakes!' idea is that really, all it is doing is pigeonholing NFS as a series that is only able to relive the past, and never do anything that even remotely resembles an original idea. Of course, nostalgia tinted glasses from fans will always come out when you're dealing with a series that has lasted the 20+ years or so that NFS has, but by this point, there's an obvious canyon between having any sort of creativity and just playing the hits, over and over again.
I still remember the filled diapers and meltdowns that came out from Prostreet's announcement from people who wanted yet another game in the Most Wanted/Carbon mold. I still remember people having meltdowns when The Run was announced. Funny then that these games have aged relatively well in the 11 and 6 years they've been out, and represent some of the most original ideas that Black Box made for the series under their tutelage.
Really, I liken NFS by this point to the old high school quarterback who has a sort of deified view and nostalgia for his time as one, and tries to regale the stories of his gridiron exploits to whoever will listen. It reminds him of the time when he was the talk of the town, the top dog. He was something.
In NFS's case, this sort of deification of nostalgia is going both ways, and it's being done by the fans. For as average as Ghost's time with the series has been, at best, the chances of them having an original idea for NFS are getting slimmer by the day. Payback feels like a good mix of both the past, and the present. Underground, and the classic era. I have a feeling we'll just keep yoyo-ing between these two eras for the rest of eternity.
I think that no matter how good Horizon does, there will always be NFS. However, the aim and scope of the two games are extremely similar, outside of the story mode of the two - that's the only thing setting them apart in my opinion. Everything else seems to be pretty similar across the board, it's just that Horizon just has so much more polish than what NFS does, and has been that way for a while.Frankly I don't see FH4 making or breaking this game as odds are those who buy one will buy the other. If FH4 makes a genuinely better NFS in comparison and NFS drops the ball, like not finding it's niche and style, then doubtless FH will pick up what NFS effectively gives them otherwise if NFS remains NFS then FH4 can't touch it short of whoring itself on the altar of NFS which does Forza no favours.
I think that no matter how good Horizon does, there will always be NFS. However, the aim and scope of the two games are extremely similar, outside of the story mode of the two - that's the only thing setting them apart in my opinion. Everything else seems to be pretty similar across the board, it's just that Horizon just has so much more polish than what NFS does, and has been that way for a while.
NFS definitely has the customization aspect down, but I really don't feel that's enough at this point as the driving alone in FH already makes it such a better game in comparison. FH4 has already made a better NFS, and NFS has already dropped the ball since 2015 and now they're trying to recollect, and while they've made a decent effort, it still pales in comparison. Even with Forza's lack of customization(which is minor at best), there's nothing that Horizon "can't touch" in my opinion.
What I do like about NFS is that it appeals to the boy racer in me. Ridiculous customization on cars, from head to toe. I did it more for just looking at it than actually driving the cars, and that's somewhere I feel Forza could definitely do better with. I'll always have a spot for NFS, even if I don't agree with a lot of things it does, and will always try to give it a chance - Did that with Payback and I was more pleased than not.
While the narrative was different, they are both about starting from the bottom and working your way up to the top. I think the main difference to point out would be that you have "bosses" in NFS along the way. I certainly hope Horizon never takes that route, because story wise, they've all been pretty terrible(and horizons isn't even that good either) and would be hard pressed to call that a strength as it's really not its strong point whatsoever in my opinion. However if you're saying that Motorsports and Horizon single player aspect is similar, than I'd say you're completely wrong.The difference between Forza and NFS is narrative. With the exception of 2 games (NFS Shift) NFS has always been an outlaw racer. It hasn't always hit the formula dead on due to experiment, but from the original to the current you were on the edge of law and always the underdog against a higher force. Forza, even Horizon, has always been a racer for the sake of racing. Where NFS's strengths lie are story (single play) and party play. Horizon is largely the same as the main forza series for single player, with it's greatest strength (more so than NFS of late) is multiplayer. The game that Horizon usurps is Test Drive Unlimited, not NFS.
??? What do you mean by Underground?I wonder.
Will NFS take on The Crew/FH4 with some kind of Underground setup thingy with 9999 levels and whatnot.
Big open world map
PVP right away
Online Optional.
??? What do you mean by Underground?
^^^ We can only hope.
I think that there's a definite place in the market for NFS whether FH4, etc, are successful or not. The "outlaw" aspect is the main thing that sets NFS apart, and I think it's an important distinction. It's fun to have a car game that's a little bit GTA but without the killing.
I've played the FH4 demo, and even though it's fun and I'll probably buy the game eventually, it just doesn't give me the same feeling of excitement. I'm putting my old man pants on now, but FH4 is just too "millennial" for me. I can't even pick an avatar, male or female, who isn't wearing skinny jeans. And while the house buying feature is cool, it all comes across a little too much like "The Sims" or some other lighthearted life simulator LOL.
Ghost Games are likely to take a look at Forza Horizon 4 and implement some new concepts from it for NFS 2019 - Since they pretty much did that already in Payback with offroad racing, open world activities and derelicts. Whatever they do, I hope Need For Speed does not turn into a Horizon clone and lose the gritty feel.
As some of you have said, making the protagonist an Outlaw in NFS is what sets it apart from the Forza Horizon series. If each series maintains some distinction, there's no reason why both games can't be successful.
What I want is the return to style of the critierion NFS games. Mostly exotic cars, minimal customization, no cheesy story, and a focus on the cops-and-robbers style gameplay like Hot Pursuit.
What I would like is something along the lines of NFS MW (First edition) where you have to go up the list.
Combine it with Underground (1 or 2)
Then the map of (GTA? Midnight club? Something big)
Then also have some TDU2/Midnight club where you can challenge AI people (As online would be optional)
Some perks line (Like FH4/Crew 2)
And physics that slightly more improve on than NFS Payback.
Customization (Like GT Sport)
Then I think you have a nice game.
Either that, or go all in on the underground style, focus on tuners for the most part. I just don't want a mishmash like Payback.Your idea would definitely be a "do not buy" for me. I'd be bored to tears.
Change slightly to significantly and I think you have something going.And physics that slightly more improve on than NFS Payback.
So you want them to go backwards?Customization
Change slightly to significantly and I think you have something going.
So you want them to go backwards?
Well you said like GTS, so that's pretty backwards considering the complete lack of customization in that game lol. I think they have the customization aspect on lock and I don't see any games beating them anytime soon, in my opinion. They should be the ones that other games look at when they need to learn from that area.I didn't say they will go backwards, just improve on the customization like full on details. Neon lights, tint, Wing, etc.
Physics as long as it's not like Burnout style full on but not quite the GTS physics.
Either that, or go all in on the underground style, focus on tuners for the most part. I just don't want a mishmash like Payback.
Just go one direction or the other.
I'm sorry but I don't understand your need to have the two options be exclusive.
I can understand that everyone has their own preferences on how to play a NFS game and what features make a good one. And would have no problem with them releasing two different styles of games on alternating years. But I just don't understand why it all can't be in a single game and you can choose which options to pursue. It's entirely possible to go through the entire game (of Payback) with never having to touch a single option in the garage. So that's why it's puzzling to me when I hear state that "Less customization" should be a feature of the next game.
maybe the best solution, from a purely marketing standpoint, is to make two games each with different styles. BUT, this would probably only succeed if they have two different studios working on them.
Plus, let's not kid ourselves, EA has plenty of competent studios to move around with, and that's before we consider the possibility of them making new acquisitions.
I still don't see any scenario in which you (EA) don't have enough competent studios in limbo somewhere, just waiting for you to give them responsibility for a new game. You still have some remnants of Criterion lying around. Ex-Evolution Studios is up for hire again. Get them together, get them working on future classic-spirit NFS titles, have them alternate releases with whatever Ghost happens to be cooking up, and watch the money print itself. Because, trust me, it will.
My personal opinion of the idea to make an "old-style" NFS? - It's outdated. It would end up feeling like a very shallow game, because Forza and GT have surpassed that level of simplicity long ago. Forza Horizon already has the formula AND they still add customization on top of it. Throwing an NFS game out there with less content than the previous would not be a sound competitive strategy, again, in my humble opinion.
..and, if you'd read the entirety of my post, you'd have come across this paragraph. Take a good guess as to what I'm hinting at here:
..not to forget when I said this just last week:...
Which brings me on to a bit I didn't see you adress, and a theory of mine: those that are really into combining the two NFS styles have already found their ideal game - someplace else. Again, let's be brutally honest and ask ourselves the question: "what can I do in NFS Payback that games like Forza Horizon 4 aren't already doing better than it?"
To be honest, the stories are so forgettable that I really don't even pay attention to it while I'm playing. The way I play the two end up being the same because of that.There's a couple of things that separate Forza and NFS. The main thing being cops. The outlaw aspect of NFS sets it apart still. Forza is awfully sandbox'ish as well. I agree that it has loads more content, and the quality is undeniable. But I honestly enjoy the single player experience that a game like Payback has to offer. The argument could be made that Payback still offers a player a greater opportunity to create a unique ride suited to their personality. It's nice to see Forza offering widebody kits in the new game, but it's still pretty limited, whereas in Payback you can do more.