It's certainly looking like an interesting time's ahead. Interesting, and perhaps slightly worrying, in the sense that there's now a few places in key positions and we don't know who's going to fill them and, by extention, what their "stance" (haha that's a clever pun innit?) is. Not that Ghost Games as we've come to.. "know" it.. has ever given much of an impression of "we know what we're doing and we definitely want NFS to be this", but it'll somehow be even less now. Which I guess is an accomplishment on its own.
What I consider the best possible outcome of all of this? I hope someone steps in and realises that, while I maintain that there is a good-enough game to be gotten by mixing 2015 and Payback the right way (one of those that don't involve energy drinks), it's probably better to do the classic thing and reboot the reboot's reboot's reboot (Christ on a bicycle, that would make it the fourth time NFS has rebooted itself) - but do a complete cold start this time. Wipe the slate clean. Or actually, burn the slate down and get a new one. Forget that NFS was ever a thing, and focus first and foremost on making a game people will want to play. You know, a little like how Burnout Paradise decided to switch up the formula in basically every aspect and became one of the most recognisable and beloved racing games out there because of it. Or, if you really want to go there, like how Black Box changed NFS 15 years ago.
And stop the special VIP event invitation thingymajiggles with 🤬 YouTubers. We've seen multiple times what happens when 🤬 YouTubers get a little too involved in the process of creating video games. It doesn't end well. Take the hint already.
Also, just as a side note:
Yeah, this is player counts so it doesn't dictate sales
..and player numbers are entirely useless unless we have a clearer indication of how many copies it *actually* sold, for this exact reason:
but at least we have a relative idea of how each game did.
..but do we really? I mean, without a more reliable estimate on the number of copies in circulation than what VGChartz provides, I can just as easily conclude the higher player number for 2015 is due to the game being sold second-hand more than Payback, which.. would imply the exact opposite of the player numbers.
My point is that we need some reliable numbers to cross-reference with before we can make any educated theories.