- 10,007
- Upside-down in the final corner
- rallymorten
Wait, Matt Webster is "the man" at Ghost now?
Interesting, interesting..
Interesting, interesting..
So one of the guys at DICE just posted this:
I don't know if this means that DICE is gonna be pulling double duty with Tides of War in BF5 and NFS 2019 or what. But it seems like something.
Fake edit: Apparently he is still one of the community guys for NFS. Still - something might be coming.
WRC7 has overtaken NFS for years to come...
What the hell does WRC have *ANYTHING* to do with NFS?
The system was tailored for microtransactions, but they backed down.I don't know what they were thinking with the NFS Payback upgrade system,it's like it was made for a mobile game.Hope the next game solves that stuff.
4) Will brake to drift return?
B2D will likely return. Via F8RGE, Ghost's handling team made a statement 8 months ago on why they keep choosing the handling model they do. It's a very, very long post, but the key quote is the following:
Regarding the problem with grip vs drift, it is not about making grip faster than drift (doesn’t take a lot of time and have been prototype in the office several times)...
... a more realistic and grippy car will be closer to the edge making it easier to make something that will perceived as broken and not fun which could be interesting for players with a deep understanding of car physics but perhaps not for the vast majority of players...
...we find ourselves trying to find a balance, what works for the vast majority of players and what works for our core players.
In other words, B2D exists at a fundamental level because Ghost feels the majority of the fanbase would not be able to handle a more realistic and grippy handling model.
Source:
- That being said, Ghost has also officially asked for our feedback on handling in a thread not too long ago. You can find it here:
- It's likely whatever was stated here would be taken into account for NFS19.
Additionally, according to Ben, Ghost supposedly understands what the "core" community wants, but if you note the quote above, "core" does not mean the "majority" of the player base from their POV.
Source: https://cdn.discordapp.com/attachments/472250134122725387/544708922108411952/Baddo1.png
1) Ghost does not want a 2015 style performance system in future games. Directly quoting here:
2015 upgrades were basically scroll all the way to the right, press equip. We kind of want the performance upgrades to be a better experience than that.
Source 1: https://discordapp.com/channels/144572978666012673/144572978666012673/410754231902011403
He reiterated this multiple times on Discord that Ghost wants something more "in-depth" for NFS than the 2015 method.
Source 2: https://cdn.discordapp.com/attachments/472250134122725387/544695712454148111/unknown.png
8) There won't be any cars without customization (i.e. Ferrari's are not returning)
Source: https://discordapp.com/channels/144572978666012673/144572978666012673/418097172668743681
He has also mentioned in the past that they have company licenses, which they don't use for this very reason.
Here is everything there is to know about NFS 2019 before the official reveal (will be linked in OP)
Some key takeaways:
In other words, B2D exists at a fundamental level because Ghost feels the majority of the fanbase would not be able to handle a more realistic and grippy handling model.
8) There won't be any cars without customization (i.e. Ferrari's are not returning)
He has also mentioned in the past that they have company licenses, which they don't use for this very reason.
That same BS post that's all smoke and mirrors to distract everyone? There's nothing hard about wrapping your head around how a car should drive. A kid wont even know anything until he's old enough anyways, so it's not like that matters. It doesn't matter what they put out, a kid is always going to think this is realistic at first, whether it actually is or isn't - It being more real, someone lacking in knowledge isn't going to care as long as it's intuitive and direct...so what we're saying here is that the "majority of the fanbase" are young, impressionable children (industry buzzwords ftw) who have yet to learn why apples fall from trees rather than float into space.
In what possible universe, then, do they expect those same young, impressionable children to wrap their heads around their B2D model?
Also let's completely wipe from our minds how:
Also, this:
- B2D wasn't a thing in NFS until Criterion made it (and that's not a bad mark on Criterion because at least their model knew what it was doing and made for fantasic games), and
- basically any other car game (aside from WipEout and that one Speed Racer game) have at least some degree of "this is how you would and should expect cars to behave" and are doing just fine. Yes, even Burnout and some of the more out-there Trackmania titles!
That same BS post that's all smoke and mirrors to distract everyone? There's nothing hard about wrapping your head around how a car should drive. A kid wont even know anything until he's old enough anyways, so it's not like that matters. It doesn't matter what they put out, a kid is always going to think this is realistic at first, whether it actually is or isn't - It being more real, someone lacking in knowledge isn't going to care as long as it's intuitive and direct.
That's the other problem though - the same old stupid argument that comes up every time someone asks for better physics. It gets misconstrued for whatever reason as if it's being ask to be more sim-like. No. Far from it. We just want to be able to actually drive predictably. These guys are full of it.
And that's sort of the point I'm trying to make. Saying that "brake-to-drift is better for the majority of the fanbase because we don't think they can handle any other model" (which effectively is what they're saying), with nothing to back that claim up, is, to put it as briefly as I can, bollocks.
I've said multiple times before that I don't consider the very act of having a brake-to-drift (or any other form of reality-bending) model a crime. I'm saying that there has to be a good reason, and that being reality-bending doesn't excuse a fundamentally flawed handling. There's a distinct difference there. See the many times I've praised Burnout Paradise.
It just so happens that Ghost can't seem to come up with a good reason for why their games deserve a reality-bending model (they even have the guts to claim that a not-reality-bending model is easier to construct - so why, given the current state of their games, are they making things unnecessarily difficult for themselves?), and that if there's no significant changes made to the handling model this time around, it'll be the same fundamentally flawed model that first reered its ugly head way back in Rivals.
Ghost either has no idea what they’re doing, or no idea what they want to do.
Ghost is basically trying to cater to two different styles of gameplay (grip and drift) at the same time, something that the handling model simply can’t do very well (at least not in it’s current state). I get the impression that they’re just reusing their modified version of the Criterion handling system for convenience/logistical reasons, rather than to the benefit of gameplay.
Ghost either has no idea what they’re doing, or no idea what they want to do.
I would take a remastered version of Most Wanted 2012 over most of their last releases. That said, Rivals was decent fun, 2015 was more enjoyable than I expected with the corny FMV acting and dialogue, and I have hardly played Payback despite having access to it forever now due to the EA Access Vault.
Edit - I forgot to say, I loved loved loved both Shift games. I would take a remaster of those or a new one!