Need For Speed Heat - General Discussion

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I totally agree with you. I still think MW is one of the most fun games they released. I have zero problems with that. I start to have problems when people say that MW had the best this or that and no other NFS accomplished that. And believe it or not 2015 is nowhere near my top NFS games but still it has some really nice features.. some even better than 2005.

I think MW being the best is depend on each opinion, personally I do find it to be one of the best NFS since it is the only one that I bother keep revisiting it but it sure has its own issue as well. Visual and performance customisation isn't great, rubber banding on the boss races are annoying too but things like the cop chases and the gameplay loop of doing races and cop chases to progress the game is great fun. Compared to most racing games it is just race after race, Carbon has cop chases too but it is an extra that doesn't do much for progression.

Nothing wrong with race after race to progress but more things to do is always more fun.
 
So the new Studio drop went out and both Aventadors are out, the S can be customized but not the SVJ, just the paint, wheels, splitter and rims.
 
It seems to be all the fastest variant are not getting customisation while the slower variant will be customisable, based on the 3 uncustomisable cars in the app so far.
 
Is customization deeper than the phone app version? I plan on doing some crazy looking cars.
6D639388-132E-4B94-A5AF-6983809C2301.jpeg
 
should be almost the same to the phone app, there are a few things like neons, nos colours and smoke colours missing in the phone app. There is a small possibility that there will be more parts for the cars in the full game.
 
should be almost the same to the phone app, there are a few things like neons, nos colours and smoke colours missing in the phone app. There is a small possibility that there will be more parts for the cars in the full game.
Also, canards of any sort. It’s seemingly an option within an app, but when selecting it, there are no actual parts available.
 
New UTH on performance customisation:
https://www.ea.com/en-gb/games/need...news/under-the-hood-performance-customization

Engine Swaps

All vehicles have a pool of engines that can be bought and installed onto the car.

The number of available engines for each vehicle is generally around 7-10, but a few of the more extreme cars available in the game have limited amounts of available engines.

The available engines for each car have been selected in order to give a variety of sounds while having limits on sizes and performance in order to keep the end-game performance between vehicles more balanced.

So while there are some limitations on what can be done, there are still a lot of options! You can, for example, equip a 2.5 liter Flat 4 Turbo into a Volkswagen Beetle or an 8.4 liter V8 into a Mercedes-AMG GT. Why not install a 4.0 liter V8 into a BMW M3 E46? You can do that, too!

This sounds really fun but....

The passive items, on the other hand, are active all the time as long as they are installed on the car. This category includes things like re-inflatable tires which reduce the time it takes before the tires reinflate after hitting a spike strip

I don't like having re-inflatable tyres by default even you have no "auxiliary" part installed.
 
So most of the low-end to mid-tier cars are going to have at least 7 engine swaps? :eek: That's insane, most cars in the Forza series topped out at 5 swaps.
 
I don't like having re-inflatable tyres by default even you have no "auxiliary" part installed.

It sounds like you still need to install inflatable tyres, but once installed it will activate automatically as needed. Unlike the active auxillary parts that you need to trigger yourself.

I'm more intrigued by the changes in NOS system. Sounds like it's all or nothing and once activated it will drain the tank completely. The choice is whether to have 2 smaller less powerful bursts or 1 long powerful burst. Kinda like Ridge Racer 7's system.

Also great news:

We’ve also made some additional changes to parts, and in NFS Heat they won’t be soulbound, which means parts can be moved around from car to car.

No more grinding with each car for each part a la Payback 👍
 
It sounds like you still need to install inflatable tyres, but once installed it will activate automatically as needed. Unlike the active auxillary parts that you need to trigger yourself.

The way they wrote it seem to say that the passive skill just makes it kick in faster, without it you will just need to wait longer to re-inflate.
 
A few questions

1. Is nfs heat not up for pre order on psn (NA) i cant find it?
2. How hard is it to unlock the top tear cars in nfs? Like will it be to hard to unlock the p1 gtr? the last and only nfs game i ever played was pro street when it first came out.
3. Will nfs heat have a easy difficulty ?
 
2. How hard is it to unlock the top tear cars in nfs? Like will it be to hard to unlock the p1 gtr? the last and only nfs game i ever played was pro street when it first came out.

No one knows yet, if they are sticking to Payback method then you will need to progress until late game to get hypercars. If it is like NFS 2015, you could just save up and get the car.

3. Will nfs heat have a easy difficulty ?

Maybe, Payback has a easy difficulty option.
 
I wonder if we should request a sub-forum for tuning in NFS games? Or would a more general, singular thread in this forum be better for tuning discussion? It could be neat to discuss since tuning has been approached in a variety of ways throughout the series.

Like how in MW2005, even beyond just picking & buying parts, there were the tuning options you could adjust through the pause menu. Or how the best tune will depend on the event’s path in itself, much like how you may tune a car in Gran Turismo. Or how there was UG1 & 2, the Shift series, and Prostreet - there just seems to be many ways the series has approached tuning. And that’s before we get into games where aesthetic tuning had an impact, like in the Underground games or reducing heat level in MW2005 & Carbon.

Honestly, I’m legit looking forward to Heat. I can’t say there’s anything I’ve seen so far that’s turning me off, but I’ll wait for the testimonials to be sure. It’s not like I’m gonna pre-order it, either.
 
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Hey, I just read that Shift 2 had some Miami street circuits. I wonder if we'll get a path/event creator in Heat? Maybe I could try recreating some of those Shift 2 circuits within the reinterpretation of Miami known as Palm City.
 
Route creator will be a great, I use it a lot in FH4 but I really doubt NFS will get anything like that. At this point I think NFS just need a better gameplay loop to keep people playing it that is fun, the previous 2 games kinda just falls flat once you beat the game.

Anyway, new vehicle drop happen last night:

- Volvo Amazon P130
- Ford Mustang 1965
- Mclaren 570S
- BMW M4 GTS (no customisation except rims, license plate and wrap)
- Honda S2000
- Porsche Cayman GT4 (no customisation except rims, license plate and wrap)
- Corvette C6 Z06
- Lamborghini LP670-4
- Chevy Bel Air
- Mercedes AMG GTR (no customisation except rims, license plate and wrap)
- Lamborghini Aventador S Roadster (somehow it is restricted to 2 brands of rims, BBS and Rotiform)
- Mitsubishi Evo X
- Jaguar F-Type Convertible

I think there are no new parts in the existing cars, Evo X parts are pretty cool:

There are parts for the Evo X FQ-400 too, I forgot to take a screenshot of that.

Street Fighter LA kit:
ER7U616.jpg


9REkXPf.jpg


Varis kit:
GDpHRvP.jpg


DEYGovv.jpg
 
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Nice to see the Evo X get love. The body kits for 370Z felt lacking.

I find it still okay, nothing beats R32 in terms of parts. All we get is a R34 head swap and a Group A parts that don't looks very different from stock.
 
A bit surprised that I am suprised the m4 GTS is getting the no customisation treatment.
I thought this would be exclusive to those upper tier super/hyper cars that would be close to the performance cap already.
In retrospect I should not have been surprised as it makes sense based on how they have treated other performance variants.

Now it leaves the question, do these performance versions with no visual customisation have performance upgrades?
I'm thinking the M4 GTS kind of confirms that they do since it is no where near as fast as a 911 GT2 or SVJ and would absolutely require performance upgrades to get to this "top tier"

I guess the reasoning behind leaving the performance variants with no visual changes is to distinguish them from the regular version and therefore give players a reason to actually use them, however I anticiapte they will be quite unpopular with players if there is no perfomance benefit to owning them.
 
A bit surprised that I am suprised the m4 GTS is getting the no customisation treatment.
I thought this would be exclusive to those upper tier super/hyper cars that would be close to the performance cap already.
In retrospect I should not have been surprised as it makes sense based on how they have treated other performance variants.

Now it leaves the question, do these performance versions with no visual customisation have performance upgrades?
I'm thinking the M4 GTS kind of confirms that they do since it is no where near as fast as a 911 GT2 or SVJ and would absolutely require performance upgrades to get to this "top tier"

I guess the reasoning behind leaving the performance variants with no visual changes is to distinguish them from the regular version and therefore give players a reason to actually use them, however I anticiapte they will be quite unpopular with players if there is no perfomance benefit to owning them.

You can tune standard M4.

There is no such information that this "special versions" of cars won't be upgradeable on performance side. I think you can also tune them. Just visual tuning is locked. I think this is small fan service for classic NFS fans which where just exotics racing without visual tuning.
 
I guess the reasoning behind leaving the performance variants with no visual changes is to distinguish them from the regular version and therefore give players a reason to actually use them, however I anticiapte they will be quite unpopular with players if there is no perfomance benefit to owning them.

I do agree the game need some sort of performance benefit for these cars, they looks more like a padding at this point. I still don't get the reason Ghost wanted a bunch of no customisation cars, I'm fine with the convertibles but having 3 M4 and 1 of them is not customisable is just weird.

There is no such information that this "special versions" of cars won't be upgradeable on performance side. I think you can also tune them. Just visual tuning is locked. I think this is small fan service for classic NFS fans which where just exotics racing without visual tuning.

Will be weird to restrict customisation as fan service, I think a few mission where they made it a requirement to race in stock body cars and race it outside the city areas with cops on the tail might be a better idea as fan service. There is 15 high spec variant cars which are not customisable, the K.S. cars from Deluxe Edition and Legacy cars seems likely to be not customisable as well.
 
Route creator will be a great, I use it a lot in FH4 but I really doubt NFS will get anything like that. At this point I think NFS just need a better gameplay loop to keep people playing it that is fun, the previous 2 games kinda just falls flat once you beat the game.

Anyway, new vehicle drop happen last night:

- Volvo Amazon P130
- Ford Mustang 1965
- Mclaren 570S
- BMW M4 GTS (no customisation except rims, license plate and wrap)
- Honda S2000
- Porsche Cayman GT4 (no customisation except rims, license plate and wrap)
- Corvette C6 Z06
- Lamborghini LP670-4
- Chevy Bel Air
- Mercedes AMG GTR (no customisation except rims, license plate and wrap)
- Lamborghini Aventador S Roadster (somehow it is restricted to 2 brands of rims, BBS and Rotiform)
- Mitsubishi Evo X
- Jaguar F-Type Convertible

I think there are no new parts in the existing cars, Evo X parts are pretty cool:

There are parts for the Evo X FQ-400 too, I forgot to take a screenshot of that.

Street Fighter LA kit:
ER7U616.jpg


9REkXPf.jpg


Varis kit:
GDpHRvP.jpg


DEYGovv.jpg



Is this game in 4K resolution?

How are the graphics compare to GT Sport?
 
Route creator will be a great, I use it a lot in FH4 but I really doubt NFS will get anything like that. At this point I think NFS just need a better gameplay loop to keep people playing it that is fun, the previous 2 games kinda just falls flat once you beat the game.

Yeah. I could agree with that. I don't think a route maker is truly necessary, but I suppose it'd be neat if there ends up being an event that traces a similar path. And I think we'll have plenty to do in the post-game, given that I've heard about various side-stories where you can experience additional narratives and win more parts. Then there's the online stuff - lots of potential at this point.

I'm personally planning to have a car for various events instead of setups, especially if we don't have the ability to have setting sheets like in Gran Turismo. That could be fun, as you could have tons of potentially optimal tuning settings depending on how many straights or turns, how many of those are high-speed or low-speed turns, potential tier limitations, misc. car/class regulations, or if there may be a pursuit involved like the High Heat events. And I figure that with all these cars in the list (and likely more to come and/or return from prior games as additional content), it'd be a bit wasteful to just stick to one, even if I did have the option to swap between multiple settings sheets.

For example, I could see myself setting a slight drift bias for cars that are AWD with a rear bias, like the Audi R8, or having some cars known for rallying on both tarmac and dirt be in the middle as far as road/off-road goes, like the M3 E30, or the Focus RS. It'll be even more fun with how some parts may be exclusive to some cars, and the whole engine swapping mechanic being a factor.
 
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Yeah. I could agree with that. I don't think a route maker is truly necessary, but I suppose it'd be neat if there ends up being an event that traces a similar path. And I think we'll have plenty to do in the post-game, given that I've heard about various side-stories where you can experience additional narratives and win more parts. Then there's the online stuff - lots of potential at this point.

I do wonder will there be locked cosmetic parts in those side stories or just performance parts, there are 2 missing parts that were seen but not in the app. I do hope there is enough stuff to do in game but if the cop chase are not too far off from Rivals, I think it should be fine for me.

For example, I could see myself setting a slight drift bias for cars that are AWD with a rear bias, like the Audi R8, or having some cars known for rallying on both tarmac and dirt be in the middle as far as road/off-road goes, like the M3 E30, or the Focus RS. It'll be even more fun with how some parts may be exclusive to some cars, and the whole engine swapping mechanic being a factor.

Swapping parts should easier now if you wanted to stick with 1 car, I seem to remember they mention an improvement from the last game is you can swap performance parts without going back to the garage. It looks like a nice change to test out parts while progressing the game.

I generally prefer to have a car dedicated to an event type and the new system might be interesting to see how far we can push a car. I do wonder how good a road + race bias G65 AMG work against other sports cars, might end up being a good car for cop chases to smash through road blocks.
 
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