Need For Speed Heat - General Discussion

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I still think the speedometer could use a solid background like the recent build map, having it blend into the background will be annoying.
 
This game sucks.

damage.PNG
 
Yea, the same health bar from Rivals. I quite enjoy the damage risk in cop chases back in Rivals, makes the cop chases a lot more interesting.

Not sure how much damage we get from just getting rammed by a cop.
 
Yea, the same health bar from Rivals. I quite enjoy the damage risk in cop chases back in Rivals, makes the cop chases a lot more interesting.

Not sure how much damage we get from just getting rammed by a cop.

I hate it to be honest its ridiculous
 
I hate it to be honest its ridiculous

I find it working well with Rivals because of the weird power ups the racer and cops has, not too sure how it is going to work with Heat since the special slot I heard so far is just run flat tyres and nos mods.
 
I hate it to be honest its ridiculous
Not much ridiculous as repairing your car by simply driving through a gas station.
not too sure how it is going to work with Heat since the special slot I heard so far is just run flat tyres and nos mods.
It's just an additional thing that make the whole risk of losing rep and credits more challenging. From some gameplay you can clearly see the difference when your car reach critical health. It also makes you rethink your surviving strategy a lot since apparently they are going to limit the number of times you will be able to repair your car.
 
It's just an additional thing that make the whole risk of losing rep and credits more challenging. From some gameplay you can clearly see the difference when your car reach critical health. It also makes you rethink your surviving strategy a lot since apparently they are going to limit the number of times you will be able to repair your car.

I know it is an additional risk in chase but from what I know I think the player side is slightly underpowered and a health bar to worry compared to what the cops has. Cops could still throw roadblocks, spike strips, rhino, kill switch and a helicopter on the player, while all the player has for the “special” is run flat tyres, nos mods and I remember a tool to disable kill switch. Probably a jammer is one of the skills too.

I find it to work well in Rivals since both side has equal powers, police could call in road blocks, drop spike strips and other ramming tools while the racer side has shock armour, jammer, supercharged nos and shock ram to counter them as well.
 
Whats that?? The damage bar?
Yea, the same health bar from Rivals. I quite enjoy the damage risk in cop chases back in Rivals, makes the cop chases a lot more interesting.
When one lousy bar determine whether a game is a masterpiece or not.:lol:
Nope. I've see you all have missed the most important part.




The damage bar is crooked.
 
I know it is an additional risk in chase but from what I know I think the player side is slightly underpowered and a health bar to worry compared to what the cops has. Cops could still throw roadblocks, spike strips, rhino, kill switch and a helicopter on the player, while all the player has for the “special” is run flat tyres, nos mods and I remember a tool to disable kill switch. Probably a jammer is one of the skills too.

I find it to work well in Rivals since both side has equal powers, police could call in road blocks, drop spike strips and other ramming tools while the racer side has shock armour, jammer, supercharged nos and shock ram to counter them as well.
On the other side the player has many gas stations which are OP and balance somehow the police superiority. Then there are massages for upcoming Rihno and roadblocks showing on the minimap. If you count that plus the special tools, perks (auto tire repair,jammers and who knows what else they are going to put in) than you won't have so much of a handicap at the end.
 
On the other side the player has many gas stations which are OP and balance somehow the police superiority. Then there are massages for upcoming Rihno and roadblocks showing on the minimap. If you count that plus the special tools, perks (auto tire repair,jammers and who knows what else they are going to put in) than you won't have so much of a handicap at the end.
Plus we don't even know how the upgrading system works and what they have in store. There might be body reinforcement parts that will allow you to sustain more damage.
 
I find it working well with Rivals because of the weird power ups the racer and cops has, not too sure how it is going to work with Heat since the special slot I heard so far is just run flat tyres and nos mods.

I'll take run flat tires. I ran reinflating tires on all of my cars in NFS:MW. Hit the spikes without hitting the cars & taking damage.
 
On the other side the player has many gas stations which are OP and balance somehow the police superiority. Then there are massages for upcoming Rihno and roadblocks showing on the minimap. If you count that plus the special tools, perks (auto tire repair,jammers and who knows what else they are going to put in) than you won't have so much of a handicap at the end.

Other than the rhino, Rivals has that too. The same petrol station repairs and run flat tyres too. Some of the extra that Rivals has are more to vehicle protection like armors and ramming tools which we have no idea is Heat getting it or not.

One thing I wonder is will each cars has a strength stats or all of them will have the same amount of health and strength. SUV and pick up trucks should have better strength at plowing through cops than a sports car.
 
I'll take run flat tires. I ran reinflating tires on all of my cars in NFS:MW. Hit the spikes without hitting the cars & taking damage.

Is there any disadvantage to picking run-flats? I never got around to MW2012 but I'd imagine that the trade-off would be not being able to use wheels that offer a larger advantage when driving on tarmac/dirt/both.

Regardless, I always thought that the idea of taking the real-world idea of run-flat tires into the pursuits of NFS would be neat. But I also really liked how much more damaging spike strips were in the Black Box games, whereas in HP2010, they just slow you down a tiny bit and do some damage. If you ran over one in the Black Box games, you were more or less hosed. I think they should still do more than they did in HP2010 - maybe even be as dangerous as they were in the Black Box games - but I also think the option of run-flat tires would help mitigate their damage in any case.
 
Is there any disadvantage to picking run-flats? I never got around to MW2012 but I'd imagine that the trade-off would be not being able to use wheels that offer a larger advantage when driving on tarmac/dirt/both.

Regardless, I always thought that the idea of taking the real-world idea of run-flat tires into the pursuits of NFS would be neat. But I also really liked how much more damaging spike strips were in the Black Box games, whereas in HP2010, they just slow you down a tiny bit and do some damage. If you ran over one in the Black Box games, you were more or less hosed. I think they should still do more than they did in HP2010 - maybe even be as dangerous as they were in the Black Box games - but I also think the option of run-flat tires would help mitigate their damage in any case.

There were no run flat tires in HP2010, just MW2012. But the run flats in MW had the disadvantage of not being as good off the pavement as an off road tire. There have been numerous NFS games before HP2010 that had spike belts where you were screwed & tattooed if you hit them. MW2005 was the biggest one I remember.
 
There were no run flat tires in HP2010, just MW2012. But the run flats in MW had the disadvantage of not being as good off the pavement as an off road tire. There have been numerous NFS games before HP2010 that had spike belts where you were screwed & tattooed if you hit them. MW2005 was the biggest one I remember.

I know there were no run-flats in HP2010, I’m saying that a spike strip didn’t seem to do much in that game compared to Hot Pursuit 2/MW2005/Carbon.
 
Please no emp

Killswitch from Payback is in it but there are tools to counter it if I remember correctly.

Is there any disadvantage to picking run-flats? I never got around to MW2012 but I'd imagine that the trade-off would be not being able to use wheels that offer a larger advantage when driving on tarmac/dirt/both.

Heat seems to go with Rivals method, you probably can still use your racing tyres and the run flat tyres since it work as a "special" instead of a tyre choice.
 
But I also really liked how much more damaging spike strips were in the Black Box games, whereas in HP2010, they just slow you down a tiny bit and do some damage. If you ran over one in the Black Box games, you were more or less hosed. I think they should still do more than they did in HP2010 - maybe even be as dangerous as they were in the Black Box games - but I also think the option of run-flat tires would help mitigate their damage in any case
There have been numerous NFS games before HP2010 that had spike belts where you were screwed & tattooed if you hit them. MW2005 was the biggest one I remember.
Maybe it's because I'm not emotionally attached to those games but I really don't understand what was so superior in Black Box games. Spike strips didn't worked so different from other games and you were done only if you blow all four tyres. You can still easily escape with one or two flat tyres. In Carbon you can do 150 with flat tyres. And in MW things like this happened too.

He called it luck but all I can see is dumb AI.
And even the worst NFS look more realistic.

I hope that the spike strips in Heat will work the same as in 2015.
 
Maybe it's because I'm not emotionally attached to those games but I really don't understand what was so superior in Black Box games. Spike strips didn't worked so different from other games and you were done only if you blow all four tyres. You can still easily escape with one or two flat tyres. In Carbon you can do 150 with flat tyres. And in MW things like this happened too.

He called it luck but all I can see is dumb AI.
And even the worst NFS look more realistic.

I hope that the spike strips in Heat will work the same as in 2015.


Old Most Wanted cop AI was never smart but it was the most fun to mess around with due to the amount of cops the game throw at the player and the speed breaker to plow through them like paper.

It is rare occasion that you can escape in Most Wanted after hitting a spike, most occasion it just pop your tyres and the car just grind to a halt (this is the only video I could find):


I remember that happened to me twice in the past many years replaying the game.

NFS2015 cop AI only works when tyres are blown or have a really really slow car, most of the time you have to chase the police to keep the chase going, the cops are just awful.
 
Old Most Wanted cop AI was never smart but it was the most fun to mess around with due to the amount of cops the game throw at the player and the speed breaker to plow through them like paper.
Yeah, I remember the plowing part being fun.
It is rare occasion that you can escape in Most Wanted after hitting a spike,
Not really. If you manage to pop only one or two tyres you could easily escape the cops. Even on heat 5 you only need to avoid crashes. When driving straight the cops just drove next to you. And the only maneuver they knew was swarming around you when you stopped the car. And you also had too many breakables (cop killers) around the world. Really not that hard.
NFS2015 cop AI only works when tyres are blown or have a really really slow car, most of the time you have to chase the police to keep the chase going, the cops are just awful.
I totally agree with you. I guess developers didn't want cops to be the main protagonist. That is why I think it was more focused on Underground aspects rather than MW. But still the cops felt more human and had several ways to block you. But really what I liked the most in 2015 was the changes in handling after you run over spikes.
 
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Not really. If you manage to pop only one or two tyres you could easily escape the cops. Even on heat 5 you only need to avoid crashes. When driving straight the cops just drove next to you. And the only maneuver they knew was swarming around you when you stopped the car. And you also had too many breakables (cop killers) around the world. Really not that hard.

From my experience, even a tyre pop it stops the car entirely and it is rare to escape on pop tyres (fairly rare to get busted for me anyway). The cops do swarm your car even at speed, obviously it works better when you are slow down or after you hit something. By end game with heat 5 the players cars are fast enough to not get swarmed by them easily.

It is never hard or smart in the old Most Wanted, even if you the entire cop chase on the highway loop without pursuit breakers it is still easy to escape. It is just great fun that no games manage to replicate that well for me. Hopefully Heat could fill up the hole.

I totally agree with you. I guess developers didn't want cops to be the main protagonist. That is why I think it was more focused on Underground aspects rather than MW. But still the cops felt more human and had several ways to block you. But really what I liked the most in 2015 was the changes in handling after you run over spikes.

It is a dumb design decision or incomplete part of the game, the awful cop AI in NFS 2015 made the cop chase branch of the campaign a chore to sit through when most of the time the cops can't even keep up with the player car. Don't think the physics change much after spikes but the huge impact on speed is definitely different compared to Rivals. As for the tactics, I just don't see much difference to past games since the cops still beat the players by the numbers and boxing them.
 
From my experience, even a tyre pop it stops the car entirely and it is rare to escape on pop tyres (fairly rare to get busted for me anyway).
From my experience you can. Here are just some examples.


Now if you don't believe I could find some chases where the guy drove at 40 mph and the AI cops just followed near.. at the same speed. But I really don't want to talk about MW too much. It definitely wasn't that great IMO.
Don't think the physics change much after spikes but the huge impact on speed is definitely different compared to Rivals.
Well it changed a lot. The car would reduce speed drastically even if only one tyre was punched. The car would steer much more in the direction of the popped tyre and steering was almost impossible when both front tyres were blown. In fact in my opinion the 2015 spike strips did the most realistic damage of all NFS games to date.
 
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I do like the nitrous customization that they mentioned - didn't Ridge Racer 7 have something similar? Where you could have some cars with different nitrous types? I'm also really looking forward to those engine swaps, and how they plan to implement that. Like what sort of limitations there may be. Maybe it can be good for bringing a car to a lower tier if it comes stock at a higher tier. I'm not sure if they'd let us swap any engine with all cars, but I'd still be interested in seeing what happens if that's the case. If it's more limited in scope, then I'd be equally as interested in seeing how we work around said limitations.
 
Now if you don't believe I could find some chases where the guy drove at 40 mph and the AI cops just followed near.. at the same speed. But I really don't want to talk about MW too much. It definitely wasn't that great IMO.

The cops seems to follows until the player crash into something but they still swarm into the player when they have the numbers to do it, like Evo 8 clip with blown tyres you shown. Even on lower heat, the cops do try to block the player and brakes when they are in front of the player to attempt to box it but they are easy to push over. They don't do it often enough, even if they are going to do it the cop chatter will mention it.

Like I said before, the AI was never smart but they are fun to mess around and 10+ Corvette chasing your tail with a helicopter while plowing through road blocks are great fun. Having the AI cops able to keep up to the player is better than whatever NFS 2015 has, a slightly upgrade BRZ can easily outrun the cops with no issues.

I do need to hit few spikes strip on my current playthrough to check it out, the last few that I did seem to just stops my car entirely.

Well it changed a lot. The car would reduce speed drastically even if only one tyre was punched. The car would steer much more in the direction of the popped tyre and steering was almost impossible when both front tyres were blown. In fact in my opinion the 2015 spike strips did the most realistic damage of all NFS games to date.

It is more realistic but I'm not sure are they sticking to that, considering the cops has a lot more tools to throw at the player but the gameplay trailer shows a significant amount of damage is received when running through spikes strip.

Gameplay wise, I think spikes strip should penalise the player but shouldn't make it near impossible to do anything once you are hit by it, it kinda works for NFS 2015 since the cops are really incompetent.

I do like the nitrous customization that they mentioned - didn't Ridge Racer 7 have something similar? Where you could have some cars with different nitrous types? I'm also really looking forward to those engine swaps, and how they plan to implement that. Like what sort of limitations there may be. Maybe it can be good for bringing a car to a lower tier if it comes stock at a higher tier. I'm not sure if they'd let us swap any engine with all cars, but I'd still be interested in seeing what happens if that's the case. If it's more limited in scope, then I'd be equally as interested in seeing how we work around said limitations.

Nos customisation they mentions was number of bottles, get a big bottle or multiple smaller bottles. I think they said nos can only be used when the bottle is full, so it could be interesting on the type of nos size you use on a car. The "special" slot is said it can change how you recharge the nos, should be by driving fast or drifting or just recharge after "X" amount of time.

Will be interesting if they allow downgrades but I'm expecting it to work in a similar way like Forza. Engine swap is probably just to help push the lower tier car further and reach the max stats.
 
Like I said before, the AI was never smart but they are fun to mess around and 10+ Corvette chasing your tail with a helicopter while plowing through road blocks are great fun. Having the AI cops able to keep up to the player is better than whatever NFS 2015 has, a slightly upgrade BRZ can easily outrun the cops with no issues.
I totally agree with you. I still think MW is one of the most fun games they released. I have zero problems with that. I start to have problems when people say that MW had the best this or that and no other NFS accomplished that. And believe it or not 2015 is nowhere near my top NFS games but still it has some really nice features.. some even better than 2005.
 
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