Need For Speed Heat - General Discussion

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Seems like Theo's stopped jumping the gun and is actually making a reasonable discussion about the handling.

If what he's saying is true, then this sounds very much like Payback's handling to me. More balanced and slightly refined, sure, but still largely the same and I can't say I'm a fan of that.
 
You should get everything as long you buy the deluxe edition, don’t think Payback has anything missing if you miss the pre-order.
 
If the handling is just drifting on every corner im going to count myself out of this game.

I just want to take normal turns i dont expect a hardcore simulator but drifting on every corner just ruins it for me.
 
My concern is that the new tap to drift will make handling even worse than it was in Payback. You will engage a drift even if you wait few seconds between releasing the throttle and pushing it again. How am I suppose to make a turn without engaging a drift? I'm sure it's not going to be that extreme and you will still be able to correct the drift. But still, why did someone tough it was a good idea to change the brake to drift to tap to drift... guess we will find out soon how bad it is. Also the lack of new modifications on the app doesn't promise much on that department ether. I am still confident it will be a good game overall. Just... there's no hype at all.
 
My concern is that the new tap to drift will make handling even worse than it was in Payback. You will engage a drift even if you wait few seconds between releasing the throttle and pushing it again. How am I suppose to make a turn without engaging a drift? I'm sure it's not going to be that extreme and you will still be able to correct the drift. But still, why did someone tough it was a good idea to change the brake to drift to tap to drift... guess we will find out soon how bad it is. Also the lack of new modifications on the app doesn't promise much on that department ether. I am still confident it will be a good game overall. Just... there's no hype at all.

It is probably still being tweaked, seconds long gap between taps shouldn't trigger it but the implementation of double tap the accelerator to drift will make feathering the throttle problematic.

If the handling is just drifting on every corner im going to count myself out of this game.

I just want to take normal turns i dont expect a hardcore simulator but drifting on every corner just ruins it for me.

it still drifts but a lot lesser compared to what was shown back in 2015, drift bias cars looks the same as before:

NFS2015:


NFS Heat (Grip bias Porsche):


NFS Heat (Drift bias Corvette)
 
“tap to drift” won’t feel as different as you think it will. It existed in previous games.
I'm pretty sure in Payback you could feather the throttle without engaging a drift. I know because I played that game.
It is probably still being tweaked, seconds long gap between taps shouldn't trigger it
Not sure who said it. I can find it if you want. Somebody said that even a two seconds gap triggered it. That you need to brake without releasing the throttle to completely avoid it... which is ridiculous IMO.
 
It is probably still being tweaked, seconds long gap between taps shouldn't trigger it but the implementation of double tap the accelerator to drift will make feathering the throttle problematic.



it still drifts but a lot lesser compared to what was shown back in 2015, drift bias cars looks the same as before:

NFS2015:


NFS Heat (Grip bias Porsche):


NFS Heat (Drift bias Corvette)


It seems you have to take some effort into the corners. Looking interesting even more.
 
Not sure who said it. I can find it if you want. Somebody said that even a two seconds gap triggered it. That you need to brake without releasing the throttle to completely avoid it... which is ridiculous IMO.

Yea I remember someone said it, might be GameRiot or StraightUpHippo but I remember they did mention it is likely to get further tweak so seconds long gap shouldn't trigger it. Considering everything we see at Gamescom is not locked down yet, everything else is still getting tweak like the petrol station usage per night and the busted money cut too. We just have to wait and see at launch, ideally is they give an option to disable it, switch the button or something.
 
Yea I remember someone said it, might be GameRiot or StraightUpHippo but I remember they did mention it is likely to get further tweak so seconds long gap shouldn't trigger it. Considering everything we see at Gamescom is not locked down yet, everything else is still getting tweak like the petrol station usage per night and the busted money cut too. We just have to wait and see at launch, ideally is they give an option to disable it, switch the button or something.
iirc correctly there was an option to disable brake to drift in payback. I can't say if it changed anything, but I do recall the option.
 
iirc correctly there was an option to disable brake to drift in payback. I can't say if it changed anything, but I do recall the option.
Stability Control. Doesn't disable it, but does increases the slip angle required to enter a drift.
 
iirc correctly there was an option to disable brake to drift in payback. I can't say if it changed anything, but I do recall the option.

Stability Control. Doesn't disable it, but does increases the slip angle required to enter a drift.

I think it does disable it but it makes any sort of sharp-ish turn near impossible to turn.
 
I think it does disable it but it makes any sort of sharp-ish turn near impossible to turn.
Hopefully the function remains in a much revised form. A proper on and off function with an arcadey simplicity when on (basically the same as before) and a proper understeer when off (and slide when hoofing the throttle and varied grip for part throttle up to a certain speed or revs). Ultimately in life hitting the brakes doesn't initiate a drift, even when the wheels are turned. Weight transfer via a combo of gas and brakes and steering in the right ratios will bring on a drift (braking is usually minimal).
 
Hopefully the function remains in a much revised form. A proper on and off function with an arcadey simplicity when on (basically the same as before) and a proper understeer when off (and slide when hoofing the throttle and varied grip for part throttle up to a certain speed or revs). Ultimately in life hitting the brakes doesn't initiate a drift, even when the wheels are turned. Weight transfer via a combo of gas and brakes and steering in the right ratios will bring on a drift (braking is usually minimal).

The arcadey simplicity will be there permanently, they did change brake to drift into double tap throttle to drift. From the looks of it, it helps make the car turn more like a normal car while making drift at every turn slightly harder (also less useful due to more speed drop now) and more of a choice. It will be nice if the option to have it off permanently remains there too.

Any form of somewhat realistic way of drifting with throttle control, weight transfer and balancing your steering won’t happen here.
 
We're 🤬.

We are absolutely 🤬.



Yep, just saw this pop up on my YouTube. I was willing to give EA the benefit of the doubt. Ghost Games said no microtransactions, but anyone who stook long with APEX Legends will know what might hit NFS Heat.

Need For Speed is officially dead now. To me, anyway.
 
What's interesting is aside from the Ghost comments and this new news is that video is kinda false.

https://www.polygon.com/2014/3/19/5525710/fifa-ultimate-team-fifth-anniversary-ea-sports-interview

"
Matt Prior, the producer who first brought Ultimate Team into FIFA with FIFA 09, and Adam Shaikh, current creative director for the mode.
"
"I wrote a design based on that new space, and then we put that towards our [executive producer] at that time, who was Andrew Wilson, and, to his credit, he saw the potential in it," said Prior.
"It was Wilson who realized what Ultimate Team could become, and it was he who greenlit the mode. Wilson became the head of the EA Sports division in 2011, and was named CEO of EA last September."

Yes, he did head the FIFA games and it's likely somehow took credit for it.

THAT being said, I had a feeling the avatar stuff would get monetized anyways but I say don't be doom and gloom YET.

Granted, this could still have no MTX just yet...but it could pull a CTR Remastered where they added them in after 3 months post release.
 
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