Optimisation is definitely isn’t a thing in Carbon for the PC build
Was thinking more in relative terms. It still runs like garbage, but not as unstable as MW was. Stuff like Race Wars would never be possible in that game.
Are we talking about differences between the two games or new stuff to the series because I was sure it was the firs.
I'm talking about more fundamental changes to the game's mechanics, not small tweaks or add-ons.
So we agree it is better.
I never said the handling wasn't better. I just said that it's the exact same physics as 2015.
Ok, so we agree on this subject too... Cops are better in Payback.
Ditto with the previous point. Fundamentally the same, but utilized better.
Isn't it fascinating how small changes can make such a huge improvement?
It's still the same clunky system though. Honestly I think they should streamline the process of switching cars a bit but I highly doubt they've done so with Heat.
Again I was responding to your claims that there where not significant changes between 2015 and Payback. If you think that those are not significant changes and should not count then I guess we don't have to discuss it further since apparently I am talking to a madman.
I don't think it's significant because it isn't something that wasn't already possible. 2015 taking place at night was intended aesthetic choice for that game. It's not something that would've been a restriction or had any impact on Payback at all, unlike other aspects of the game that I've discussed.
They are not identical at all.
They are. They've tweaked the individual car settings, yes, but it's still the same physics underneath everything and the same bugs from 2015 still exist. Crabwalking is still a thing and has been mentioned previously in this thread before.
No, the cops in 2015 are completely useless. You have to drive at a snails pace just so they can keep up, even a stock 240Z can outrun them, and even when they do keep up they are so incompetent, to the point where they take themselves out running over their own spikes.
Nothing that changing some numbers wouldn't fix, which is exactly what Payback did.
I could easily say the stuff you’re saying about Black Box games
UG2: Actual free roam, don't think I need to explain how complicated something like this can be. Otherwise pretty similar to UG1.
MW: complete graphics overhaul on X360, new vehicle assets, some new world assets, updated physics, cops
Carbon: an actual livery editor, autosculpt, reworked drift physics, an entire crew system that they never quite finished, too many graphical changes to conveniently list, new system for vehicle sounds. Basically just MW05 but better.
Prostreet: Entirely new tire and aerodynamic physics model, vehicle damage, new vehicle and world assets, updated customization, I could go on.
Undercover: slightly updated pursuit system and cop ai, modified prostreet physics, new shaders/materials. Otherwise not terribly different from PS.
As I said, larger updates roughly every two years. Payback doesn't really have too many major changes going on. Heat is looking slightly better, but still draws pretty heavily from 2015's bad habits.