- 3,464
- Gdynia
- MroczMR
So what's the reason there are no pedestrian?
They hid from fear of microtransactions and lootboxes
So what's the reason there are no pedestrian?
Not gonna lie, Mercer looks to be another NFS antagonist that I can hate and I haven't have that feeling since Cross.So, for those who haven't seen it, this is what Lieutenant Mercer looks like:
Take a look at KuruHS's Grip vs Drift gameplay if you haven't already. Grip literally is just Blackbox-style handling.Not gonna lie, Mercer looks to be another NFS antagonist that I can hate and I haven't have that feeling since Cross.
As for the gameplay vids I've seen, I'm starting to be a little convinced that the handling has improved but I'm gonna be watching more vids of NFS Heat gameplay.
Alright, just so there’s someone who’s done their fair share of messing with Ghost’s physics here: this is a bug caused by setting the steering range while on throttle too low, along with other things related to the drift config. So when he slammed on the gas, the game immediately adjusted his steering angle to the maximum allowed by the “SteeringRangeOnThrottle” variable. The team will wanna look there to fix the issue if they haven’t done so already.
It’s car-specific, so this bug might not exist on other cars, but we don’t know for sure since it doesn’t seem like anyone tested it on the others. Though it can also be something that got changed through an upgrade, since the upgrade system uses variables known as “Attribute to Modify” (or just ATM) to change different vehicle characteristics as you upgrade the car. So, that’s another area they need to look at if that is what’s causing this bug.
345hp 4.0l V8 - BMW M3 GTR
We can also swap that to the regular M3.Oh deary me. They've finally put the correct engine inside the M3 GTR!
The 3 legacy cars they added for the game are very accurate to the past games, Rachael's 350z from Underground 2 has accurate body kits, taillights and even the speakers in the trunk can be seen.
Yeah. Same with Eddies Skyline. It has same wide body as in NFS Underground.
I wonder are those characters rivals in campaing mode? Or what?
all 3 cars are tied to campaign/story completion, Eddie's Skyline is for finishing "Race Story Mission", Rachael's 350z is for finishing "Drift Story Mission" and the M3 GTR is complete the main campaign story.
Will be nice if the characters appear as some kind of final boss of the branch but I doubt that will happen.
Anybody just not noticed yet that this is the first NFS game that uses vulgar words? (as for racing games, The Crew does it earlier).
Tbh I think I'd be nice, if for the engine swaps, there could be a way to see what car they originated from, instead of the (albeit more informative) name that's more technical, such as including displacement and whether it's an inline, boxer, etc.
Say, I did see some engine swap menu footage from a Game Changer tinkering with the Countach. What engines were those? I'd wager most of them are Lamborghini engines, but that's just a guess.
Hi, it's me again, jumping in with what was once an ultra-long post but I've decided to cut out the bits about anything other than the map so you won't have to scroll too far to get to the comments you want to see. You can thank me later.
The map. It's.. alright, I guess. I *think* I might see a reference I kind-of approve of, even though it'll only ever be visited by people in white Countachs and those who claim to know their pop culture references but don't actually so they show up in *that* Nissan Skyline instead. Aaaaaand I've just realised what the online lobbies are going to be like on this. Thank 🤬 for single player.
Aside from that, I spy a quarry in the top left and Mystery City 2.0 in the north. Now watch the NFS subreddit call the latter a deliberate reference. Which, knowing Ghost, it is.
I can see the split between day/night is going to be annoying. Does that mean you don't earn bank at night and don't earn rep during the day? If that's the case then probably the quickest way to finish the game and unlock everything is stick to night mode (with occasional dips in the day to get money to buy better cars/parts). Then once you complete story mode and just want to mess around tuning cars there's no reason at all to race at night.
I think it's safe to say at this point Ghost will shoehorn as much references to the old games as possible, because it's a low hanging fruit to get old fans excited.
Gonna be honest, I feel like this also lines up with the whole "WE WANT UNDERGROUND 3!!!" people. Those are the ones that annoy me...is it really a surprise at this point, though? I mean, they do have a fanbase that's constantly asking for legacy characters (even though 2015 is a case study in how they're fan service for the sake of being fan service and add nothing of value to the game unless handled properly) to go along with their legacy cars. Next thing you know they'll take a hint from the GTA fanbase and start actively demanding legacy settings as well. I can already see those comments for me: "please make Bayview in the next game", "Tri-City Bay or bust", "come on guys, surely with the 2025 NFS game being the 20th anniversary of Most Wanted, they'll set it in Rockport". There comes a point where it's easier for everyone if people just played the games where said legacy characters and settings appear.
Legacy cars is one thing - if Ghost weren't doing them, the rest of the fanbase definitely would, so while I could make a fairly convincing argument that they're a waste of development time, I've sort-of tried that and got an agitated response, so whatever. Besides, I can already see people going "but them adding the SV decals to the Diablo also makes it a legacy car lol you're such a hypocrite" even though that was a factory option and the car was never specially modified for a game, but.. there are certain arguments that just aren't worth getting into. Let's put it like that.
I can't believe I'm about to be the one to defend Ghost in an NFS thread, but tying them down too hard in peoples own little time warp isn't going to do anyone - least of all the franchise - any good. If anything it'll just make it even more dated than game design from 2008 is already making it. Refer to Criterion spicing up the Hot Pursuit formula and Black Box deciding to do a Ctrl+A, Delete to start Underground at your own leisure.
Unless, of course, people insist on continuing down this rabbit hole, in which case I shall gladly join in the shouting:
Bring back Mulligan!
Bring back Nemesis!
C'mon Ghost, you've brought back the Countach 25th, you can't not bring back Gotcha! (..that's my Countach's license plate sorted, actually. Thanks for the suggestion, me! You're welcome!)
And Ace, for that matter!
Jammin would make such an interesting character!
mfw Ghost added a desert in Payback and not a single Rusty Springs reference in sight!
I have a theory that Mystery City 2.0 is actually Empire City. Source: there's a space facility on the map, it makes perfect sense! (I wonder how many will get that one without looking it up)
Also surely the Porsche 911 Turbo Bonus is a legacy car too, why haven't they added that?
Are people getting sick to death of this yet? Give it a few years of intermittent repetition and you'll get what I mean when I say there's a perfectly valid reason why I normally stay well clear of NFS discussions on the internet.
Gonna be honest, I feel like this also lines up with the whole "WE WANT UNDERGROUND 3!!!" people. Those are the ones that annoy me.
Gonna be honest, I feel like this also lines up with the whole "WE WANT UNDERGROUND 3!!!" people. Those are the ones that annoy me.
I never quite understand the "WE WANT UNDERGROUND 3" crowd, like what is the one special thing in those game but every other games doesn't have it and it needs to return.
Looking at videos where people have been doing both grip and drift builds, I'd say that they'll never get it right. It looks pretty damn bad.The grip handling looks good. I'm praying that they get it right this time but as always with Ghost you never know.
Wow, no love for:
306hp 2.0l I4 - Honda Civic Type R '15