It seems like you can upload your heat studio cars into the trailer?
https://www.youtube.com/channel/UCE2fzcabJCaVrr42aaeDQlg
How the hell did Ghost made a dynamic/customizable trailer??!! It's amazing!! I'm a bit more sold on the game now!! ;D
Porsche and BMW has their own personalized trailer too:
I found one that appeals to a certain user of this forum.
So yeah uh...
We got bikes. At least four of them. Probably DLC.
So yeah uh...
We got bikes. At least four of them. Probably DLC.
So yeah uh...
We got bikes. At least four of them. Probably DLC.
NFS turning into Midnight Club soon?
..I mean, both MCLA and Burnout Paradise Bikes *were* released in 2008, so it was only a matter of time before they were within Ghosts range of contemporary game design they can ape off. The former of which now makes me wonder about that scene with the traffic stop in that trailer. If there is a God, then this should be a sign.
also watch as the next NFS not only brings back Zone/Speedbreaker, but Roar and Agro as well. And then watch them get praise for being "innovative" and all that.
If it turns out to be true and they actually manage to pull it off (main concern is always the physics), I'll be all over it.So yeah uh...
We got bikes. At least four of them. Probably DLC.
Bikes in Midnight Club exist way before MCLA
If adding bikes is considered a “game design”, we have The Crew 1 and Drive Club to add to the list of games that “ape off” Burnout Paradise and MCLA.
Roar sort of existed in Rivals with slight variation, Rivals has shockwave to get things out of the way but it is closer range and blast everything around the car instead of just what’s in front. The “innovation” of that has happened.
Considering the hate around a simple run flat tyres back in Gamescom, I think Ghost will have a tough time convincing the fans that bringing in power ups is a good idea.
You will always find an older game that already did it before.
..well. Kind of, yes. You could form a fairly comprehensive argument that this is the case. Much like one could make an argument that Burnout adding bikes was aping off GTA. Then I could make the argument that neither Driveclub nor TC1 are as shameless ripoffs of Paradise as Payback and Heat are. And then you would make the argument that TC2 is. And then I'd go "you're somewhat right, actually, but perhaps not in the way you think you are".
Congratulations. That's the first layer of the joke uncovered. If it isn't clear, it's "Burnout Paradise was so good every open-world driving game that's come after has wanted to copy its success by copying its game design. Much like how the mid-00's was full of Underground-knockoffs and how NFS as a franchise started out as a Test Drive clone when that franchise took a break in the early-mid 90's".
For realsies though, I'd love to see what would happen if they *did* make a knockoff Agro and all that. Not just because it is an interesting mechanic and it'd make an argument for having gridlock traffic, but as you said yourself: people got *that* mad over run-flats and limited repairs per night, and as someone who doesn't take NFS seriously, I would only be lying in the most technical of senses if I said that was more entertaining than most of their recent products.
Except that's not the point.
If a piece of game design is particularly brilliant and you can't come up with something entirely different yourself, then yes, by all means, take it - but do something about it that makes it your own. Something you can point a finger at and go "I'd recognise that as [insert game here] anywhere".
Case in point: Billboards. Jumps. Speed Traps. Or, to take on your own argument, first-person shooters. There may be a few tropes because that's how genres work, but people tend to remember the ones that either did something new/interesting or did something more good than anything that's come before. Nostalgia is both a blessing and a curse.
The last few NFS games have neither done something that's "new/interesting" or particularly better than the games they're copying. *That* is the point.
Let's take a case out of them adding bikes to Heat. It's interesting in the sense that bikes haven't been a thing in a game with the NFS label before. But it's by no means a new idea to feature bikes in an open-world driving game, or even the wider "EA universe". And that leaves us with the question of their implementation..
What? So it's pointless to ad a certain feature because it was done better in the past? Those features makes total sense in any racing games. They are ordinary things you could do in a racing tipe openworld game. It's not reinventing the wheel but it help prolong the whole experience. Even if you bring quality over quantity at the end more things to do will always be better than less.The last few NFS games have neither done something that's "new/interesting" or particularly better than the games they're copying. *That* is the point.