I see someone hasn't clicked the link.
Payback is a Carbon clone in terms of the setting and the overall "story". Sure, they've gender-flipped a few characters and changed some of the finer details, but it's still extremely Carbon. Much like all the cheap F&F-knockoffs from the mid-late 2000s are extremely F&F.
They pretty said that was their aim for it before the release of the game. Considering both games having 10 years apart and not a single recent game that did anything similar to it, I don’t really see it as a problem.
You can say it is an attempt to copy The Crew 1 too but no one remembers that game for its story and how much worse it did that part too.
All gameplay that doesn't involve customisation, however, is taken from Burnout Paradise. Which, normally, I'd be fine with, if they either did something creative with it or at least was on the same level of quality.
It just isn't. And that's one of the many issues with Ghosts output.
In what way? Most of the gameplay is just standard racing that we saw in NFS 2015 with more drag racing and have most of drift events type cut. Burnout Paradise has all its races just racing from 1 point to the other without predetermined route but always end up running on mostly the same fastest route. The game mode that is closest to Burnout Paradise will be the Marksman event, which is quite similar to bait crate in Payback. They even got rid of the crash cams that screams “Burnout” which were present in HP2010 and MW2012.
(meaning they should have some idea of what they're doing) and the argument that they've been developing these games for what, seven years including development time for Rivals? Going on for ten if we include Criterion? 15 if we consider the people left over from Black Box? Yeah, apparently that's a thing.
Ghost aren't new. They aren't new to game making. And by now, they shouldn't be new as a team. They should have things more sorted than the last few years imply they have.
No one is saying they are new here, especially not me but like I said in the previous post they are more of a team that are clueless on what they want NFS to be.
Right, I'll make as non-convoluted a response as I can:
If you can't make something new, at least make what you have "good" and "yours".
The issue is unchanged.
Which what they are trying to do at this attempt, taking what’s good in the past 3 games and try improve it and make it work. The last 3 games has significant difference in gameplay and progression like they are rebooting the franchise.
Ironically, I'd argue that's a good case of "take an idea and do something interesting with it". Make the entire map change seasons every week, because why not? Have the way people interact with the environment change on a weekly basis. Why didn't anyone think of that before?
It sounds good on paper until I played it, the only season that really changes how you play it was winter. While the other 3 is just a variation of less rain or more rain, it is some what expected to be next step after Blizzard Mountain. FH2 has Storm Island which focused on crazier off road events and we got better off road events in FH3. They are going to reuse the snow tech some way for FH4, it is either a bigger map or a changeable season on a same size map.
Ghost have taken plenty of ideas elsewhere. But they haven't really done anything with them, nevermind something creative. They haven't done a lot of "new" things either. And anything they have made hasn't, for whatever reason, been "good".
What other bits that are not Burnout Paradise has they taken though?
I know the wrap editor is similar to what we had in NFS 10 years ago and lacks all of the newer features seen in Forza or even The Crew 2, the sharing system that they patched in NFS2015 is rubbish and they haven’t bother to update it too.
All of this is why I keep banging on about a no-strings-attached demo before launch: to not just tell (which they're really good at), but show people that they've sorted their 🤬 out.
You can pretty much pin this on any game today. Most games just don’t do demo.
I know Gran Turismo Sport has a time limited demo, Gravel from Milestone has a demo. Forza always have a demo, Onrush has 2 public beta that works like a demo. Project CARS has a demo but it was available months after released. The rest of the games like Dirt, Grid, WRC8, Wreckfest, GRIP, and Assetto Corsa didn’t bother to do a demo.
Most of the devs on Steam pretty much rely on the 2 hours play time limit and refund as demo, Origin has a similar system where you can refund the game with no questions asked 24 hours after you started the game.
Not sure I’m buying this. You don’t exactly license and model four entire bikes for an “experiment”.
Probably it is something they plan to do but couldn’t get it to work the way they want and decided to cut it. It won’t be surprising if they manage to get it working and added in for the next game or DLC in Heat.