LeGeNd-1
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My motto is to use the correct equipment for the game.
Full on sims are obviously better with a wheel.
Simcades are a mix. For Race Driver GRID and GRID 2 I use a pad. But for GRID Autosport I used a wheel. Driveclub is an interesting one because for normal racing I use wheel, but for drift events I use a pad
Arcade racers are mostly a pad affair, EXCEPT if the game has been designed around a wheel first. Like the arcade cabinet racers people are posting. Outrun, Sega Rally, Scud Race, Wangan Midnight, Initial D - all are best played with a wheel. Home arcade racers like Burnout Paradise, Blur, Split/Second, Ridge Racer, Modnation and NFS - definitely better with pad for me. The only exception probably was NFS ProStreet and Shift, because those 2 are more sim based. It really doesn't make sense to force use a wheel for a game where the devs don't even optimise the physics and control systems for it.
You use a scalpel for surgery and a chainsaw to cut down a tree, not the other way round. At least that's my take on it. Everyone is welcome to their own preferences of course 👍
EDIT: Just remembered, I played NFS Carbon with tilt controls on Wii so that could be classified as a "wheel" (at least the movements are similar) and it felt pretty good. Though obviously Black Box era physics were more grippy and realistic than Criterion/Ghost's B2D.
Full on sims are obviously better with a wheel.
Simcades are a mix. For Race Driver GRID and GRID 2 I use a pad. But for GRID Autosport I used a wheel. Driveclub is an interesting one because for normal racing I use wheel, but for drift events I use a pad
Arcade racers are mostly a pad affair, EXCEPT if the game has been designed around a wheel first. Like the arcade cabinet racers people are posting. Outrun, Sega Rally, Scud Race, Wangan Midnight, Initial D - all are best played with a wheel. Home arcade racers like Burnout Paradise, Blur, Split/Second, Ridge Racer, Modnation and NFS - definitely better with pad for me. The only exception probably was NFS ProStreet and Shift, because those 2 are more sim based. It really doesn't make sense to force use a wheel for a game where the devs don't even optimise the physics and control systems for it.
You use a scalpel for surgery and a chainsaw to cut down a tree, not the other way round. At least that's my take on it. Everyone is welcome to their own preferences of course 👍
EDIT: Just remembered, I played NFS Carbon with tilt controls on Wii so that could be classified as a "wheel" (at least the movements are similar) and it felt pretty good. Though obviously Black Box era physics were more grippy and realistic than Criterion/Ghost's B2D.
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