It was announced earlier this year that Criterion would be putting its stamp on all future Need For Speed games.
MW: Yeah, what we mean by that is, we think this is the direction that it needs to go in, and so let's have a consistent direction.
Does that mean that all future Need For Speed titles will be arcade open-world racers?
MW: Erm... I don't know. I think it's up to interpretation really. Our studio principles are fun, accessible video games that are very highly-connected and centred around friends. Whatever we make would be built around those principles. Perhaps ones we're setting here are, love the cars, have the fun, and be highly connected around Autolog. There's a whole heap of scope in there for people to be creative around but we think that this is the direction that it needs to go in. I suppose where we started with the track record, that's the voice people want to listen to.
How is EA Gothenburg involved in Need For Speed?
MW: How are they?
Yeah. We know they're hiring for work on Need For Speed, but what are they doing?
MW: They're doing other Need For Speed things.
Are they doing next year's Need For Speed?
MW: [laughs] Who knows?
You?
MW: They don't tell me things like that. [laughs]
http://www.videogamer.com/xbox360/need_for_speed_most_wanted_2012/news/steering_need_for_speed_in_the_right_direction_criterion_talks_the_past_present_and_future_of_nfs.html