New Gran Turismo 5 footage from AGS! 4 minutes !

  • Thread starter Micxster
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Every GT fan should be curious why there are so many obvious, very simple and stupid imperfections like this or engine sounds when they have done so much work with 1000 wonderful models and 70 tracks over years. Many of those issues are one day business for any good programmer with brain and they'd be sorted out. Even little kid can see those little imperfections.

But when it's said here it's like crime. Anybody touched the holy grail, oh my god! Just start to whine about whinning as soon as any mention appears!

I just don't understand people that can't stand a discussion in a discussion forum. AGAIN!
 
I think its a good sign that all people can complain about is hand animations :lol:

No I think lack of any real info means all that can be complained about is what little scraps are fed over u tube.
 
Every GT fan should be curious why there are so many obvious, very simple and stupid imperfections like this or engine sounds when they have done so much work with 1000 wonderful models and 70 tracks over years. Many of those issues are one day business for any good programmer with brain and they'd be sorted out. Even little kid can see those little imperfections.

But when it's said here it's like crime. Anybody touched the holy grail, oh my god! Just start to whine about whinning as soon as any mention appears!

I just don't understand people that can't stand a discussion in a discussion forum. AGAIN!
Couldn't agree more. 👍

It's always "That's a small issue and I'd much rather like PD to work on something more important"...
 
Couldn't agree more. 👍

It's always "That's a small issue and I'd much rather like PD to work on something more important"...

How is hand animations not a small issue? I bet most people didnt even notice it before some started complainig about it. Like I said earlyer, I think its a good sign that all people can complain about is hand animations, skid marks, reverse lights, trees etc..
 
How is hand animations not a small issue? I bet most people didnt even notice it before some started complainig about it. Like I said earlyer, I think its a good sign that all people can complain about is hand animations, skid marks, reverse lights, trees etc..

Dont forget shadows and sound. Game killers! :dopey:

I agree, it is a good sign and would be taken as a compliment if i was developing the game.
 
How is hand animations not a small issue? I bet most people didnt even notice it before some started complainig about it. Like I said earlyer, I think its a good sign that all people can complain about is hand animations, skid marks, reverse lights, trees etc..

👍

The hand leaving the wheel bugged me at first, but what can I do about it? Nothing. So who cares?

Move along here people, nothing to see...
 
If I have to come off the recomended optimal line to pass AI, I will. I just want the AI to come off it's line to pass me.
It would also be nice to see the AI make realistic mistakes too in my opinion.

That is the one thing that surprised me about the Dirt 2 AI (not making any AI judgments, simply mentioning something interesting). I'd turn a corner, and suddenly find a couple of the cars battling for position, sometimes even creating an accident. The first time it happened I was taken by complete surprise and for a second, I wasn't sure whether or not I was online.

After a bit, it becomes pretty annoying and when it occurs too often, I begin to wonder if I'm in a rally or some sort of destruction derby.
 
That is the one thing that surprised me about the Dirt 2 AI (not making any AI judgments, simply mentioning something interesting). I'd turn a corner, and suddenly find a couple of the cars battling for position, sometimes even creating an accident. The first time it happened I was taken by complete surprise and for a second, I wasn't sure whether or not I was online.

After a bit, it becomes pretty annoying and when it occurs too often, I begin to wonder if I'm in a rally or some sort of destruction derby.

Unfortunatly. Dirt 2 is not a rally game but it is destruction derby. Agreed excessive accidents can be annoying but done properly can be a fantastic addition.

Actually in dirt 2 when doing the rare rally events and you co driver warns you of an accident up ahead which does happen often in rallying, is a good example of believable AI.
 
Unfortunatly. Dirt 2 is not a rally game but it is destruction derby. Agreed excessive accidents can be annoying but done properly can be a fantastic addition.

Actually in dirt 2 when doing the rare rally events and you co driver warns you of an accident up ahead which does happen often in rallying, is a good example of believable AI.

The co-driver rally events are the whole reason I bought the game and it has been a bit of a let down, as a rally game, but still entertaining. Thought that I'd give it a try while patiently waiting for WRC in GT5. I don't play sims on the PC, so no Richard Burn's Rally, yet.
 
Yeah, and have you seen the shifting animations they patched into it? Laugh? I nearly bought one.
It's better than the 458 driver flicking his whole forearm forward for 2 seconds to shift....


I don't know why PD made the 458 shift animations so weird. Other cars in GT5:P seem to have much better, more natural shifts.
 
It's better than the 458 driver flicking his whole forearm forward for 2 seconds to shift....


I don't know why PD made the 458 shift animations so weird. Other cars in GT5:P seem to have much better, more natural shifts.

As to what some other members spotted that the menu was showing GT5 Prolouge spec "something" it might be possible that this is an early development demo just released recently. So the reson for the poor animation and car physics.
 
I don't know why PD made the 458 shift animations so weird. Other cars in GT5:P seem to have much better, more natural shifts.

GT5P doesn't have paddle shift animation, except in the F2007.
 
It's better than the 458 driver flicking his whole forearm forward for 2 seconds to shift....


I don't know why PD made the 458 shift animations so weird. Other cars in GT5:P seem to have much better, more natural shifts.

GT5P has no paddle shifting animation except for the F2007...

I agree that the animation is exaggerated and weird but to say that it is worse than a driver reaching for an imaginary shifter more than a feet away from the real one is ridiculous.

EDIT: Tree'd :(
 
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Jay
GT5P doesn't have paddle shift animation, except in the F2007.
Did I say anything about just the paddle shift animations?

PD did a great job with shifting animations they provided, regardless if there is only 1 paddle shift. Whether I watch the F2007 shift or the F40 shifting, the animations are much more natural than the 458 driver. The F2007 is quick while the F40 driver takes some time; his hand doesn't disappear & then re-appear within a second like PGR or Forza. It looks as if he's actually taking a couple seconds to get into gear.

The hand & arm movements are just nearly that of a real person's. The 458 flicking his arm isn't, esp. for the amount of time it appears to do so; the shift is quick (which is great), but the arm should rear back right after. It just seems to sit there for a second.

I won't say it's unrealistic (b/c it's very possible for a person to do so), but rather, it's unnatural for a paddle shift car.
 
Did I say anything about just the paddle shift animations?


Then it is a little hard to compare as you don't see anything but the hand move out of view.


The F2007 is easy as the hands never need to reposition themselves what so ever, the F458 has fixed paddles (on the steering column) which when are at sharper turning angles require you to remove or shift your hand position, something that isn't needed in the F2007.

The whole problem in the end is the game never knows what the player will do and what configuration the wheel will be in at the time, F458 hands lift because any moment the driver can turn full left or right while a shift is attempted (especially notable on DS3 jerky movements) and the hands must press on fixed paddles, which may or may not be in the correct hand position at the time, hands lifting off the wheel solves that problem.


I would like to point out that I do think they can use improving and as they are now, they do look awkward, hands returning to the wheel quicker would help, and maybe do something with the thumbs.
 
Jay
Then it is a little hard to compare as you don't see anything but the hand move out of view.
That maybe, but even then, they at least move realistically. It's impossible to do what PGR does (hand comes back as soon as it touches the gear). At least with GT, the hand will rest on the knob even though it isn't moving it, thus making it semi-realistic.

That's my whole point. Even if the game can't tell what you're about to do, the current animations still work very well with it.

Look again, and look hard, see the paddles behind the wheel? Are they moving with the wheel? I think you will find that every wheel on the market that has the paddles move with the wheel is un-realistic....
Is it? My Acura has paddle shifts that move with the wheel as do BMWs. And while Ferrari's stay stationary, Porsche paddles do this.
112_0902_09z+2009_porsche_911_s_convertible_PDK+paddle_shifter.jpg

It just comes down to the manufacturer & shows that moving paddles are not "unrealistic".
 
considering how good the games looks I don't care bout hand animation. I do agree it's weird but I can live with it. The new physics engine in the TT demo is really amazing I love how challenging it is now. I guess some people will never be happy...until we get skidmarks, haha!
 
Except for the shifting movement, which still looks very hilarious. :lol:

The point of having shift paddles, is to be able to keep your hands on the wheel while shifting. PD failed big time on this one... 👎

It's compromise to allow for mid-turn shifting when the paddle shifter is column mounted. You have to take into consideration that since Prologue, shifting is also predicted by the rev when the arm or hand starts to make a movement towards shifting. Essentially, it's already more than just a single movement in shifting.

PD could've taken the easy way and allow the hand or finger to shift when its away from the (column mounted) shifter just like SHIFT or Forza 3. Or just removed the hand animation altogether which depending on your view, can be just as hilarious.

Personally, I'd like to see full wheel rotation (and corresponding hand animation)- without the cross-arm action, which most racers, even Yamauchi-san himself seem to use.
 
@R1600Turbo

Yea I'll be happy with whatever PD delivers. I'm happy with GT5P and GT5 TT demo so It' can only get better for me :)
 
to all the people bitching about the hand animation, you do realize that the paddles are not fixed to the wheel right? and as the wheel is constantly turning you have to take your hand off the wheel to shift
 
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Is it? My Acura has paddle shifts that move with the wheel as do BMWs. And while Ferrari's stay stationary

yeah the tl type s automatic has paddles that move with the wheel, reminds me of the gt5 wheel, makes a click sound.... sucks that it doesn't match revs on down shifts, defeats the purpose....i digress, back to gt5 folks
:)
 
Dang i really dont see the problem. At least they acknowleged that the paddles are not on the wheel! The shift animation looks fine to me, im sorry im usally cool on this great forum, but people have to chill its so many other factors of the game that are important. This is not an major issue be happy 👍
 
Is it? My Acura has paddle shifts that move with the wheel as do BMWs. And while Ferrari's stay stationary

yeah the tl type s automatic has paddles that move with the wheel, reminds me of the gt5 wheel, makes a click sound.... sucks that it doesn't match revs on down shifts, defeats the purpose....i digress, back to gt5 folks
:)
All it'll do is try to downshift, pause, & then revert back to the next best gear. It's not the smartest system, but it's pretty strong against mis-shifts.
 
Is it? My Acura has paddle shifts that move with the wheel as do BMWs. And while Ferrari's stay stationary

yeah the tl type s automatic has paddles that move with the wheel, reminds me of the gt5 wheel, makes a click sound.... sucks that it doesn't match revs on down shifts, defeats the purpose....i digress, back to gt5 folks
:)

I'm sorry but.... :confused:

to all the people bitching about the hand animation, you do realize that the paddles are not fixed to the wheel right? and as the wheel is constantly turning you have to take your hand off the wheel to shift

Exactly.
 
To all the people Bitching about paddle animations...don't buy the game.

But you'll get it anyway so shut the %#@& up.

No matter what anyone does..always crybabies....never happy.

ANd if I've offended anyone with this post,to the people it was aimed at TOTALLY INTENTIONAL.
 
to all the people bitching about the hand animation, you do realize that the paddles are not fixed to the wheel right? and as the wheel is constantly turning you have to take your hand off the wheel to shift

It's not necessary in 90% cases of shifting. This has been said maybe ten times but it's irrelevant. When they can't do it properly and naturally, then they should disable shifting animation at all. Or are you ready to watch the driver do this quirky hand exercises for another five years until GT6 comes? I find it awful.
 
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