- 87,105
- Rule 12
- GTP_Famine
About 100 minutes ago.I don't remember at what time of day the videos usually hit
Yes, I've been waiting too
About 100 minutes ago.I don't remember at what time of day the videos usually hit
My guess is other two trailers, one about sport mode and one about career modeI feel there is at least 1 more to come ‘The Finish Line’. Which I assume will come today? I thought initially it was random but if you look at the dates on the GT YouTube page, there’s clearly a pattern:
- The Starting Line - 21/10
- Collector - 26/10 (5 days)
- Racer - 28/10 (2 days)
- Livery - 2/11 (5 days)
- Scapes - 4/11 (2 days)
- Tuner - 9/11 (5 days)
- Tracks - 11/11 (2 days)
- ????? - 16/11?? (5 days)
Oh dear. With each hour, minute, second .. hope dwindles.About 100 minutes ago.
Yes, I've been waiting too
Waiting for GT7 trailers be like:About 100 minutes ago.
Yes, I've been waiting too
Marketing is my first thought.So is the phrase behind the scenes supposed to imply that these were all outtakes from a larger interview with Kaz? If so, then I would expect said interview to come next. If not, then what in the world had them title these interviews as "behind the scenes"?
You think too much.The timing of all these short videos (in my opinion) was to counter the (at the time) imminent release of Forza Horizon 5 - which is why the videos have stopped and I'm guessing we won't get any more until after Christmas. It was a good marketing strategy to try to take the attention away from a competitor - regardless of where you think FH5 sits on the Arcade-Simulation scale, it's still a competitor to GT7.
I love how people use this as if it's some sort of insult.You think too much.
You know, it's entirely possible that this was something Sony and/or Polyphony's global PR team planned a long time ago knowing that people will want to place pre-orders during the holiday season irrespective of what Forza Horizon 5 was doing.The timing of all these short videos (in my opinion) was to counter the (at the time) imminent release of Forza Horizon 5 - which is why the videos have stopped and I'm guessing we won't get any more until after Christmas. It was a good marketing strategy to try to take the attention away from a competitor - regardless of where you think FH5 sits on the Arcade-Simulation scale, it's still a competitor to GT7.
YouTube HD won’t demonstrate whether or not a PS4 can handle a full lobby of 20+ players, with dynamic time, dynamic weather, dynamic track conditions, extensive vehicle customization, and a more comprehensive physics engine.Change the resolution on YouTube down to HD. That'll about do it.
Vehicle customization has little effect on the ability of the console to handle the game. If the console can handle 20 completely different cars, with different sizes, sounds, liveries, interiors, etc, it will handle a car with an extra wing and widebody. I mean, the game will handle 20 purpose built race cars, which is equivalent to the max extent of modifications for road cars anyways. The game has to handle multiple Tomahawk X, which have multiple moveable parts, plus a crazy top speed, that requires the game to load more of the track, faster.extensive vehicle customization, and a more comprehensive physics engine
In any online game, enhanced customization of player avatars always places additional load on the game and servers. In GT, your car is your avatar in an online lobby.Well, how many games actually let players transfer their garage to the next game? Slowly building a garage is usually seen as part of the progression. It's a design choice. The liveries are completely different, unless the graphical quality between liveries from GTS and GT7 is noticeably different, players should be able to download their own liveries for GT7, assuming all cars are ported over.
Also, in real life, collecting is not easy nor cheap. The 20 mil Cr. cars being too expensive or not, it all depends on the rewards from races. Also, it would be a lot easier to buy those cars in GTS, if we could sell our own gifted cars.
Vehicle customization has little effect on the ability of the console to handle the game. If the console can handle 20 completely different cars, with different sizes, sounds, liveries, interiors, etc, it will handle a car with an extra wing and widebody. I mean, the game will handle 20 purpose built race cars, which is equivalent to the max extent of modifications for road cars anyways. The game has to handle multiple Tomahawk X, which have multiple moveable parts, plus a crazy top speed, that requires the game to load more of the track, faster.
As for the physics engine. No matter how powerful the console is, the physics are a design choice. Small, needed, improvements won't have that much of a hit on performance, but a complete overall may have a stronger impact. Does PD even want to make a huge improvement on the physics? Probably not.
Yeah you could be right, it's just a theory. I just thought Polyphony has been pretty quiet since FH5 was released.You know, it's entirely possible that this was something Sony and/or Polyphony's global PR team planned a long time ago knowing that people will want to place pre-orders during the holiday season irrespective of what Forza Horizon 5 was doing.
They're two very successful products made by two professional studios taking their own respective directions and approaches, I highly doubt they have knee-jerk reactions to each other like some tit-for-tat fanboy-war at the top of their priority lists...