New TT & DT #28

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It is not dumb, it is realistic.

Many are not aware that prior to release of FT86 in GT5 there was an official championship with FT86 in Japan. You can check it on Japanese here on the official web.

As you can find out with the help of the Translator (4th paragraph of the text), the virtual FT86 was fitted with N1 tires (comfort hard) that simulated the grip of the real-life Michelin Primacy compound that comes with the FT86. Comfort Hard (N1) compound reflect the normal grip and tire wear of the vehicle.

It is easy to proclaim something "dumb" just because you think it is dumb, but as always there is some real reason for everything which is not dumb even by smallest margin.

this has to do with that most people playing GT5 are "gamers" and not "car enthusiasts", and the fact that racing tires really ruin GT5.

as suggested in other thread, I hope that in GT6 racing tires can only be fitted in racing cars since those aren't road legal and provide an absurd amount of grip. Actually maybe sports tires should be prohibited in non sports vehicles as well ($5,000 car using $10,000 tires every 5 laps?)


So if PD are aware of what really simulates the tyres cars come, with do they stick tyres on that are massively stickier as default? Seems odd that a comfort hard equates to real life but barely any of the cars come on those as default.

the rule of thumb is to put a bit worse tires to have more "realism", so if a car comes with sports hard you should use comfort softs. There are exceptions of course such as the s2000, which is fine with the default comfort softs.
There's a thread about that somewhere.
 
Okay. Here's my story.

I managed to pull a 1:14.196 at Tsukuba (good for 2542nd in my run). Since the regulations are fairly strict, your only modifications will have to be Drivetrain, Suspension, and Transmission. Everything else is on driver talent. The first hairpin and the sweeping final corner were both the critical parts of the track to get right. Sure wasn't easy, but I was confident enough in my run.

One of my PSN friends used a Ferrari 458 Italia at the Neo-Rome (to diffrentiate from the classic Rome Circuit) Reverse trial. I used another Ferrari- the F430 Scuderia. It took me 1:16.047 (good for 2039th at the time) to get around Rome Reverse in my tuned F430 Scuderia. Part of my problem with the run was in trying to keep the car stable powering out of corners. The car wants to jump from its stance and explode with speed. It's good for a high-speed course; but on a track with some technical corners, this can be a fussbudget. While I miss the old Rome Circuit, I will admit this about the newer Rome Circuit- it is much more punishing on suspensions than the previous Rome Circuit. A poor suspension setup here will have you in serious trouble. A good transmission setup also helps here. When I finally figured it out, I was able to cash in a lap good enough for Gold. I oculd have used my Premium Ford GT, but I needed to dust off the F430 Scuderia and let it play for a bit.

Now when I saw the top times, the Honda NSX-R Prototype LM Road Car was among some of the top times. So it wasn't just the (DAMN I want this car!!!) Nissan R390 GT1 Road Car that took the top spot on the tables.


I may try the Drift trials as well. I will let you know how that goes if I do well enough.

Hi JohnBM01! If I understood correctly, you are an owner of a brand new DFGT wheel. Just few words of advice.. If you use the wheel for drifting remember to reduce the force feedback. Drifting wears down quickly the wheel.
 
So if PD are aware of what really simulates the tyres cars come, with do they stick tyres on that are massively stickier as default? Seems odd that a comfort hard equates to real life but barely any of the cars come on those as default.

Drastic improvement in both suspension-physics and tire-physics after the Spec 2.0 update finally allowed for the same *logic* of tyres we had in later stages of Prologue and legendary Time Trial Academy Demo.

Of course, the very *default* GT5 game is not aimed towards hard-core players, so because of that the default-options of the game (tires, assists, etc.) are "defaulted" for the casual players in order to make the game more accessible.

Thus, the default tires equipped to majority of cars are catered to make them accessible. But with knowledge of logic behind the actual compounds, you can manually adjust all the cars in the game to some theoretical "real-life" counterpart.

For example, the famous "suggested real-life compound chart" that was part of the Japanese GT5:Prologue manual was a great guideline for understanding the compound-logic backthan. Me and my friends did a lots of testing after the Spec 2.0 update, with unanimous conclusion how this chart is also accurate from perspective of the current state of tire-physics in GT5.

http://i.imgur.com/Q602g.png


as suggested in other thread, I hope that in GT6 racing tires can only be fitted in racing cars since those aren't road legal and provide an absurd amount of grip. Actually maybe sports tires should be prohibited in non sports vehicles as well ($5,000 car using $10,000 tires every 5 laps?)

Not a good suggestion IMO. The best part of GT5 is how everybody can play the game as he wants to. If you want to use R3 on Fiat 500 - do so - pay for compound and install it. Your deal. After all, I can install any tire I want on my RL car, as long as I have enough money and I drive it on a closed-circuit environment.

And all races in GT5 are run in the closed-circuit environment.

Any forcing in any direction is not good. *Evolution* towards making your drive as "realistic" as possible - in boundaries of the actual game of course - is matter of the personal preference and subjective quest for challenge that particular person is expecting from the game. Enforcing anything that would make the game less a *game* and more a *simulator* is really a wrong move IMO.

Personally I really love restrictions and I would be very happy if GT5 would be much more restrictive in many fields. But with time I learned to live with logic of "self-imposed challenge" and I tried to tailor all in-game challenges for myself. It works like a charm now and I have no problems with any aspect of the actual gameplay-design of that field.
 
It kinda pisses me off everytime those TTs come out and people are using those cars that are so difficult to find (like the R390 road, and this time it's the NSX-R Prototype which I never really searched for, but anyway)...

Anyway, it was pretty easy to make a 1:14:0 with the Lambo Murciélago LP670-4 SuperVeloce and some basic tuning. Right now I am 1.499th, but there is room for improvement even with this car. And then I might try the Ferrari Enzo and some others.

The Toyota 86 GT was also easy, I did a 1:13 something in my 2nd or third lap, and then didn't really try to improve. I am not really a hardcore driver anyway, so I don't think I will ever be in the top1000 in any of those TTs...
 
OK, now a 1:12:805, still with the Lambo (but I have just installed wings and therefore reduced power a little to meet the 600PP), number 557 in the world! I know I've got an early start and in 2 days I will probably be out of the top2000 with this time, but still, nice! I just wish I had the R390 or the NSX to see what I could do!
PS: talking about the new Rome TT, just to make it clear in case it isn't...
 
Tsukuba is such a difficult track to get right,
did about 20 laps, sitting on a 1:11.1xx
racing with the pad
 
Have not tried either of these yet. I am looking forward to the drift trial because my main drift car is already the 86 GT since it came out.

The TT with CH is going to be fun. Can't wait! :scared:

..
 
Wich tune are you using if I may ask?
I personally gave up trying to tune the 86's suspension. The stock setup is so beautifully balanced, playful but forgiving, and in stock form the car performs far above its actual PP level.

Three laps into the Tsukuba TT I hit a 1:12.5xx and was satisified with that. Plenty of room to work on smoothness. Corner exits require delicate throttle input. Favorite car, favorite track, so I'll see if I can cut it down any.
 
I love the 86 GT and enjoyed running the Tsukuba TT for a little while last night. I used the R390 for the 2nd TT to get gold. Now, I just need to work on my corner entry/exits on Tsukuba, as I'm leaving at least a second or two out there already.

On Rome, minimizing wheel spin out of corners will be the first place to improve for me, but I'm thinking that I can gain a few more seconds on that track as well. With Rome, I know I can take a few more corners faster than I am currently taking them, by picking a little better line.

Fun TTs, so far. 👍
 
GoSpeedRacer
I love the 86 GT and enjoyed running the Tsukuba TT for a little while last night. I used the R390 for the 2nd TT to get gold. Now, I just need to work on my corner entry/exits on Tsukuba, as I'm leaving at least a second or two out there already.

On Rome, minimizing wheel spin out of corners will be the first place to improve for me, but I'm thinking that I can gain a few more seconds on that track as well. With Rome, I know I can take a few more corners faster than I am currently taking them, by picking a little better line.

Fun TTs, so far. 👍

I agree my times are 1.11.808 and for Rome 1.10.959 with controller
 
Got a low 1:14 with a completely stock 86 GT on my second lap. The car is nicely balanced so it isn't too much of a handful on the CH tires. I guess if you add all the drivetrain mods, adjustable transmission and suspension then it would be a breeze but it's definitely possible in a stock car.
 
Got a low 1:14 with a completely stock 86 GT on my second lap. The car is nicely balanced so it isn't too much of a handful on the CH tires. I guess if you add all the drivetrain mods, adjustable transmission and suspension then it would be a breeze but it's definitely possible easy in a stock car.

Fixed.
 
Hi folks this is the first tt i have done and got 5489 place with a bit of tuning sould any body help me out with a good set up please thanx in advance
 
Hi folks this is the first tt i have done and got 5489 place with a bit of tuning sould any body help me out with a good set up please thanx in advance

hi gaz,first off tune your car to the max with all components.(including all aero parts).
then adjust your power/ballast accordingly.
save one of the top ten 'aliens' replay and try your best to follow their ghost lap.ive found that a bit of ballast on the back end of the 86gt helps you get the power down out of the tight corners,but it does make it a bit more difficult to control the power oversteer.
hope this helps,have fun!
 
I found the second DT a pain... it doesn't take much to careen into the walls, and I haven't got a clue what the proper line for the second corner is... I usually end up doing donuts :D lol

(Im using a Viper GTS '99 all upgrades) That first corner I would take it around 100mph but they key is to get the nose of the car to gently rub the inside wall the entire time this gave me the most points. as for the second corner you already want to be "sideways" entering it at a fairly slow speed then manage the drift from there. Cant really give you much else for that second section as my Viper is not comparable to what most other people use.
Hope this helps.
 
Just got gold with a Jag XKR R Performance '02 in the Rome TT.

Will publish the tune I used soon in my tuning garage thread over in the tuning forum.
 
Went in with a stock 86' on Tsukuba and did a 1:12.257 on my first lap, then went again on the warmer tyres and got a 1:11.530. A lot more time to come, i just need to polish my corner entries. Good TT!
 
Hi JohnBM01! If I understood correctly, you are an owner of a brand new DFGT wheel. Just few words of advice.. If you use the wheel for drifting remember to reduce the force feedback. Drifting wears down quickly the wheel.

It is very rare I quote someone else's words in a GTP post...

Anyhow, I've had my Driving Force Pro (not the DFGT) for quite a few years now. I just rarely use it. I will take your advice, though. It was not too long ago I first started using my DFP for the first time in GT5. A wheel will offer much better feel when driving or drifting. Some of the better drifters use a wheel for better drift feel and control from when I check out some of the top drifters in a Drift Trial.


I still haven't tried the Drift Trials yet. Looking at the available events, it's strange for Special Stage Route 7 (of all tracks) to be featured as a Drift Trial zone. Then too, I thought the same when High Speed Ring was featured. I'm sure PD knows how to exploit ANY course and come up with challenges like these.
 
The Toyota one seems very easy compared to the ones in the past.

I slowly start to think that I can't actually drive. :crazy: I'm the complete opposite. It never took me as long to get gold for any prior time trial (I still haven't, mind you). Not even the last wet one quite a few people seemed to have found difficult, it only took a few laps to get used to the car in the wet and there it was. The 600PP one I managed to gold first lap out in my Gallardo. Now I'd already been at it for a good hour, and all I could manage so far was a 1:14.901. The funny thing is that I've been up by more than a second at the last time point, and then I just can't bring it home through the last corner. :ouch: I wonder whether I'm simply too impatient for this, or whether I just can't drive. :banghead:
 
The Toyota drift trial was a struggle at first, then I stuck a set of comfort mediums on the rear, with softs on the front, and got an easy 10,500 points. Loved it!
 
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