Nintendo Is Announcing "A New Way To Play" Later Today
http://www.nintendolife.com/news/2018/01/nintendo_is_announcing_a_new_way_to_play_later_today
Not when you are 10. My daughter got some pretty cool Christmas presents, drone, microscope, iPod Touch, etc. I spent Boxing Day making a hotel with her out of the cardboard Amazon boxes her Christmas presents were delivered in so her Sylvanian Families would have somewhere to stay!Gimicky. Cool, but gimicky.
Jerome
Well yeah, but that’s true for most (if not all) toys. Kids love a good gimmickGimicky. Cool, but gimicky.
Jerome
The way it utilizes the IR camera in the right JoyCon is so damn clever. Leave it to Nintendo to look at VR and basically come up with the opposite; inexpensive peripherals that make digital experiences into an open physical activity, instead of expensive peripherals that make physical activity into a secluded digital experience. Regarding the cost, I already see the cries of "$70 cardboard!"...but there's your typical $50-60 worth of software in that.
It's also a far cry from the plastic Wiimote add-ons that really didn't do anything.
It was smart of Nintendo to leave little time between the heads-up and the reveal. Given days, or a couple weeks, gamers would have let their imaginations run wild, magnifying the inevitable cries of disappointment.
This first batch isn't for me, either, but I'm sure the concept could potentially extend to something I'd find appealing.
Note that the kits will not be mandatory - although the cartridge is needed - since Nintendo plans to offer the cardboard design pattern for free for aspiring builders
Leave it to Nintendo to look at VR and basically come up with the opposite; inexpensive peripherals that make digital experiences into an open physical activity, instead of expensive peripherals that make physical activity into a secluded digital experience. Regarding the cost, I already see the cries of "$70 cardboard!"...but there's your typical $50-60 worth of software in that.
My number did take for granted the "Nintendo premium" applied to what should otherwise probably be $40 games....I do feel like the pricetag is a bit steep on these. You're certainly not just getting cardboard, but I'd be hesitant to value the included software in the $50-60 price range. I personally feel like making them $10 cheaper would make them a lot more enticing, and a no-brainer if they were $20 cheaper. But Nintendo knows what they're doing, so the MSRP they arrived at will probably perform very well regardless.
I really think 200cc really adds in player skill into the equation a lot more than what people think it does. I still see people crying over Koopa City, Rainbow Road and Cheese Land being "not-made for 200cc" but they are very much playable, even on Inside Drifting Bikes which is what I main.I've been having a tough week, and as I sat and apathetically deliberated on what to play (again), on a whim I decided to swap the Switch's HDMI for the Wii U's HDMI and play some Mario Kart 8. And it made my night.
It had been so long that it took a minute to reacquaint myself with the physics, but I came back from two losses (VS Race, Frantic items, 200cc, Hard AI, four random tracks) to win with a smackdown on my Blue Yoshi's home turf of Yoshi Circuit, grinning from the win and from the sweet chain of drifts you need to pull off that track on 200cc. Damn, PCARS2 may have all its simulation cred, but MK8 is still top-tier for the plain quality of racing it offers.
I'm not a fan of weapons in other racing games, but the balance between the items, 200cc, and hard AI in MK8 is just right. I hope MK8DX doesn't preclude a MK9 on Switch.
I think 200cc drew a line between players who are just Mario Kart fans and racing game enthusiasts like us. I reckon it would have been just plain too fast for previous MK games, but the physics in MK8 are so tight that it just adds a new dimension with braking and controlling your speed. It's properly "hardcore".I really think 200cc really adds in player skill into the equation a lot more than what people think it does. I still see people crying over Koopa City, Rainbow Road and Cheese Land being "not-made for 200cc" but they are very much playable, even on Inside Drifting Bikes which is what I main.
Huh, I hadn't considered that in deciding whether DX was worth it. Still think I'll wait until I can get a used cart for less, though.200cc in regular matchmaking was worth the price alone for me.
Is this just the eshop or even Physical copies? I don't exactly download $60 games from the eshop.Protip: Hold off on buying any more games until March when the revamped rewards program kicks in. You'll earn 5x more gold coins, which will be useable as currency in the eShop (1 coin = 1 cent), at least for "eligible titles"... for a $60 game, waiting a couple weeks will be the difference between getting $3 worth of coins or just a measly 60 cents worth.