Never played Smash. Is it any fun as single player? Or would you only recommend as a multiplayer?Anybody got smash? I do!
Never played Smash. Is it any fun as single player? Or would you only recommend as a multiplayer?
It’s fun in both single player and multiplayer, although many would argue that Smash is the most enjoyable when you have a group of friends to play with. But this particular game has a big campaign mode called World of Light if you’re more into single player.
Good quality review here.Never played Smash. Is it any fun as single player? Or would you only recommend as a multiplayer?
I’ve been playing single player of this one. It’s so fun!Never played Smash. Is it any fun as single player? Or would you only recommend as a multiplayer?
Subspace Emissary also lacked a sense of personality like World of Light, which undermined the whole effort. I also wasn't happy with the singleplayer content in SSB4. I don't really get it, because Adventure Mode in Melee set a great example to follow and it just won't be repeated, it seems. There's so much that could be done with even just a breezy tour of only the game's most popular IPs in the form of objective-based platforming levels.Subspace Emissary from Brawl honestly didn’t do much for me in the grand scheme of things, outside of the cutscenes. It started off strong but the novelty wore off as it was filled with generic worlds and enemies. And there was such a heavy focus on being a platforming adventure, which I don’t think is Smash’s strong point...
The similarities to Kirby are obvious but the issue is that the Kirby games are very slow-paced by comparison to the stop-start nature of Smash which is much faster. Subspace just felt clunky to me because of that, works perfectly in a fighting game environment - absolutely not for making standard platforming levels in my opinion.Subspace Emissary also lacked a sense of personality like World of Light, which undermined the whole effort. I also wasn't happy with the singleplayer content in SSB4. I don't really get it, because Adventure Mode in Melee set a great example to follow and it just won't be repeated, it seems. There's so much that could be done with even just a breezy tour of only the game's most popular IPs in the form of objective-based platforming levels.
I disagree on platforming not being one of Smash's strong points. The game is functionally akin to a Kirby game -- the way attacks and platforms work roots back to Kirby Super Star. It is definitely a platformer-based brawler, and I think a platforming adventure fits well. For some less-popular characters, such a mode could be their best or only outing in years.
There are some clever matches in World of Light, and I would still like to collect some of my most-wanted characters in spirit form. It's interesting how strong the perks you can get are. I also get the distinct impression that Monolith Soft had some creative input on World of Light, because a few of its elements are awfully similar to Xenoblade 2.
The range of the joycons wirelessly is also pathetic compred to the wiimote and nunchuck. Can’t recommend the Pro controller enough.I recommend the pro controller. It is comfortable, the buttons are bigger and more comfortable than the joy-cons (and in the standard layout, unlike the Gamecube controller), the D-pad is much better than the joy-con directional buttons (and more comfortable than the Gamecube controller's stiff little D-pad, but I'm not sure if the new ones are the same as the original), and it has a 40-hour battery life.
I asked for a second Switch pro controller as an xmas gift, because @Mrs Wolfe refuses to use the joy-con grip and it was worth it for both of us to have pro controllers. She hoards the special edition Xenoblade 2 controller because she loves Pyra, leaving me with the new plain black one.
I was always fine using the wiimote+nunchuck for the Wii and the Gamepad for the Wii U, but the joy-cons sacrifice too much for portability/size and the split joy-con multiplayer functionality to be comfortable as a primary controller in the joy-con grip. So the pro controller is totally worth it this time, in my opinion.