- 28,470
- Windsor, Ontario, Canada
- Johnnypenso
Giving players options solves many problems. That way we can tailor our individual game experience to our own preferences. No one is asking for their way to be the only way, just the option to choose their way. Big difference.As I read through many threads concerning many subjects about what people want or prefer in the game or do not want it becomes obvious that it would be hard if not downright impossible to make a game that fills everyone's desires without so many different levels and classes of racing that would cover all scenario's.
So what would you rather have a game balanced to a point that all makes of cars within a class has roughly an even chance of winning even though their strong and weak points may lie in different areas of a track (this is what I think GTS is trying to accomplish) or have it maybe more real world where it would be a possibility that one or two cars in a class are the only ones with really having a chance of winning as they dominate the competition performance wise?
As a game producer you also must take into account to receive a license to create and model real world brands and cars that if the performance of that brand within your game made the brand look inferior or non competitive against other brands in the same car class would you grant the license or permission to the game to use your brand?
I would rather see multiple brands battling within a class and actually be able to drive a car I liked overall rather than be forced to drive something different to have a chance to be competitive or place well in a race. I do understand that I am playing a game and I want a fun, close clean racing experience and fully realize I will never turn my game playing into a career in the real world!
So as a result it really does not matter to me if the Corvette cannot beat the Mercedes AMG in the real world at a particular track. Maybe I just like the looks and the sound of the Corvette in the game better. All that matters as it was a heck of a race with a lot of close battles and changing positions back and forth.
There is a lot behind the scenes that we as racers are not privy to as to why some decisions or options may or not be in the finished product.